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Old 05-20-10, 08:23 AM   #1
Klub Bilderberg
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Default Stadimeter bugged

I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.

Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter.

discuss.
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Old 05-20-10, 08:27 AM   #2
kylania
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Welcome aboard!

You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!
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Old 05-20-10, 08:33 AM   #3
Klub Bilderberg
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Originally Posted by kylania View Post
Welcome aboard!
That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!
can someone confirm that stadimeter works accurate with that addon?
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Old 05-20-10, 08:48 AM   #4
Blood_splat
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Dude this is subsim!
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Old 05-20-10, 09:32 AM   #5
kylania
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Originally Posted by Klub Bilderberg View Post
can someone confirm that stadimeter works accurate with that addon?
Erm, I just did...
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Old 05-20-10, 10:31 AM   #6
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The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
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Old 05-20-10, 10:49 AM   #7
severniae
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Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.
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Old 05-20-10, 10:59 AM   #8
Klub Bilderberg
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Quote:
Originally Posted by severniae View Post
Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.
Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.

yes its true. The mast height is taken from root to top. Ive been saying this during sh3 times already. But on the other hand its easier to messure from sea level and there is always same draft regardless of payload for each ship anyway. If you want realism someone make a stadimeter mod that works from root to top.
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Old 05-20-10, 11:21 AM   #9
Sonarman
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@Shiplord

Great post, that never occured to me but the reasoning is obvious, perhaps theDarkWraith could make this change in his multiple UI mod the ship config files?
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Old 05-20-10, 11:41 AM   #10
kylania
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Quote:
Originally Posted by Sonarman View Post
@Shiplord

Great post, that never occured to me but the reasoning is obvious, perhaps theDarkWraith could make this change in his multiple UI mod the ship config files?
Because that would be a drastic change that would satisfy a small handful of people and would probably be incompatible with other ship packs and completely at odds with stock features?
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Old 05-20-10, 12:21 PM   #11
Navarre
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Quote:
Originally Posted by kylania View Post
...and would probably be incompatible with other ship packs and completely at odds with stock features?
That's the problem with the stadimeter in the Silent Hunter series, it's broken by design since SHIII
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Old 05-20-10, 12:43 PM   #12
kylania
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Originally Posted by Navarre View Post
That's the problem with the stadimeter in the Silent Hunter series, it's broken by design since SHIII
Apparently the SH4 Fleet Boat one worked via dual images instead of line to mast and therefore didn't have to lined up with the waterline or whatever. Never played it that much to remember though. heh
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Old 05-20-10, 01:41 PM   #13
Klub Bilderberg
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Quote:
Originally Posted by kylania View Post
Apparently the SH4 Fleet Boat one worked via dual images instead of line to mast and therefore didn't have to lined up with the waterline or whatever. Never played it that much to remember though. heh
you dont have to line up the water line in sh5 either. Its working pretty much the same as in sh4.
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Old 05-20-10, 04:07 PM   #14
kylania
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Quote:
Originally Posted by Klub Bilderberg View Post
you dont have to line up the water line in sh5 either. Its working pretty much the same as in sh4.
Whoa.. you're right. Makes things even easier now! heh Could have sworn it was the other way around.
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Old 05-21-10, 07:28 AM   #15
Itkovian
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Wait, you don't have to line up to the waterline first?

What I've been doing now is line up the horizontal black line in the peri to the target's waterline, activated the stadi, and then raised the black line of the second picture that appears to the top of the mast of the original (non-moving) image.

Are you saying that's not necessary? How does one do it otherwise?

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