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Old 11-16-10, 01:46 AM   #1
Bubblehead1980
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Default Trouble saving changes in S3D

Reposted this so everyone sees it, may get more help this way.

Trouble with S3D.Created a subfolder for a torpedo mod in SH 4 mods folder named "torpedo_changes" created subfolders in there data/libary and pasted the UStorpedo files from TMO in there.Opened the USTorpedo.sim file, made changes with S3D and tried to save the changes so could enable mod via jsgme, gave a message saying "access denied" and wouldnt let me save.What am I doing wrong?
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Old 11-16-10, 04:07 AM   #2
keltos01
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Quote:
Originally Posted by Bubblehead1980 View Post
Reposted this so everyone sees it, may get more help this way.

Trouble with S3D.Created a subfolder for a torpedo mod in SH 4 mods folder named "torpedo_changes" created subfolders in there data/libary and pasted the UStorpedo files from TMO in there.Opened the USTorpedo.sim file, made changes with S3D and tried to save the changes so could enable mod via jsgme, gave a message saying "access denied" and wouldnt let me save.What am I doing wrong?
don't know, it should save.. you opened the sim file in that directory right ?

I mean open with explorer, go to the file, double clik on it, make changes, then the save icon should be bold, then save

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Old 11-16-10, 05:19 AM   #3
skwasjer
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Not sure if this is your problem, I can't make that up out of your description, but if your game is installed in Program Files, and you have Vista or Windows 7, S3D must be run as administrator. But I don't think that is your problem, because I guess the virtualization feature would prevent errors such as those... (not that this is a good thing )

Try to use the mod creation feature in S3D "File > Save in mod". Pick an existing mod, or try to create a new mod. S3D will create the needed directory structure...
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Old 11-16-10, 06:09 AM   #4
keltos01
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Originally Posted by skwasjer View Post
Try to use the mod creation feature in S3D "File > Save in mod". Pick an existing mod, or try to create a new mod. S3D will create the needed directory structure...
If I had known that before....

yet another great option !

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Old 11-16-10, 07:51 AM   #5
skwasjer
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:p I know nothing is really documented well, but it's still all in the changelog
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