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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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I dont understand why some people think that it doesnt add anything to gameplay. In my view i allways thought that the limited boat acces in sh-3 was unrealitic. Even more so in sh-4 since you could only have 2 compartments. Why would it be unrealistc to check the engine room yourself after the chief engineer says its busted or damaged. Remember the scene from das boot uncut version? The captain speaks to johan in the engine room to concerve oil in the engines. I though this was an exeptional scene cut from the normal das boot version. Also i wanna know what its like be depth charged from the ward room for instance. So give some credits for the devs for making it possible and for adding the missing link that was missing all allong!!! I mean you cant tell me when looking at the damage/ cutaway view screen in sh-3 that you never wondered what the rest of the u-boat looked beyond the 3 comparments in 3-d? I Mean why visit a real u-boat from the inside when you can have a interactive 3-d interieur that not only functions as a ultimate museum but also depicts what it was like in all its faccets for the good and the bad.
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#2 |
Pacific Aces Dev Team
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I don't think anybody thins it does nothing. I believe many people say that they have played good, inmersive submarines games despite not having a 3D interior, and others say that they would have preferred that programming effort to be invested in other things.
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#3 |
Subsim Aviator
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i think having the 3D interior will contribute to realism greatly.
for example: Instead of hot keying to the periscope, valuable time has to be spent ascending the ladder into the conning tower and actually interacting with the scope.
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#4 |
A-ganger
![]() Join Date: Jul 2002
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I gotta admit, in my view the interior is a big selling point for me, though I'm hoping they don't arcade the game down as some fear here in order to give it to us (that scope, ick!). I realize it's not everyone's cup of tea...most people are concerned about racking up the tonnage, but it's a big thing, especially during an otherwise "boring" DC attack, to be able to see more than the control room. A couple of additional reasons I'm excited about this:
1. I don't foresee myself getting the chance to tour a U-boat anytime soon in my life. I'm nowhere near any museums that have them. Closest boat I have is the USS. Drum. A great tour to be sure, but not a U-boat. This gives me the chance to walk through one in some fashion. 2. I remember back when we transitioned from SH2 to SH3. What a huge, huge difference. From no 1st person vantage point of almost any sort all the way to an active control room with swinging meat! Swinging meat man! You got DCed, and the meat swung! (It's like the rolling pencil in the TB-3 in IL-2) This was a huge immersion factor I enjoyed (and still do enjoy, thanks to OM for SH4), and to expand on that immersion is a big thing. 3. People work miracles around here as long as the core of the game is relatively solid. If the convoys aren't moving about right, or the torpedoes don't have a big enough bang, or the boat seems unusually rugged, this community will hunt down these problems and fix them. Vanilla SH3 and 4 didn't exactly come out of the box as good as they ended up either, but MOST of the core of those games was good enough to make these games great with the help of this community. In contrast, SH2 was something of an exercise in futility. Mods improved it, but...come on. If the devs can make the core of this game not resemble some kind of 1st person shooter or PT Boats while dropping the ball on the convoys and other things that the community can fix, then I'd be happy*. The interiors seem to be a core feature that I'm glad is added. I hope if they sacrifice something else in order to put those interiors in, then they sacrifice something we can change. *Note, I'm not exactly looking to give modders more work. Just that there are always compromises with a game, and no game is 100% perfect out of the box (these days, far, far less than 100%). I take comfort in the fact that the SH series at least has the ability to be modded. Some games aren't, or are limited to skins and such. |
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#5 |
Mr. Bad Wolf
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I concur that I have got the same feeling from time to time when reading posts, but just because some won't visit the extra compartments very much, doesn't mean that others won't.
I remember when SH3 was out, people asked for them to be added in a add on. It never came. SH4 came, with fleet boats, but still no extra interiors. Now they add them plus they give them some functionality, how much, I don't know though. They will not be 100 % realistic modeled. There are way too many details to make then, and too few systems would be able to handle it. I'm pretty cool that there are extra compartments, and if they are only 75 % correct modeled, then so be it, as long as the working parts work correctly. The central room f.i. is very small and narrow, but in the game there's plenty of room. Just an example of what is acceptable. But it would be nice if it's corrected.
