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Old 08-27-16, 07:21 AM   #1
Outeniqua
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Join Date: May 2009
Location: South Africa
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Default Not sure if bug...

Hi Kaleuns,

I did Breaking the fortress last night, and decided to use the route Prien used. It was quite a challenge for surface navigation, with those block ships. Great job by the mod bros for making me that panicked while creeping along at 5kts, slipping in between the gaps.

Sunk the Royal Oak, Renown, an Armed Cruiser of some sort and a tanker. This was my route:



However I did notice something weird when you enter the bay. The Anti Submarine nets were stacked on top of each other, instead of stretching across the bay at the following location:



I'm not clear whether that is intended or not, or something that broke when the area rendered. However on the off chance that it's something unintended, I decided I'll take some screenies to let the awesome modders aware of it.



Mods used was TWoS 1.05 update 15. Thanks again modders for making this still born title playable. You guys are awesome.
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902

MODS:

SH 3 GWX 3
SH 4 1.5 TMO 2.5
SH 5 TWOS
DW RA 1.42
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Old 08-27-16, 08:25 AM   #2
vdr1981
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Join Date: May 2010
Location: Србија
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Nets sticking out of shallow waters is known side effect of "AI units falling through sea floor" patch (TDW generic patcher, SHcolisions section).

You can disable the mentioned patch anytime to get rid of the issue.

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Old 08-27-16, 08:38 AM   #3
Outeniqua
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Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
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Default

Duly noted, thanks. I prefer the sinking ships to not sink through the floor, so that is an acceptable trade off.
__________________
"Submarines are under handed, unfair and damned un-English." - A British observer, 1902

MODS:

SH 3 GWX 3
SH 4 1.5 TMO 2.5
SH 5 TWOS
DW RA 1.42
Outeniqua is offline   Reply With Quote
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