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-   -   True Life Navigational Maps (https://www.subsim.com/radioroom/showthread.php?t=240213)

hunter301 03-11-19 01:01 AM

True Life Navigational Maps
 
Are there any mods that will show you the same navigational charts that the sub captains used. Here's an original 1939 Japanese navigational map of Hawaii.
I'm looking for something that will show actual depths of the waters your in.
A lot of the close inshore sneak and peak missions required knowing how deep the water was around you without always doing a sounding that will give you away if your trying to stay quiet and hide.

https://upload.wikimedia.org/wikiped...anese-1939.jpg

See link for full size and different size maps:
https://commons.wikimedia.org/wiki/F...anese-1939.jpg

hunter301 03-12-19 12:30 AM

wow!!
95 views and no comments.
Am I missing something. Does nobody else think this is a good idea?
Or has it already been discussed?
Did a search but came up with nothing.

Revus 03-13-19 08:08 PM

So, I haven’t seen any mods that do this automatically (in fact I have only seen map mods that eliminate all depth references like different shades of blue).
But I started searching the web for nautical charts for specific bodies of water and Alt+Tab to them during game to somewhat plan for my patrols. Helped out a lot in the mostly shallow Yellow Sea.

Aktungbby 03-13-19 08:25 PM

welcome aboard!
 
Revus!:Kaleun_Salute:

Sniper297 03-13-19 08:53 PM

To answer the question, no, I personally haven't seen any mods like that. Probably the reason you didn't get any answers, you wouldn't get anything out of 152,287 members saying "nope".

Quick check of the TGA and DDS files I can't find the actual chart used in game, but personally I never felt the need for actual depth charts - in real life anyone in range with a hydrophone could hear a sonar ping, but in my experience destroyers in the game either can't or won't hear it. I've tried closing on a destroyer from the side, hammering away with active sonar at it between 1000 and 2000 yards, no reaction. After reading this I fired up the game, hunted up a convoy, and closed from 3000 yards to 500 yards of the wing escort while steadily hitting the depth sounding button, ping ping ping ping no reaction from the destroyer.

My conclusion is in real life you would need a depth chart, in the game you don't.

hunter301 03-13-19 10:08 PM

Quote:

Originally Posted by Sniper297 (Post 2596830)
I fired up the game, hunted up a convoy, and closed from 3000 yards to 500 yards of the wing escort while steadily hitting the depth sounding button, ping ping ping ping no reaction from the destroyer.

My conclusion is in real life you would need a depth chart, in the game you don't.

As long as they can't hear it in the game than that solves my problem. Up until now I have been leery about sending out a ping to the ocean bottom while in the vicinity of any warships. Nothing worse than doing a crash dive and slamming into the seabed at 200 feet. But hey if works than no need.

Quote:

I started searching the web for nautical charts for specific bodies of water and Alt+Tab to them during game to somewhat plan for my patrols. Helped out a lot in the mostly shallow Yellow Sea.
I do however like the idea of ALT+TAB and looking at a true life nautical chart of the area I'm in and then do some sounding and see how accurate the game is.

hunter301 03-13-19 11:05 PM

Quote:

Originally Posted by Revus (Post 2596826)
So, I haven’t seen any mods that do this automatically (in fact I have only seen map mods that eliminate all depth references like different shades of blue).
But I started searching the web for nautical charts for specific bodies of water and Alt+Tab to them during game to somewhat plan for my patrols. Helped out a lot in the mostly shallow Yellow Sea.

Can you post the link to some of these sites?
So far I can only find the Hawaiian Islands and Okinawa with depth readings.

KaleunMarco 03-14-19 08:26 AM

Quote:

Originally Posted by hunter301 (Post 2596840)
Can you post the link to some of these sites?
So far I can only find the Hawaiian Islands and Okinawa with depth readings.

good point, hunter.
there was a general lack of reliable sea charts during the war.
if you review clay blair's silent victory or any authoritative account of naval operation you will read that fact time and again. even JFK makes reference to lack of reliable charts in PT109.
some mods have maps available during play...they are activated by using the radio/comm gear. FOTRS Ultimate is one mega-mod that uses them and i cannot remember the others.
so, it is possible to engineer charts into SH4. you have to acquire the charts and put them into the correct file format (tga, i believe) and then create a mod that activates them within the SH4 file structure. piece of cake, eh?

