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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Hello!
I am interested if AI escorts can detect sound or spot torpedo wakes and take evasive action or even alert the merchants in the convoy? I am asking this because in Destroyer Command AI lookouts would alvays spopt the torps well in advance of possible torpedo impact. So far in game I have never experienced warships or merchants manouvering before somekind of detonation - t.impact or premature explosion, even when using G7 with bubble trail. |
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#2 | |
Stowaway
Posts: n/a
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![]() The AI is still dumb and ignores the premature explosions of torpedoes. Hope someboday this can be also fixed. |
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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On GWX some hunter killer groups will go through elaborate maneuvers when trying to nails oyu. Ocassionally with comic results.
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