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Old 04-06-15, 05:16 PM   #1
Tcman95
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Join Date: May 2014
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Default My idea for a relevant sub sim for this Generation.

Ok guys look at the tech we have so far with AAA games such as skyrim. We have the technology needed to reboot this genera. We are however missing Direction, Concept, and Lastly Skill. (no offence to modders)

In skyrim everyone has a purpose they farm, hunt, and go about their daily lives. This would be mandatory in a game such as this. You can pull in voice actors, scripts and community content, as well as character customization.
The crew on board our vessel would need to be, or appear to be a ever expanding organism. Like in Rome 2 Total war. Based on your actions your generals gain traits or ability. We have seen the bear bones structure of this in SH5. However this would also need to relate to other ships. They have a purpose, a mission and they will attempt to do that mission. However it needs to be smart enough so it does not appear to be your run of the mill NPC standing around your objective.

This game however would need to broaden the topic from submarines. I would personally like surface and land combat. perhaps even aviation. This would allow us to gather the Biggest demographic strictly because it caters to everyone. Throw in a story line kinda resembling medal of honor and theirs your FPS bone.

So basically what I am getting at is focus on the full war, and throw in A little alternate history here and there. Random characters, Simulated engineering, Character customization, Evolving crew kinda like The republic at war. and The option to join the branch that you want. Air force, Army or marines. And country. And you have a grade A game there.

Whats great about this idea, having all the ships have their own missions. Is that when we select a ship, aircraft carrier... etc the missions are already there.

I'd like the Game to be more in depth then silent hunter ever was. I want to walk up to a hole in the wall, grab a patch, and bolt it on. Remember the old game Tonka? Or that Mechanic sim. Put that in a game and I bet you will attract a lot of people.

So lets start with a script, nothing fancy just enough to get the idea out.

So for a submarine story line.
You start out, October 1941 Your character, joins the US Navy. You spend a bit of time in basic, learning how to move fire a weapon ETC. After you show promise, so you are selected to join the US carrier group. During which you learn about submarine combat. However December 7th 1941 you hear over the radio about pearl harbor. After which your captain is tasked to located the enemy air craft carriers. So after you locate them at midway, you participate in the Battle as one of the crew in your submarine.

After the Battle of Midway you are given command of your own submarine.
Where your mission is to hunt down enemy cargo, and naval targets. Now in Silent Hunter 5 you have the ability to report contacts to I presume the Naval high command. I personally would want this system better utilized.

The Script would go like this. Locate Japanese coastal merchant low tier fleet. Report contact, after some time lag, and random amount of time you will be contacted. You will then be ordered to engage, or disengage depending on certain conditions, Such as other captains in the area, aircraft, or other support available your main patrol objective; and the status of your submarine.

With better AI we should have the ability to do a cooperative strike with other captains. And also the ability to upgrade and use new submarines, or ships.

If you complete WWII it should go to some liner story, kinda like Fallout New Vegas Where it talks about important battles, key events ETC. Then it goes "character" then retired at the rank of admiral, Married and had a son. Few more generations and you start off early, or before the cold war. Throw in a bit of filler content, and some cut scenes and you got 2 full games which I think should be spliced together via dlc to make it more manageable. Hell via this method you could go clear to Modern war.

Edit. By the way guys, try to keep on topic. We are not here to consider costs as of yet. I want to get us thinking about what we would want from a game like this.

So yea this game would need allot, but we have the technology to do this. Please respond with your input. And always, keep your ears on your sonar.

Last edited by Tcman95; 04-06-15 at 07:30 PM.
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