Fifi 03-14-19 08:48 AM

Quote:

Originally Posted by KaleunMarco (Post 2596912)
good point, hunter.
there was a general lack of reliable sea charts during the war.
if you review clay blair's silent victory or any authoritative account of naval operation you will read that fact time and again. even JFK makes reference to lack of reliable charts in PT109.
some mods have maps available during play...they are activated by using the radio/comm gear. FOTRS Ultimate is one mega-mod that uses them and i cannot remember the others.
so, it is possible to engineer charts into SH4. you have to acquire the charts and put them into the correct file format (tga, i believe) and then create a mod that activates them within the SH4 file structure. piece of cake, eh?

If talking about convoys route map, it’s avalaible in TMO and Ralles also.
Using the radio button.
Would be cool to get others charts :salute:

KaleunMarco 03-14-19 08:54 AM

Quote:

Originally Posted by Fifi (Post 2596917)
If talking about convoys route map, it’s availaible in TMO and Ralles also.
Using the radio button.
Would be cool to get others charts :salute:

yep, that is to what i am referring.
a graphic is a graphic.

if you want a sea chart instead of convoy map, acquire the chart and then open a conversation with the modder to see if it can be included in the mega-mod.

Sniper297 03-14-19 09:06 AM

TGA or DDS, most of the main texture files use the DDS format. No idea where the texture is for the actual in-game map.

For trying to navigate using 200 year old Dutch charts based on some weird 14 1/2 inches to the foot unit, I read a hilarious description by an S-boat captain - Pigboat 39? Can't remember, anyway they ran aground in poorly charted waters at high tide, worked their butts off trying various things to lighten ship, eventually had to burn her where she was.

I read some descriptions of navigating shoal waters in a couple of books about detecting mines with the new FM sonar (late war), common precaution was flooding down a few feet so if you did run aground all you had to do was blow ballast and back away.

hunter301 03-14-19 09:15 AM

Quote:

Originally Posted by Fifi (Post 2596917)
If talking about convoys route map, it’s avalaible in TMO and Ralles also.
Using the radio button.
Would be cool to get others charts :salute:

No...I was actually referring to navigational charts of all the areas we find ourselves in.
Every time I jump into a single play mission the first thing I'm wondering is.."OK how deep is the bottom here so I don't slam into the bottom in them middle of a crash dive?"
Up until this thread I always thought doing a sounding for depth would give away my position when close to a convoy and escorts.
Would still be some nice realism though when looking over charts to see actual depths of area.
Didn't realize how sketchy charts where for this area at the outbreak of WW2.
Thought with all the trade in the 1700s and with the influx of steamships up and down the China coast line there would have been a lot more.

Sailor Steve 03-14-19 10:08 AM

A part of the problem is that even if you had such a mod you still wouldn't know how deep the water is because the game doesn't have the actual water depths.


Side-note: Any fan will know that your second quote wasn't said first by you, but by Jayne Cobb on Firefly.

hunter301 03-14-19 10:21 AM

Quote:

Originally Posted by Sailor Steve (Post 2596941)
A part of the problem is that even if you had such a mod you still wouldn't know how deep the water is because the game doesn't have the actual water depths.

If the game doesn't have the actual water depth then why does it tell you the depth under keel when asked?
I know anything over a 1000 feet is just stated so but whenever your in the shallows the game gives you the depth when asked.

Sniper297 03-14-19 05:23 PM

What he means is the actual depth in the real world and the depth in the game might or might not be the same in any given area. For example the west entrance to Kobe harbor in Osaka Bay might be 42 feet deep in the real world, but 60 feet in the game. The fathometer in the game gives you the distance from the keel to the bottom as they made it in the game, and if they tried to make the exact real world depths everywhere in the game they would still be programming it and might have it finished 200 years from now.

I suspect they made the destroyers ignore the fathometer ping because of necessity to use the fathometer, since you look at a chart that says 70 feet you have to subtract 15 to 17 feet on the surface or 50 to 66 feet submerged depending on what sub type and what depth you're running at - after all, the actual depth minus the keel depth is the issue, zero depth under keel is where you actually hit the bottom.

The charted depths in the real world weren't accurate in WW2 for the simple reason that until submarines came along anything over 100 fathoms was "who cares?" The fathometer was invented sometime around 1925, prior to that they used lead lines cast at intervals to chart depths, and extrapolated between casts.

Simplest way in the game is to take soundings any time you're not in dark blue water, sometimes if the depth is too shallow for evasion I just let those targets go and look for targets in deeper water.

He who chickens and runs away, lives to chicken another day. :up:


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