SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   General Topics (https://www.subsim.com/radioroom/forumdisplay.php?f=175)
-   -   My idea for a relevant sub sim for this Generation. (https://www.subsim.com/radioroom/showthread.php?t=219492)

Tcman95 04-06-15 05:16 PM

My idea for a relevant sub sim for this Generation.
 
Ok guys look at the tech we have so far with AAA games such as skyrim. We have the technology needed to reboot this genera. We are however missing Direction, Concept, and Lastly Skill. (no offence to modders)

In skyrim everyone has a purpose they farm, hunt, and go about their daily lives. This would be mandatory in a game such as this. You can pull in voice actors, scripts and community content, as well as character customization.
The crew on board our vessel would need to be, or appear to be a ever expanding organism. Like in Rome 2 Total war. Based on your actions your generals gain traits or ability. We have seen the bear bones structure of this in SH5. However this would also need to relate to other ships. They have a purpose, a mission and they will attempt to do that mission. However it needs to be smart enough so it does not appear to be your run of the mill NPC standing around your objective.

This game however would need to broaden the topic from submarines. I would personally like surface and land combat. perhaps even aviation. This would allow us to gather the Biggest demographic strictly because it caters to everyone. Throw in a story line kinda resembling medal of honor and theirs your FPS bone.

So basically what I am getting at is focus on the full war, and throw in A little alternate history here and there. Random characters, Simulated engineering, Character customization, Evolving crew kinda like The republic at war. and The option to join the branch that you want. Air force, Army or marines. And country. And you have a grade A game there.

Whats great about this idea, having all the ships have their own missions. Is that when we select a ship, aircraft carrier... etc the missions are already there.

I'd like the Game to be more in depth then silent hunter ever was. I want to walk up to a hole in the wall, grab a patch, and bolt it on. Remember the old game Tonka? Or that Mechanic sim. Put that in a game and I bet you will attract a lot of people.

So lets start with a script, nothing fancy just enough to get the idea out.

So for a submarine story line.
You start out, October 1941 Your character, joins the US Navy. You spend a bit of time in basic, learning how to move fire a weapon ETC. After you show promise, so you are selected to join the US carrier group. During which you learn about submarine combat. However December 7th 1941 you hear over the radio about pearl harbor. After which your captain is tasked to located the enemy air craft carriers. So after you locate them at midway, you participate in the Battle as one of the crew in your submarine.

After the Battle of Midway you are given command of your own submarine.
Where your mission is to hunt down enemy cargo, and naval targets. Now in Silent Hunter 5 you have the ability to report contacts to I presume the Naval high command. I personally would want this system better utilized.

The Script would go like this. Locate Japanese coastal merchant low tier fleet. Report contact, after some time lag, and random amount of time you will be contacted. You will then be ordered to engage, or disengage depending on certain conditions, Such as other captains in the area, aircraft, or other support available your main patrol objective; and the status of your submarine.

With better AI we should have the ability to do a cooperative strike with other captains. And also the ability to upgrade and use new submarines, or ships.

If you complete WWII it should go to some liner story, kinda like Fallout New Vegas Where it talks about important battles, key events ETC. Then it goes "character" then retired at the rank of admiral, Married and had a son. Few more generations and you start off early, or before the cold war. Throw in a bit of filler content, and some cut scenes and you got 2 full games which I think should be spliced together via dlc to make it more manageable. Hell via this method you could go clear to Modern war.

Edit. By the way guys, try to keep on topic. We are not here to consider costs as of yet. I want to get us thinking about what we would want from a game like this.

So yea this game would need allot, but we have the technology to do this. Please respond with your input. And always, keep your ears on your sonar.

Aktungbby 04-06-15 05:57 PM

welcome aboard!
 
Tcman95!:Kaleun_Salute:

Tcman95 04-06-15 06:20 PM

Quote:

Originally Posted by Aktungbby (Post 2304406)
Tcman95!:Kaleun_Salute:

Hey thanks, was rather looking for some raw input though lol!

Platapus 04-06-15 06:44 PM

Welcome Aboard

It all sounds good... good and expensive to make. I am not sure there is a large enough customer base for such a game.

Making a WWII submarine simulator is a delicate balancing act. Make it too realistic and it would be boring. Make it too exciting and it would be less a simulator and more an arcade type game.

This why I, personally, feel the mods have done a wonderful job with SH3 and SH4 trying to get that balance more finely tuned.

I agree we have the technology. I am not sure the demand would be there from a commercial standpoint.

Someone has to pay to make this and they probably want their money back in sales. I don't have the money, that's for sure. :wah:

You ask three SubSim members what they want to see in a new simulator and you will get five different answers. :D

Tcman95 04-06-15 06:49 PM

Quote:

Originally Posted by Platapus (Post 2304417)
Welcome Aboard

It all sounds good... good and expensive to make. I am not sure there is a large enough customer base for such a game.

Making a WWII submarine simulator is a delicate balancing act. Make it too realistic and it would be boring. Make it too exciting and it would be less a simulator and more an arcade type game.

This why I, personally, feel the mods have done a wonderful job with SH3 and SH4 trying to get that balance more finely tuned.

