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#1 |
Grey Wolf
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I created this pdf tutorial specificly for a fellow modder, but i thought id post it for everyone as it might be useful for others too.
Its using Maya, but even if you use different software (max etc) it still shows how lightmaps are implemented using S3d so may be of some use. http://www.filefront.com/16173343/Cr...sion%20Maps.7z |
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#2 |
Ace of the Deep
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Brilliant tutorial thanks mate, I've been "baking" this morning.
I'll see what it looks like this evening with Privateer's Turm Your Way etc. ![]() ![]() Cheers Aces PS. and if I can do it then anyone can do it ! ![]()
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 04-20-10 at 06:33 AM. |
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#3 |
Hellas
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thank you for this tutorial Flakmonkey
![]() you are just a shining example to emulate the others greetings
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Very good, I'll be putting up a link to this tutorial on my website.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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with Maya 2010 thanks Flakmonkey!!!
![]() ok Rick |
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Thanks, Flakmonkey! Very usefull.
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