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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
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So I'm finally out driving a 7A. And getting irritated at the time when it changes due to time zone, especially because the change can be arbitrary (it jumps back and forth). I want it stick to one, preferably UTC (or GMT as it was known then).
No problem for the little digital clock (can be switched to GMT) or the pocket watch (already GMT only), but the message log is in local time and has that jumping back and forth issue. Anyway to make all the clocks / time stamps use GMT? |
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#2 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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U-boats always (?) used German time, whatever that was called. Don't know why SH5 would change that as surely it's easier!!!
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#3 |
Eternal Patrol
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SH3 was perfect in that respect. The time always showed GMT (I had to look up UTC), or Zulu Time, as the modern US military call it, but if you moved the cursor over the little clock it would show local time. SH4 only showed the time at your home base, which was very annoying.
I prefer local time myself, but it's best the way SH3 did it, showing both.
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#4 | |
SUBSIM Newsman
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Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
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Change this to false:
![]() Last edited by kylania; 11-03-11 at 01:16 PM. Reason: If you aren't using TDW's NewUIs this won't work, but then again you're missing out on half the game if you're not. :) |
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#6 |
Eternal Patrol
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Because they didn't. I don't know why, and I'm sure they won't tell.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
SUBSIM Newsman
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OK! Thanks for the answer,probably it is written in the stars.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#8 |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
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Thanks, kylania.
And for those wondering, it works a lot better if during one patrol you always see the same time in your logs. GMT is best, but sticking to the time of the base you came from could work just as well. You adjust for the change of when's daylight naturally. |
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#9 |
中国水兵
![]() Join Date: Dec 2010
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The options in the FileEditor-Viewer dont change the interieur u-boat clocks(always GMT-time) and not the draggable pocket-watch(always GMT-TIme) and not the time in the log/journal( always local-time).
You can modifier the log- and journal-frames (make it thicker) to cover the local hour part. Then you have in your entire u-boat area GMT-time. Seeing that your log-time jumps automatically 1 hour forward/backward when corssing a time-zone is a position-cheat and this must be avoided. Most realistic would be to set manually every u-boat clock at any time at any location by yourself. Last edited by ETsd4; 11-03-11 at 04:03 PM. |
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#10 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
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What do you mean by: |
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#11 | |
Eternal Patrol
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Also, One of the biggest complaints from people playing SH4 is that the sun is high in the sky when the clock says 2 in the morning. That's probably why they made SH5 the way they did, so people wouldn't be confused by the difference between the clock and the sun. I feel the best way is still the way SH3 did it, with GMT showing all the time and the local time showing when you ask for it.
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#12 |
Ace of the deep .
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#13 |
Eternal Patrol
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![]() ![]() ![]() Thank you Sober. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Silent Hunter
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Ah ha, you can click on it too! heh I never really look at GMT since Trevally's scripts work off local time.
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#15 |
Ace of the deep .
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![]() Last edited by THE_MASK; 11-03-11 at 08:01 PM. |
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