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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2010
Location: The Hague, Holland
Posts: 8
Downloads: 16
Uploads: 0
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This is weird. Have been cruisng the North Atlantic for days in search of enemy warship (Blockade of Germany, jan 1940). Seas seem completely empty. Every now and the we dive to listen around. Every time I take over the earphones myself and immediatley the whole crew starts wiping their feet and stamping around as loud as they can. After another hour of slow underwater cruis I ask the sound guy if he spots anything. "Yes, there is an enemy warship, about 8000 meters on the port site".
Now isn't it a logic thing that he would report something like that without my asking for it after days listening to empty seas??? Can I have this guys executed for treason??? ![]() |
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#2 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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seems the hydrophone guy never works in this game. Only time i can ever find out if there is something on hydrophone is if i hear it or if i ask for a sound contact.
Makes it kinda unimmersive for me but oh well |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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ive had that patch sence the first night he came out with it...then i switched over to the patching program....still doesnt make him sound off like he should...Though i do like that the thing actully says what they are now...as well as tracks them 10 degrees either way
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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That's strange. My sonar man always seems to call out sound contacts to me. Now following them when asked...that's a different story.
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#6 |
Swabbie
![]() Join Date: Apr 2010
Location: The Hague, Holland
Posts: 8
Downloads: 16
Uploads: 0
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That's funny, so many different behaviours in the same game...
My sound officer (allmost) never seems to mention a sound contact by himself, I have to ear it myself or ask him for it. But when I ask him he usually keeps tracking it and calling bearings OK. I also have patch 1 (and several mods) installed. |
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#7 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I used to complain alot about my sound guy. Often called him a useless deaf ******.
But then Sober released this mod :- sobers realistic hydrophone operator SH5 And my sound guy started to be able to hear!!! Follow targets etc. And then recently TDW gave us the info to Hex edit the .exe which ment that the sound guys works perfectly for me know. ![]() I'm not sure if I still need sobers mod, but I still use it. Oh and Welcome to Subsim Frin63. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#8 |
Swabbie
![]() Join Date: Apr 2010
Location: The Hague, Holland
Posts: 8
Downloads: 16
Uploads: 0
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Thanks for that info Jwilliams! I will certainly try it out and put the execution of the sound guy on hold...
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#9 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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see J, i have that hex edit, and have had it sence it first put it out and yet my sound guy doesnt tell me anything....ill hit the button to tell me nearest sound contact and bam it shows in the message box, but sound guy never said anything.
and i have the latest hydro cause i have that mod that gives you all the newest things. |
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#10 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
Do you use any sound mods??? Sound mods could change the way crew report things. I usually dive to 20 - 25 meters to do a hydro check. And if there are contacts, my sound guy starts reporting once I pass 12 meters. ![]() My mod list :- Generic Mod Enabler - v2.6.0.157 [D:\Games\Simulator\SH5\MODS] Anti Lag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Enhanced FunelSmoke_by HanSolo78 Grossdeutscher Rundfunk Menu - Das Boot Departure Theme Rel_SH4_BBC_1939_to_1945 Window_Lights_Redone_V1 Magnum_Opus_v0_0_1PlusPatch1 Magnum_Opus_v0_0_1Patch2 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting IO_StrategicMap_4_1_for_TDWv640&MO NewUIs_TDC_6_4_0_Real_Navigation AirTorpedoes Kriegsmarine Grid Map for MO and TDW UIs by stoianm MightyFine Crew Mod 1.2.1 Alt w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible SteelViking's Sky Banding Mod sobers 3D deck spray mod V7 sobers real trees Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Naights Submaine Textures (internal) v1.2(test) Open_Horizons Harbour Addition MOD V0.1 - Open_Horizons Lite Campaign LC 1.2 No magic skills v1.5 MCCD compatible sobers realistic hydrophone operator SH5 Speech fixes and additions (german version) Speech Recognition_v1.4_MiTons_NewUI_Editon _english sobers & stoianm base fog mechanics V16 SH5 Capthelms Audio+SV Touch Ups Unterseeboot II SFX U-Boat Propulsion SFX German U-Boat Hydrophone SFX sobers talking conning crew mod Wasserbomben1_1 AilImpurity 1.2 Plus the .exe hex edits by TDW. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#11 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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na i dont use any sound mods...i may try that sobers hydro phone thing tho when i get home.
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#12 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Aha! So that's why I couldn't find it. Does anyone have a copy of it? I'm not really good with messing around with Hex editors and stuff. If I don't keep it simple, I'll screw something up....that's why I haven't done TDWs hydro fix yet.
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#14 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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My words exactly. Anyone please?
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#15 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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![]() You don't have to use a HexEditor no more! TDW built a SH5Patcher! Have look at the first post. http://www.subsim.com/radioroom/show...39&postcount=1 and download here: http://www.gamefront.com/files/20162...SH5_Patcher_7z greets MiTon |
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