I agree we have the technology. I am not sure the demand would be there from a commercial standpoint.

Someone has to pay to make this and they probably want their money back in sales. I don't have the money, that's for sure. :wah:

You ask three SubSim members what they want to see in a new simulator and you will get five different answers. :D


See here's the thing, I am not talking about a submarine simulator. I am talking about a full, story based WWII combat, Army, Navy, Marines, and Air Force; Simulation, RPG, FPS. A game that gives you the option of Being infantry, IE Medal of honor, Aircraft combat IE Combat Flight Simulator, Naval Combat Including Submarines and Surface Vesicles, And Army Tank warfare. With the option of selecting vesicle type and upgrading or modifying said vehicle. A game like this will hit every demographic.

razark 04-06-15 07:00 PM

Quote:

Originally Posted by Tcman95 (Post 2304398)
This game however would need to broaden the topic from submarines. I would personally like surface and land combat. perhaps even aviation.

I would like a submarine simulation that focuses on the submarines. Every bit spent putting in surface/land/air is that much less spent on what should be the primary concern of a subsim.

Quote:

Originally Posted by Tcman95 (Post 2304398)
Throw in a story line...

And now you've completely lost me. I've never been a big fan of games that impose a story on me. I much more prefer a game that provides a framework that I build my own story in.

Platapus 04-06-15 07:12 PM

Quote:

Originally Posted by Tcman95 (Post 2304418)
See here's the thing, I am not talking about a submarine simulator. I am talking about a full, story based WWII combat, Army, Navy, Marines, and Air Force; Simulation, RPG, FPS. A game that gives you the option of Being infantry, IE Medal of honor, Aircraft combat IE Combat Flight Simulator, Naval Combat Including Submarines and Surface Vesicles, And Army Tank warfare. With the option of selecting vesicle type and upgrading or modifying said vehicle. A game like this will hit every demographic.

Sort of a Grand Unification Theory of simulators huh? That's gonna be a bit expensive.

Does the current video game demographic really want WWII stuff any more. To many many people, WWII was a long long time ago.

Maybe someone can start a Kickstarter and see if the demographic is willing to put their money where it counts? That's one way to find actual buy in for such ideas.

Jeff-Groves 04-06-15 07:15 PM

I'm not 100% sure, but I think it's the "vesicle type" that puts me off.
:hmmm:

Tcman95 04-06-15 07:28 PM

Quote:

Originally Posted by Platapus (Post 2304426)
Sort of a Grand Unification Theory of simulators huh? That's gonna be a bit expensive.

Does the current video game demographic really want WWII stuff any more. To many many people, WWII was a long long time ago.

Maybe someone can start a Kickstarter and see if the demographic is willing to put their money where it counts? That's one way to find actual buy in for such ideas.

Ight guys stop thinking about cost here for a second, we are here to figure out what we want.

Tcman95 04-06-15 07:29 PM

Quote:

Originally Posted by Jeff-Groves (Post 2304428)
I'm not 100% sure, but I think it's the "vesicle type" that puts me off.
:hmmm:

My spelling is not 100% accurate, that being said. No one likes a grammar Nazi.

Harvs 04-06-15 07:40 PM

I want a submarine simulation that does not cost a lot and will not require me to buy a 1tb hard drive to fit it on.

Tcman95 04-06-15 07:43 PM

Quote:

Originally Posted by Harvs (Post 2304433)
I want a submarine simulation that does not cost a lot and will not require me to buy a 1tb hard drive to fit it on.

Perhaps then we could make each division (Army, Navy, Marines, Air force)
DLC, however if we were to go that rout it may gain some hate resembling Total War Attila.
I believe that Age of Empires had a system where you were able to play multiplayer with a person who owned a
separate DLC then the host. However by doing this we are thinking in the past, and not to the future.
Sooner or later you will have to upgrade, and then again, and again, and again.

Jeff-Groves 04-06-15 07:46 PM

Quote:

Originally Posted by Tcman95 (Post 2304432)
My spelling is not 100% accurate, that being said. No one likes a grammar Nazi.

It was a joke Mate.
:har:

And We do like Steve.
A lot...........
:hmmm:
Kinda.........
:hmm2:
Maybe............
:shifty:

Well he's a Moderator so We're kinda stuck with him.
:03:

Tcman95 04-06-15 08:05 PM

Quote:

Originally Posted by Jeff-Groves (Post 2304439)
It was a joke Mate.
:har:

And We do like Steve.
A lot...........
:hmmm:
Kinda.........
:hmm2:
Maybe............
:shifty:

Well he's a Moderator so We're kinda stuck with him.
:03:

So giving a guy a badge gives him permission to be a dick? Back in my day, staff was a Representative of their community.

I have successfully combined a joke, and a truth in one sentence.

Jeff-Groves 04-06-15 08:09 PM

Quote:

Originally Posted by Tcman95 (Post 2304445)
So giving a guy a badge gives him permission to be a dick? Back in my day, staff was a Representative of their community.

I have successfully combined a joke, and a truth in one sentence.

We do prefer the proper name 'Richard'.
:har:


All times are GMT -5. The time now is 03:55 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.