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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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This mod will give the stock SH5 ships inertia. They will no longer accelerate in the water like a race car or stop on a dime. If you manage to shoot off a unit's propeller's it will coast along in the water for some distance before coming to a stop (like in real life). No longer will escorts or warships instantly accelerate to top speed to avoid incoming torpedoes either.
To install: unzip to MODS folder and enable via JSGME Change log: v1.0.0 - initial release v1.1.0 - large warships now have a larger turning radius - merchants turning radius has been increased - ships no longer slow down as much in high seas - adjusted GC and drags for units to make them 'heavy' in waves. They no longer bounce around like rubber ducks on the waves but rather cut through them v1.1.0: http://www.mediafire.com/?oyplz9gznuwhqo1 ![]() Last edited by TheDarkWraith; 07-06-12 at 10:34 AM. |
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#2 |
Watch
![]() Join Date: Mar 2010
Posts: 30
Downloads: 248
Uploads: 0
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![]() ![]() Thx |
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() I'll go try that ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#4 |
Black Magic
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Should make things much more interesting especially with IRAI enabled. Hunting convoys will be a new experience. The only downside to the mod is that there might be possibly more collisions between ships now, especially if IRAI is enabled
![]() Anyone have any idea what the prop factor does in the sim file? I've been playing with this value but I don't see any appreciable changes in the unit's behavior ![]() |
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#5 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Maybe ,that need to redo the AI ship ?
But ,Something must said how boats avoid the collision ![]() (editing the range collision ![]() Edit : Quote:
Quote:
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 07-05-12 at 01:19 PM. |
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#6 | |
Black Magic
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#7 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Thanks mate,
Fresh smart modes are nice surprise... ![]()
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#8 |
Ocean Warrior
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Thanks TDW!
As always.. Will it work for the ships of the OHII or only for stock ships?? Can I enable it on patrol or in the bunker would be better? Thanks for reply..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 | |
Black Magic
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![]() Should be able to enable at any time ![]() |
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#10 |
Watch
![]() Join Date: Dec 2009
Posts: 20
Downloads: 91
Uploads: 0
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Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.
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#11 |
Black Magic
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Your own sub already drifts when you cut the engines
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#12 |
Ace of the deep .
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A much needed mod , thankyou .
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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As Sober said. And a hugh thankyou from me too.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#14 | |
Stowaway
Posts: n/a
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i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5 |
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#15 | |
Black Magic
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