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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
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This is Part#1 of my ModPacks, they will work both as alone and full
compatible to each other (doesnt matter which you activate first) This ModPack will increase your needed PC specs a lot. GWX ModPack April2010 (Harbor) Release: 1 Included Mods: - 'New Wilhelmshaven' by thfue58/Rowi58 - 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6' by bigboywooly - 'WAC4.1 SubPen_animated_18.02.2010' by HanSolo78 - 'Wac Animated Sub Pens interior start for GWX' by jimbuna* - 'GWX3-Über_Alles_Harbor_Kit_Final' by V-Modifications - 'Kiel Map Detail' by Ash - 'LifeBoats&Debris_v4' by Rubini - 'Undersea_Mod_Reworked' by Rubini - 'WBNN Mission Orders' by Wreford-Brown * 'New Starting Location in Kiel' Full Install(most file into data folder) Link(Full) MOD Install(All file into MOD folder) Link(MOD) *Notes: When you unsure or not trust the installer, right click on that self extracting Zip(exe) and open it with winrar or similar and extract files anywhere you want. When your PC still want more details in game, take this mod: 'Combined Seafloor and Grass Mod' by brett25 Full Compatibel with this Mod: 'VM Plotting Mod' by V-Modifications NOT Comaptibel with this Mod: 'WB's extra ships for Wilhelmshaven campaign v2.2a' by Wreford-Brown I have try to integrate that Mod too but (ship positions in harbors?) collidate with the new wac pens in some cases. Use the newest version of JSGME to activate this big pack of files LINK Thanks to all the Modders for his hard work to make this pack possible. V-Modifications
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ShallowWaterCaptain Last edited by V-Modifications; 04-22-10 at 08:40 AM. |
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#2 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
|
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This is Part#2 of my ModPacks, they will work both as alone and full
compatible to each other (doesnt matter which you activate first) GWX ModPack April2010 (U-Boat) Release: 1c Included Mods: - 'DD_OH_V3.09_20091209162038' by DivingDuck - 'XXI_Battery_Damage_Fix' by Tankerschreck44 - 'New_Uboat_Guns_1.2' by Testpilot - 'Fix_UZO_R_stock' by Anvart - 'FM30_UpDown_final' by Anvart - 'GWX_DFa-Flag&Pens_2010' by Anvart - 'HaloNotVisibleThroughBody' by Anvart - 'DD_VisibleMines_V1.0' by DivingDuck - 'SH3-Fix_SN_2_Stock' by V-Modifications - 'OLC's Modified Searchlight Beams for GWX3' by onelifecrisis I have raise every U-Boat Type on one level, activated or fixed nearly every board instrument and all camera settings now same on every boat. So for example when you can set rudder in hydrophone view on Typ7 you will be able to do the same on each class. I have try to make 'round' pack. Full Install(most file into data folder) Link(Full) not active now MOD Install(All file into MOD folder) Link(MOD) *Notes: When you unsure or not trust the installer, right click on that self extracting Zip(exe) and open it with winrar or similar and extract files anywhere you want. Use the newest version of JSGME to activate this big pack of files LINK Thanks to all the Modders for his hard work to make this pack possible. V-Modifications
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ShallowWaterCaptain Last edited by V-Modifications; 04-22-10 at 08:40 AM. |
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#3 |
Seaman
![]() Join Date: Dec 2009
Posts: 38
Downloads: 86
Uploads: 0
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sounds good, feels good, looks good too
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Sounds good.
I'll give this a go ![]() |
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#5 |
Stowaway
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I've downloaded MOD Install twice from the uploading site and the archive seems to be corrupted. Are you sure the archive is uploaded properly?
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yep. I've tried Winrar and 7Zip.
File seems to be corrupt. Is the file OK at your end V-Modifications? EDIT: Hold on, let me re-download and try again. Filefront can be a bit flaky sometimes. ![]() |
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#7 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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oh danm...
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ShallowWaterCaptain |
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#8 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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fixed and proved links
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ShallowWaterCaptain |
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#9 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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now this is what i am looking for! is it only for gwx? pity i have to download it next month.........
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#10 |
Stowaway
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It seems to be working now, thx!
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#11 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Good stuff, thanks V-Modifications
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#12 |
Nub
![]() Join Date: Apr 2010
Posts: 3
Downloads: 29
Uploads: 0
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Getting a CTD after trying to start campaigns at bases other than Wilhelmshaven... not sure what's up there. I am new to SH3/GWX so if there's an incompatibility, I'm sure someone will tell via my activated mods (not many).
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#13 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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try remove the mods, then see if the game runs correctly, if not, do a reinstall.
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#14 | |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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![]() Quote:
I have take me few day to test it in mostly all ports in different years and so. and i could not report such problems. I know that 'WB's extra ships for Wilhelmshaven campaign v2.2a' (ship positions in harbors?) collidate with the new wac pens in some cases, that reasen i have cut that mod finaly out, dont wanted rebuild it complete... Its a giant file to activate for JSGME.. better use newest Version of JSGME - it seens to be working better at my pc too as the one which is in gwx inlcude.
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ShallowWaterCaptain |
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#15 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I have downloaded the mod folder option and I have a question: does the install program replace the existing JSGME mod folder in my install or just add another mod to my mod folder.
If it replaces the folder, should I rename my existing mod folder before installing?
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Irish1958 ![]() |
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