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My Mod Order
Id like some feedback on my mod order and any advice is welcome. I am looking to get up to date with my mods and have the most recent patches/fixes for the list below. Please advise of any conflicts. THANKS
DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 12. Sounds Accurate German Flags Cerberus62 Additional Merchant Ship Clock skin by Naights mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) FX_Update_0_0_22_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dark_Interior_V1 SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered R.S.D. - Reworked Submarine Damage v5.7_Package Cerberus62 Corrected Depth Charge Projector 1.0 SUB_hyd_fix_SH5 OPEN HORIZONS II v2.5 Change days in bunker Reduced Mission Tonnage v02 The Elite Campaign 1.1 All sounds March 2014 Diesel New_ Start_VIIB SubFlags_0_0_8_byTheDarkWraith stoianm pitch&roll for SH5 V1 (normal) SteelViking&Com Underwater ModV1.0 NOTE: SubFlags_0_0_8_byTheDarkWraith quit working about a month ago. I experience CTD during the game about 20% of the time and most frequently while in the bunker as I exit out from the upgrade-sub technician. Running Steam Version. |
Hi tto
You can only select 1 from each category. DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 8.c Wave Mechanics – Hurricane DE mods should be placed in numerical order The exception is number 2 if you were using it would go in front of the number 8 choice. Correct order. Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 8. ? DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 12. Sounds SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 FX_Update_0_0_22_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage Cerberus62 Corrected Depth Charge Projector 1.0 2 campaign mods ? OPEN HORIZONS II v2.5 < Campaign mod The Elite Campaign 1.1 < Campaign mod ? Change days in bunker Not sure what order I would put the rest of your mods. Cerberus62 Additional Merchant Ship Clock skin by Naights mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) Dark_Interior_V1 SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered R.S.D. - Reworked Submarine Damage v5.7_Package SUB_hyd_fix_SH5 Reduced Mission Tonnage v02 All sounds March 2014 Diesel New_ Start_VIIB SubFlags_0_0_8_byTheDarkWraith stoianm pitch&roll for SH5 V1 (normal) SteelViking&Com Underwater ModV1.0 Not sure why you would want to increase the difficulty with this mod? The Elite Campaign 1.1 < Campaign mod ? And then reduce it with this one? Reduced Mission Tonnage v02 R.S.D. is a set of mods all used together not just 1 mod. I would say that you have some mods that are not compatible as some are quite old and others are current and were never designed to work together. You are also missing mods that fix things. You need to read the documentation that comes with this mod and its patch. This is a big mod that changes the data in a lot of the files and that could be causing issues with some other mods that you are using. SteelViking's Interior Mod V1.2 See my tutorial posts for essential mods and how to install TDW's GFP for Steam. Hyperlinked Step By Step Tutorials & How To Do It > SH5 <>SH4 <>SH3 http://www.subsim.com/radioroom/showthread.php?t=211804 Peter |
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