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Old 11-03-11, 11:47 AM   #1
Jacke
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Default Want all GMT, TIme changing due to Time Zones

So I'm finally out driving a 7A. And getting irritated at the time when it changes due to time zone, especially because the change can be arbitrary (it jumps back and forth). I want it stick to one, preferably UTC (or GMT as it was known then).

No problem for the little digital clock (can be switched to GMT) or the pocket watch (already GMT only), but the message log is in local time and has that jumping back and forth issue.

Anyway to make all the clocks / time stamps use GMT?
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Old 11-03-11, 11:58 AM   #2
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U-boats always (?) used German time, whatever that was called. Don't know why SH5 would change that as surely it's easier!!!
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Old 11-03-11, 12:11 PM   #3
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SH3 was perfect in that respect. The time always showed GMT (I had to look up UTC), or Zulu Time, as the modern US military call it, but if you moved the cursor over the little clock it would show local time. SH4 only showed the time at your home base, which was very annoying.

I prefer local time myself, but it's best the way SH3 did it, showing both.
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Old 11-03-11, 12:13 PM   #4
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Quote:
Originally Posted by Sailor Steve View Post
SH3 was perfect in that respect. The time always showed GMT (I had to look up UTC), or Zulu Time, as the modern US military call it, but if you moved the cursor over the little clock it would show local time. SH4 only showed the time at your home base, which was very annoying.

I prefer local time myself, but it's best the way SH3 did it, showing both.
why not show SH4 both zones?
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Old 11-03-11, 01:15 PM   #5
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Change this to false:

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Last edited by kylania; 11-03-11 at 01:16 PM. Reason: If you aren't using TDW's NewUIs this won't work, but then again you're missing out on half the game if you're not. :)
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Old 11-03-11, 01:47 PM   #6
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Quote:
Originally Posted by Vendor View Post
why not show SH4 both zones?
Because they didn't. I don't know why, and I'm sure they won't tell.
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Old 11-03-11, 01:57 PM   #7
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Because they didn't. I don't know why, and I'm sure they won't tell.
OK! Thanks for the answer,probably it is written in the stars.
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Old 11-03-11, 02:05 PM   #8
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Thanks, kylania.

And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.

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Change this to false:

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Old 11-03-11, 03:27 PM   #9
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Quote:
Originally Posted by kylania View Post
Change this to false:

The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.

Last edited by ETsd4; 11-03-11 at 04:03 PM.
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Old 11-03-11, 06:09 PM   #10
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Quote:
Originally Posted by ETsd4 View Post
The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided.
Most realistic would be to set manually every u-boat clock at any time at any location by yourself.
Anther example of the failure of attention to detail about Ubisoft: not even getting time right.

What do you mean by:

Quote:
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You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time.
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Old 11-03-11, 06:53 PM   #11
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Quote:
Originally Posted by Svart View Post
And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally.
And I'm just the opposite. I write my own personal logs and mention the time change every time I cross into a new time zone.

Also, One of the biggest complaints from people playing SH4 is that the sun is high in the sky when the clock says 2 in the morning. That's probably why they made SH5 the way they did, so people wouldn't be confused by the difference between the clock and the sun.

I feel the best way is still the way SH3 did it, with GMT showing all the time and the local time showing when you ask for it.
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Old 11-03-11, 07:07 PM   #12
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Old 11-03-11, 07:11 PM   #13
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Thank you Sober.
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Old 11-03-11, 07:12 PM   #14
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Ah ha, you can click on it too! heh I never really look at GMT since Trevally's scripts work off local time.
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Old 11-03-11, 07:17 PM   #15
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We have everything

Last edited by THE_MASK; 11-03-11 at 08:01 PM.
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