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-   -   AI alertness & evasive action (https://www.subsim.com/radioroom/showthread.php?t=190954)

igorlikespike 12-27-11 01:18 PM

AI alertness & evasive action
 
Hello!
I am interested if AI escorts can detect sound or spot torpedo wakes and take evasive action or even alert the merchants in the convoy? I am asking this because in Destroyer Command AI lookouts would alvays spopt the torps well in advance of possible torpedo impact. So far in game I have never experienced warships or merchants manouvering before somekind of detonation - t.impact or premature explosion, even when using G7 with bubble trail.

PapaKilo 12-27-11 02:20 PM

Quote:

Originally Posted by igorlikespike (Post 1811200)
Hello!
I am interested if AI escorts can detect sound or spot torpedo wakes and take evasive action or even alert the merchants in the convoy? I am asking this because in Destroyer Command AI lookouts would alvays spopt the torps well in advance of possible torpedo impact. So far in game I have never experienced warships or merchants manouvering before somekind of detonation - t.impact or premature explosion, even when using G7 with bubble trail.

Merchant/DD AI react to G7a wake if spoted during daylight and if the torpedo passes close enough and indeed alerts all the convoy. However hard to tell if aircraft can spot torpedo wake or not ? :hmmm:

The AI is still dumb and ignores the premature explosions of torpedoes. Hope someboday this can be also fixed.

Brag 12-27-11 03:53 PM

On GWX some hunter killer groups will go through elaborate maneuvers when trying to nails oyu. Ocassionally with comic results.


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