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#6 | |
Born to Run Silent
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#7 |
Stowaway
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Just opinion but this is a feature that I suspect will get tiresome after the first patrol, when all the scripted dialog has been heard or read and all the compartments have been explored.
FPS games generally have a world or at least a city/battlefield to explore, in a U-Boat you have five perhaps six compartments and a sameness that will lead to boredom pretty fast, probably faster than the Modders can generate new faces and text. Provided of course, that such mods will be possible. My style of play in SH3 sees me spend TC time on the map screen and attacks/evasions in the control room, on the bridge or at the periscope. I cannot see this habit changing since commanders are likely to be at those positions doing what needs done. Visiting the hydrophone is rare, that's why there is an operator to report contacts. Improving that particular reports/returns dialog would be a huge improvement but I have never seen this on anybodies wish lists. In-game cooks seem to have greater priority. For me, the ramped up external graphics and the ability to travel about the boat really will add nothing but game loading time at the expense of hard drive space. But to each his own. Good Hunting |
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#8 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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#9 |
Eternal Patrol
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Before SH3 we never even had 'limited compartments'. Some old-time players are still of the opinion that no matter what SH3's 3D views brought to the game, Aces Of The Deep still had the better gameplay, and is still the greatest sub sim of all time. I disagree with this, partly because modders were able to fix some of the troublesome parts of SH3, and partly because the 3D harbors and interiors really did increase the immersion, the feel of being there, dramatically.
I'm with Hitman. It does look like a major step forward, and maybe it will drastically change the way we play the game. But if, for all this, the things we've been complaining about for five years now - the broken AI, the bizarre behaviour of enemy ships, the lack of wolfpacks and everything else - then the gameplay will not be improved in spite of it all, and it will still be broken. That is what the complaints are really about.
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#10 | ||
Born to Run Silent
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![]() I hear what you are saying. Yeah, you may be right. But another way to look at it; in SH1, Aces, SH2-3-4, and many subsims, the main game consists of leaving port, ramping up TC until you encounter something, then go to the bridge and scope, intercept and fire torpedoes, then evade. That is the gamplay pattern, and it could be considered repetitious too? ![]() Quote:
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#11 |
Born to Run Silent
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PS: I played Aces last night while my daughter occupied my game rig playing Bioshock. Aces was great 15 years ago... it's barely above arcade now compared to SH3&4
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#12 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I feel it doesn't add to the gameplay because when I think of the object of the game, its to get out there and sink tonnage in spite of the Allies' countermeasures. Developer time is a limited resource, and to spend it modelling rooms that, in my opinion, don't further the ends of the game, is wasteful. With unlimited time and resources, hell yes I'd love to see a fully modelled and detailed U-boat. But at this juncture, I'd like to see that time spent on things like adding real life destroyer attacks (plaster, pineapple, raspberry, creeping attack, et al) or things like carriers having to turn into the wind to launch planes, or a realistic tide system, or a accurately modelled globe, or wolfpacks. All of those things make a heck of a lot more impact than seeing the sights inside my boat.
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#13 |
Eternal Patrol
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Sure you are, and rightfully so.
No, I didn't like SH2's total lack of interface either, especially since AOD and SH1 (and Silent Service) at least had a view of the control room from which we could click the various functions to get to those screens. I also consider SH4 to be a small step backward in that regard, as I really liked clicking on the officer icons to access their orders and reports, rather than a technical-looking emblem. But I still stand by my opinion. If the major gameplay functions are still broken and can't be fixed by modding, then all this new stuff is nothing but a waste of everybody's time.
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#14 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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I hope you're wrong on this and I hope you don't say that after seeing SH5 in the last subsim meeting. ![]() |
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#15 | |
Born to Run Silent
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