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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Good looking Radione R2 texture, high definition, dial and knobs owner, looking for serious relationship with reliable UI Mod, preferably in the subsim area. Recent picture enclosed.
No time wasters ![]() ![]() Last edited by gap; 09-06-16 at 12:12 PM. |
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#2 |
Ocean Warrior
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Looks great Gap. But also do it for those not using Ui mods.... pretty please.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 | |
Navy Seal
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#4 |
Lieutenant
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Excuse my ignorance
![]() Edit: Just took a quick look at SH4 and that's the same radio texture for the fleet boats! ![]() |
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#5 | ||
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yes, both the Radione R2 and R3 models (see picture below), were two of the most common radio broadcast receivers used by Vermacht and by Kriegsmarine, aboard U-boat and other vessels. See this link or this one for further reference. Radione R2 ![]() Radione R3 Both received in the LW, AM and SW bands. Talking more specifically about the R2 model, the tree bands were marked on the main dial by different colour rings: white, green and red. Both radios had two main knobs: one for frequency tuning, and one for volume, though their positions changed from R2 to R3. On the top of both radios, there was one main switch which, I suspect, switched among the off position and the three different bands (see picture below). Moreover, there were some more switches, but I ignore what was their use. If required, I can add to my textures a top view of the radio with its controls and a bigger detail of the dial with readable radio stations. Also adding textures for the missing switches (in various positions) is not a problem. I am on a trip now, but I will post further detail as soon as possible. ![]() Quote:
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#6 |
Lieutenant
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Hi Gabriele,
Thanks for the info. I was able to import the radio and made the buttons work in SH5: ![]() The only dial control available for the radio indicator (DIAL_RADIO_RANDOM_INDICATOR) randomizes the needle position making it oscillate from left to right until it finds a station. So you can't corelate a station frequency with the needle position. It behaves more like a decibel indicator. ![]() Maybe for the R3 model if you could come up with a circular texture for the frequencies that could be places behind a mask for the indicator window, something like this: ![]() ... so that when the rotation is randomized, it would look more realistic than just a little needle oscillating. I'll also add the actual static sound of the Radione R2 to this mod, edited from this video: I can do two mods for the R2 and R3. The hardest part are the textures! ![]() |
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#7 |
Captain
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Looks really good! It would be even cooler if you could make a functioning 3D model of it and include it in the game!
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#8 | ||||||
Navy Seal
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![]() Adding a knob for band selection and limiting the frequency range that can be tuned to the currently selected band was anothe idea I had, but I am not really sure if implementing it in game is possible or not. About knobs, do you think controlling them via mousewheel is a feasible idea? Quote:
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#9 | |||
Lieutenant
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The way I'm doing it, the button will rotate to the right or left when you click it , using the 7 rotation state pictures form your texture. Quote:
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#10 | |||
Navy Seal
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No problem ![]() Quote:
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#11 | ||
Lieutenant
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Once you send me the resized textures I can put together the mod and send it to you for testing. ![]() |
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#12 |
Lieutenant
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Radione in a VII C. Right next the hatch to the command centre.
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Robert Schmidt, LTJG U-43 |
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#13 | |
Navy Seal
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![]() Thank you for sharing LemonA, it seems an R3, but is the image you have posted an historical picture, a paint, a frame from a movie, an edited screenshot from SH, or what else? ![]() ![]() |
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#14 |
Lieutenant
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Intersting mod.
A screenshot from NYGM
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Robert Schmidt, LTJG U-43 |
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#15 |
Navy Seal
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Sorry guys for resurrecting this old thread
![]() @ SkyBaron Do you still have the radione files imported into New UIs? On my end, I should have my working psd graphics somewhere on one of my hard drives and, in a week or two, I should get the time to edit them according to your suggestiond, in case you want to release them in a New UIs/TWoS compatible mod. Last edited by gap; 09-06-16 at 04:12 PM. |
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