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Old 04-16-10, 01:23 PM   #1
V-Modifications
Bosun
 
Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
Default [Rel] ModPacks

This is Part#1 of my ModPacks, they will work both as alone and full
compatible to each other (doesnt matter which you activate first)
This ModPack will increase your needed PC specs a lot.


GWX ModPack April2010 (Harbor)
Release: 1

Included Mods:
- 'New Wilhelmshaven' by thfue58/Rowi58
- 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6' by bigboywooly
- 'WAC4.1 SubPen_animated_18.02.2010' by HanSolo78
- 'Wac Animated Sub Pens interior start for GWX' by jimbuna*
- 'GWX3-Über_Alles_Harbor_Kit_Final' by V-Modifications
- 'Kiel Map Detail' by Ash
- 'LifeBoats&Debris_v4' by Rubini
- 'Undersea_Mod_Reworked' by Rubini
- 'WBNN Mission Orders' by Wreford-Brown

* 'New Starting Location in Kiel'


Full Install(most file into data folder)
Link(Full)

MOD Install(All file into MOD folder)
Link(MOD)

*Notes:
When you unsure or not trust the installer, right click on that self
extracting Zip(exe) and open it with winrar or similar and extract
files anywhere you want.




When your PC still want more details in game, take this mod:
'Combined Seafloor and Grass Mod' by brett25

Full Compatibel with this Mod:
'VM Plotting Mod' by V-Modifications

NOT Comaptibel with this Mod:
'WB's extra ships for Wilhelmshaven campaign v2.2a' by Wreford-Brown
I have try to integrate that Mod too but (ship positions in harbors?) collidate with the new wac pens in some cases.



Use the newest version of JSGME to activate this big pack of files
LINK




Thanks to all the Modders for his hard work to make this pack possible.



V-Modifications
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Last edited by V-Modifications; 04-22-10 at 08:40 AM.
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Old 04-16-10, 01:28 PM   #2
V-Modifications
Bosun
 
Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
Default

This is Part#2 of my ModPacks, they will work both as alone and full
compatible to each other (doesnt matter which you activate first)


GWX ModPack April2010 (U-Boat)
Release: 1c

Included Mods:
- 'DD_OH_V3.09_20091209162038' by DivingDuck
- 'XXI_Battery_Damage_Fix' by Tankerschreck44
- 'New_Uboat_Guns_1.2' by Testpilot
- 'Fix_UZO_R_stock' by Anvart
- 'FM30_UpDown_final' by Anvart
- 'GWX_DFa-Flag&Pens_2010' by Anvart
- 'HaloNotVisibleThroughBody' by Anvart
- 'DD_VisibleMines_V1.0' by DivingDuck
- 'SH3-Fix_SN_2_Stock' by V-Modifications
- 'OLC's Modified Searchlight Beams for GWX3' by onelifecrisis


I have raise every U-Boat Type on one level, activated or fixed nearly
every board instrument and all camera settings now same on every boat.
So for example when you can set rudder in hydrophone view on Typ7 you
will be able to do the same on each class. I have try to make 'round' pack.


Full Install(most file into data folder)
Link(Full) not active now

MOD Install(All file into MOD folder)
Link(MOD)

*Notes:
When you unsure or not trust the installer, right click on that self
extracting Zip(exe) and open it with winrar or similar and extract
files anywhere you want.


Use the newest version of JSGME to activate this big pack of files
LINK




Thanks to all the Modders for his hard work to make this pack possible.



V-Modifications
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Last edited by V-Modifications; 04-22-10 at 08:40 AM.
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Old 04-16-10, 02:08 PM   #3
MoN
Seaman
 
Join Date: Dec 2009
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sounds good, feels good, looks good too

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Old 04-16-10, 02:29 PM   #4
sergei
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Join Date: May 2008
Location: London UK
Posts: 1,788
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Default

Sounds good.
I'll give this a go
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Old 04-16-10, 02:44 PM   #5
Stronghold
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I've downloaded MOD Install twice from the uploading site and the archive seems to be corrupted. Are you sure the archive is uploaded properly?
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Old 04-16-10, 03:05 PM   #6
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
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Yep. I've tried Winrar and 7Zip.
File seems to be corrupt.

Is the file OK at your end V-Modifications?

EDIT: Hold on, let me re-download and try again.
Filefront can be a bit flaky sometimes.
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Old 04-16-10, 03:18 PM   #7
V-Modifications
Bosun
 
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oh danm... takes forever to upload the files... i just download them self first time to see what wrong and then i will reupload it - maybe i give the zip another name and filefront dont like think like () [] in names...
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Old 04-16-10, 05:10 PM   #8
V-Modifications
Bosun
 
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fixed and proved links
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Old 04-16-10, 06:30 PM   #9
Jankowski
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now this is what i am looking for! is it only for gwx? pity i have to download it next month.........
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Old 04-16-10, 06:42 PM   #10
Stronghold
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It seems to be working now, thx!
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Old 04-17-10, 03:51 AM   #11
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
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Default

Good stuff, thanks V-Modifications
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Old 04-17-10, 06:48 AM   #12
AKSledhead
Nub
 
Join Date: Apr 2010
Posts: 3
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Default

Getting a CTD after trying to start campaigns at bases other than Wilhelmshaven... not sure what's up there. I am new to SH3/GWX so if there's an incompatibility, I'm sure someone will tell via my activated mods (not many).

JSGME setup:

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Old 04-17-10, 07:16 AM   #13
Jankowski
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try remove the mods, then see if the game runs correctly, if not, do a reinstall.
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Old 04-17-10, 08:14 AM   #14
V-Modifications
Bosun
 
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Quote:
Originally Posted by AKSledhead View Post
Getting a CTD after trying to start campaigns at bases other than Wilhelmshaven... not sure what's up there. I am new to SH3/GWX so if there's an incompatibility, I'm sure someone will tell via my activated mods (not many).

I have take me few day to test it in mostly all ports in different
years and so. and i could not report such problems. I know that
'WB's extra ships for Wilhelmshaven campaign v2.2a' (ship positions in
harbors?) collidate with the new wac pens in some cases, that reasen i have cut that
mod finaly out, dont wanted rebuild it complete...

Its a giant file to activate for JSGME.. better use newest Version of
JSGME - it seens to be working better at my pc too as the one which is
in gwx inlcude.
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Old 04-17-10, 08:48 AM   #15
irish1958
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Default

I have downloaded the mod folder option and I have a question: does the install program replace the existing JSGME mod folder in my install or just add another mod to my mod folder.
If it replaces the folder, should I rename my existing mod folder before installing?
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