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Old 03-14-16, 10:58 PM   #1
Yaivenov
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Default CTD when approaching a new port.

Happens every time without fail. Reload game and load a mid mission save and I'm able to approach, but then CTD again when I approach the next port. Reloading a save in the middle of the water before approaching does NOT prevent the CTD. This started after installing OH-2.

I'm hoping this bug has already been ID'd and someone can point me to the thread wit the fix (search function apparently hates me too.)


P.S. Why are my flak gunners complete window licking retards and yet spitfires never miss, not to mention just who the hell thought that .303 caliber machine guns were ever capable of wrecking inch thick high yield steel that is further shielded under a double hull? I get strafed with MG's for a grand total of three bursts of small caliber MG fire and somehow my pressure hull is reduced to 40% integrity? Did Ubisoft hire a drunk chimp with down syndrome to write this game?

P.P.S. I just saw the damage splash radius for the American 16" HE shell. Ubisoft gave it a max splash radius of 14 meters. *facepalm* In the real world these shells would leave craters larger than that. When firing 16" naval guns in proximity to friendly forces "danger close" is 2 kilometers.

Last edited by Yaivenov; 03-15-16 at 01:04 AM.
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Old 03-15-16, 01:09 AM   #2
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Quote:
Originally Posted by Yaivenov View Post
Happens every time without fail. Reload game and load a mid mission save and I'm able to approach, but then CTD again when I approach the next port. Reloading a save in the middle of the water before approaching does NOT prevent the CTD. This started after installing OH-2.

I'm hoping this bug has already been ID'd and someone can point me to the thread wit the fix (search function apparently hates me too.)


P.S. Why are my flak gunners complete window licking retards and yet spitfires never miss, not to mention just who the hell thought that .303 caliber machine guns were ever capable of wrecking inch thick high yield steel that is further shielded under a double hull? I get strafed with MG's for a grand total of three bursts of small caliber MG fire and somehow my pressure hull is reduced to 40% integrity? Did Ubisoft hire a drunk chimp with down syndrome to write this game?

P.P.S. I just saw the damage splash radius for the American 16" HE shell. Ubisoft gave it a max splash radius of 14 meters. *facepalm* In the real world these shells would leave craters larger than that. When firing 16" naval guns in proximity to friendly forces "danger close" is 2 kilometers.

can u post your mod list ?
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Old 03-15-16, 05:51 AM   #3
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*facepalm again* Should have done that in the OP.

Change Days in Bunker
KZS Hull wetness [TDW]
EUF UBoat FX V0.0.5 [Beast]
Equipment Upgrades Fix v1.4 [Beast]
" " " " Patch 1
" " " " Patch 1 Hotfix
" " " " Patch 1 Hotfix 2.1 (Without Date)
R.E.M. 1.2 [Xrundel, Beast]
NewUI's TDC 7.4.2 [TDW]
Charts for NewUI's Part 1
" " " Part 2
IRAI 0.0.41
OH-II v2.5
" " Grid Request fix Patch
Sobers mega mod ObyShipwrecks OH 2 Terrain mod V21
Trevally Automated Scripts v0.6
" Harbour & Kiel Canal Pilot v3.1



I had everything above the OH-II grid request running fine without CTD. Added the OH-II additions and then started CTD'ing, and then only recently added Trevally's scripts which other than being clunky in a couple spots seem to be working without a hiccup (still having CTD upon approaching any sort of harbor).

Hopefully this is just something simple I missed like a patch or another prerequisite mod, I'd rather not go back to stock-world.
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Old 03-15-16, 05:58 AM   #4
Cybermat47
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What port are you approaching when this happens?
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Old 03-15-16, 06:59 AM   #5
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I've CTD'd at all player ports plus Scapa Flow, Liverpool, Plymouth, Lock Ewe... Basically it seems that if I've visited another port already the moment I get in range of a fresh one it all goes kaput. Does not matter if I save and reload out at sea, still CTD's.
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Old 03-15-16, 07:16 AM   #6
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I feel your pain, that used to happen to me all the time. I think it has something to do with the Mod soup or installing/uninstalling mods when outside of base. But I don't think it's ever been pinpointed as to why it's happening. The only thing that stopped it was for me to uninstall the game run CCleaner reinstall TWOS to the letter, and Bob's your uncle.
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Old 03-15-16, 07:36 AM   #7
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did you start a new campaign after installing OHII?
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Old 03-15-16, 08:07 AM   #8
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Of course. SOP as I was testing different mods.
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Old 03-15-16, 02:47 PM   #9
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Post #9 JSGME How To Export Your Mod List

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Old 03-16-16, 01:08 AM   #10
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Originally Posted by THEBERBSTER View Post

Generic Mod Enabler - v2.6.0.157
[D:\Games\Steam\steamapps\common\Silent Hunter 5\MODS]

Change days in bunker
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EUF_UBoat_FX_v0_0_5_ byTheBeast
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2.1 (without date)
R.E.M_by_Xrundel_TheBeast_1.2
NewUIs_TDC_7_4_2_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
IRAI_0_0_41_ByTheDarkWraith
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
sobers mega mod_ObyShipwrecks_OH 2 Terrain mod V21 SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
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Old 03-16-16, 09:25 AM   #11
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Quote:
Originally Posted by Yaivenov View Post
Generic Mod Enabler - v2.6.0.157
[D:\Games\Steam\steamapps\common\Silent Hunter 5\MODS]
No TDW patcher? Find alternative SH5 version or give up from SH5...
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Old 03-16-16, 10:04 AM   #12
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Quote:
Originally Posted by vdr1981 View Post
No TDW patcher? Find alternative SH5 version or give up from SH5...
Crumb. These are the things that people should be told BEFORE buying a product.

Last edited by Yaivenov; 03-16-16 at 01:09 PM.
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Old 03-16-16, 01:12 PM   #13
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Okay, well I put in a refund request (because why keep a product that can never be fixed). If they approve it, is the amazon DL version compatible with the .exe patcher?
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