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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Mate
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Id like some feedback on my mod order and any advice is welcome. I am looking to get up to date with my mods and have the most recent patches/fixes for the list below. Please advise of any conflicts. THANKS
DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 12. Sounds Accurate German Flags Cerberus62 Additional Merchant Ship Clock skin by Naights mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) FX_Update_0_0_22_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dark_Interior_V1 SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered R.S.D. - Reworked Submarine Damage v5.7_Package Cerberus62 Corrected Depth Charge Projector 1.0 SUB_hyd_fix_SH5 OPEN HORIZONS II v2.5 Change days in bunker Reduced Mission Tonnage v02 The Elite Campaign 1.1 All sounds March 2014 Diesel New_ Start_VIIB SubFlags_0_0_8_byTheDarkWraith stoianm pitch&roll for SH5 V1 (normal) SteelViking&Com Underwater ModV1.0 NOTE: SubFlags_0_0_8_byTheDarkWraith quit working about a month ago. I experience CTD during the game about 20% of the time and most frequently while in the bunker as I exit out from the upgrade-sub technician. Running Steam Version. |
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