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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Sep 2006
Posts: 319
Downloads: 5
Uploads: 0
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I love TMO but hate that floruscent blue color for the ocean it has.
Is there any mod that's confirmed to work well with TMO that makes the water look better, or at least more like vanilla SH4?
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#2 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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I use TMO 2.5 + improved stock environment v3 and realistic colors.
Works nicely
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#3 |
Chief
![]() Join Date: Sep 2006
Posts: 319
Downloads: 5
Uploads: 0
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Would you mind posting a screenshot(s)? I'm curious as to how your game looks.
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#4 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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#5 |
Chief
![]() Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
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Hi,
I use the same mods as listed above with TMO 2.5; See the mod's "release thread" for Screenies!! ![]() http://www.subsim.com/radioroom/showthread.php?t=194657 Kaleun |
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#6 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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I still search right mod for water color, even realistic colors are too "donald duck" look
![]() Stock look is better with its green/blue water color but other things suck. So i need to learn to edit water colors my self ![]() |
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#7 | |
Rear Admiral
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![]() Quote:
If you like stock water colors, just copy those number values, go to the env file, open it with the S3D editor and open the env atl file and it's rather easy to figure out.
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#8 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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Thanks for the INFO, didn't know which file to change.
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#9 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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#10 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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After quik try i must say that its not so simple, many colors to adjust etc..
Stock settings result over bright and over green sea, must find balance ![]() ![]() ![]() |
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#11 | |
Rear Admiral
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You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type. They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day. Not sure why you would have a grain issue, the files for that are elsewhere. The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#12 | |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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My only issue with grain/noise is that i cant get it back, mods remove it ? I like stock noise effect in (post processing effect) I miss it more than water colors , so im 90% happy if some one tells me how to enable it ![]() ![]() ![]() |
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#13 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#14 | |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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![]() Must dig harder ![]() Im in limbo, there is always some mod or thing that i want to try and thats means new campaing .. can't get even one played to the end ![]() ![]() I hope that this modding sicknees will go off soon ![]() |
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#15 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Found IT!!
And what miracle it makes, looks so immersive ![]() ![]() ![]() Full SIZE: http://postimg.org/image/do9cx3ozd/full/ and http://postimg.org/image/cn947z7zt/full/ |
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