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-   -   Not sure if bug... (https://www.subsim.com/radioroom/showthread.php?t=227454)

Outeniqua 08-27-16 07:21 AM

Not sure if bug...
 
Hi Kaleuns,

I did Breaking the fortress last night, and decided to use the route Prien used. It was quite a challenge for surface navigation, with those block ships. Great job by the mod bros for making me that panicked while creeping along at 5kts, slipping in between the gaps.

Sunk the Royal Oak, Renown, an Armed Cruiser of some sort and a tanker. This was my route:

http://i.imgur.com/jWlGnvQ.jpg

However I did notice something weird when you enter the bay. The Anti Submarine nets were stacked on top of each other, instead of stretching across the bay at the following location:

http://i.imgur.com/j9vN94G.jpg

I'm not clear whether that is intended or not, or something that broke when the area rendered. However on the off chance that it's something unintended, I decided I'll take some screenies to let the awesome modders aware of it.

http://i.imgur.com/WNKJGgB.jpg

Mods used was TWoS 1.05 update 15. Thanks again modders for making this still born title playable. You guys are awesome.

vdr1981 08-27-16 08:25 AM

Nets sticking out of shallow waters is known side effect of "AI units falling through sea floor" patch (TDW generic patcher, SHcolisions section).

You can disable the mentioned patch anytime to get rid of the issue.

https://s6.postimg.org/xfgri3jld/Untitled.jpg

Outeniqua 08-27-16 08:38 AM

Duly noted, thanks. I prefer the sinking ships to not sink through the floor, so that is an acceptable trade off.


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