![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
|
![]()
I got tired of not hearing a click before the depth charges exploded so I made my own.
http://www.mediafire.com/?ajvijbaoeo6el I also worked on the Submarine_diesel_exterior wave, I added a bit of bass, so it does not sound so tinny and lowered the volume a bit. http://www.mediafire.com/?jpwqk5zqgpk7b Ship Siren_01-05. Found some ship horns and lowered the tone a bit. http://www.mediafire.com/?i5582wqwf2jg3 amb_Harbour1. Added seagulls, ship horns, church bells, and Harbor traffic. http://www.mediafire.com/?dq909crvb50tu amb_Harbour2. Added Seagulls, Tug Boat, Church bell clock Tower Chimes, Fog Horn, Steam Engine Whistle, took out water lap sound per Zedi http://www.mediafire.com/?d4c8uqy4dfce8 Ship_CollisionAlarm_EXT. Different type of collision Alarm. http://www.mediafire.com/?vbd7bjbburw7u If you would please give me some feedback, likes or dislikes. Hope you enjoy them. Indy ![]() Last edited by indy; 05-04-11 at 02:04 PM. Reason: Add Files |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() |
![]()
The Deisel Exterior Sound fantastic?
![]() The Depth Charge is also very good. ![]() - I think it fades away a bit to fast - Adding bubbles breaking surface at end would enhance effect. |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
Also the harbor sound good with horns &stuff, except the waves splashing on the beach.. that part should be filtered out..
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
I like the ship siren sound... very realistic
![]() |
![]() |
![]() |
![]() |
#5 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
|
![]()
hello,
the sounds are great but how install it? thanks |
![]() |
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
|
![]()
you should create a folder, name it as you like for example, sounds Indy (named after its creator) in this data folder to a subfolder within a subfolder Sound data in this folder to copy the sounds sound in it, pass the folder Indy sounds to the MODS folder, activate JSGME should look like:
Sounds indy / Data / Sound ![]() |
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() |
![]()
Hi Indy !
I give your MOD a try ![]() ![]() Best regards, Magic ![]() |
![]() |
![]() |
![]() |
#8 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
![]()
Just yesterday I was reading James Calvert's book and wondering if I could find a depth charge sound with a clicking noise since he describes hearing it so well when under attack.
Talk about good timing! Thanks Indy.
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
![]() |
![]() |
![]() |
#9 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
|
![]()
Real sound signal rules in restricted visibility (2 parts) =>
1 long blast = 4 or 5 or 6 seconds 1 short blast = 1 or 2 seconds QE2, ship Horn, long blast (5 sec): http://newsquest.coull.com/newsquest...on/QE2horn.mp3 Other fog horn: 140 Harbour ambient sounds for free => http://sounddogs.com/results.asp?Typ...bcategoryID=16 Like ShipSiren_01.wav, ShipSiren_04.wav, ShipSiren_05.wav |
![]() |
![]() |
![]() |
#10 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
|
![]()
Hello ETsd4
Well that's very interesting, thanks for the information. Did those rules also apply in WW II I wounder? ![]() I did the best I could with what the game offers, and searched the Net for original sounds. Always looking for new sound wavs, mp3's and realistic whistles, horns, bells, and engines. Now we have yet another Horn blast to add to the collection, if you dont mind I'll add it to the original post, with credit given to you? Thanks so very much, Indy ![]() |
![]() |
![]() |
![]() |
#11 |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
|
![]()
I have noticed a problem when I have played with this sounds... I was depth charged today and when DC explodes there was no sound, not every explode of course. Lets say it was something like this : explode with sound and then explode without sound and again explode with sound and so on... I was obserwing whole situation by a periscope... I just dont get it man.
![]() |
![]() |
![]() |
![]() |
#12 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#13 |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
|
![]()
Im using capthelms sound mod with my little modification which includes couple differend sounds than in oryginal mod. I have just changed 3 meybe 4 mp3 files so I think this don't make this bug... What do you think stoianm ?
|
![]() |
![]() |
![]() |
#14 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#15 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
|
![]() Quote:
http://ka0ywn.pages.mnns.com/titanicwhistle11.wav (if the link not working click on the link with left mousebutton and download the flle with Save target as...) If desired, use the sound files. No credits needed. Sound signals are also used for manoeuvring and warning signals. Overview card for all the sound signals => http://www.dropanchorhere.com/fsetr/refsound.html |
|
![]() |
![]() |
![]() |
|
|