![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
SH 5 Longer Repairs v.1.01
Like the title says, this mod makes the repair times longer. In stock version repair times are really short, so broken equipment isn't a big concern. As far as I know, this issue hasn't been addressed before this. Purpose of this mod is again to make the game more challenging, realistic and exciting! Repair times are dynamic in Silent Hunter games, so light damage gets fixed pretty fast: with this mod it takes aprox. 1 hour to fix damages from 90% to 100% (in stock game this takes about 10 min!). Repair times get radically longer as the damage increases, heavy damage will take several days to fix. There are two different versions available, one compatable with Equipment Upgrades Fix v1.4 byTheBeast, and one for stock version. This mod changes just one file: "equipment.upc". Unfortunately it seems that the changes come in action only when starting a new campaign! It is possible that it starts to work also when you have been given a new submarine, or you advance to next campaign. Haven't yet tested this. Mod kicks in instantly on Historical Missions. Change log: v.1.01 -added compatability to Equipment Upgrades Fix v1.4 byTheBeast PATCH 1 version. So now you need to have EUF 1.4 and the patch 1! (EUF's hotfix and Longer Repairs are compatible.). Download SH 5 Longer Repairs v.1.01 Equipment Upgrades Fix v1.4-version: http://www.mediafire.com/download/xzxs21x8ecb32zb/SH5+Longer+Repairs+v.1.01.7z Download SH 5 Longer Repairs v.1.0 Stock-version: http://www.mediafire.com/?bxa68b8pnxdpa8z Install with JSGME Feedback is welcome! ![]() Last edited by Rongel; 10-10-13 at 12:52 AM. |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() ![]() BUT: The file you are looking for seems to be unavailable at the moment. Please come back later. ![]() How long would it take to GameFront fixing the download, with this mod enabled? ![]() |
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
Very needed mod, thank you Rongel!
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
Ok, I'm signing off for the day, let's hope the files start to work soon! Re-uploading didn't work either
![]() |
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() |
![]()
still not available..
Maybe MediaFire?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#8 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() |
![]() |
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#11 | |
Ocean Warrior
![]() |
![]()
Thanks!
![]() Quote:
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#12 | |
Silent Hunter
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#13 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
Yes, I'm afraid that the mod kicks in after campaign restart.
Because the repair times seem to change everytime somewhat, it's not so simple to test it. I have my own campaign going, and the mod didn't seem to affect it (tested results in harbour ramming docked ships at full speed ![]() I'm hoping that when you are given a new u-boat, the game loads the new repair times, but not sure about this. Have to play the campaign further. Maybe some wiser SH 5 modder can shed some light on this matter, when the equipment.upc is loaded into the game, and is there a way to inject it in the middle of the campaign? |
![]() |
![]() |
![]() |
#14 |
Ace of the deep .
|
![]()
I am sure the game works the values out in a complicated way . I notice that a small malfulction has the same chance as a broken axel etc .
Last edited by THE_MASK; 08-21-12 at 04:04 AM. |
![]() |
![]() |
![]() |
#15 |
Eternal Patrol
![]() |
![]()
Maybe Subsim Downloads?
Oh, and the MediaFire links work fine, just in case you get no other feedback on that.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|