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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jul 2008
Location: Norway
Posts: 61
Downloads: 6
Uploads: 0
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#2 |
Eternal Patrol
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Yep. They did the same thing with SH4. In the rush to meet the deadline sometimes things must be left unfinished, so the patch is worked on even while the discs are being pressed.
I'm just glad they stay on top of it.
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#3 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#4 |
Bosun
![]() Join Date: Feb 2010
Location: Sweden
Posts: 63
Downloads: 41
Uploads: 0
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![]() ![]() - Issues with the crew abilities, dialogues and crew management page - Bugs with submarines upgrades, including Flak guns, Hydrophone, Conning Towers, and some U-boat camouflages which were not properly displayed - Bugs with the Macro-objectives in the dynamic campaign where some of them cannot be completed - Several improvements and fixes were made on the interface like: depth control is properly displayed, keyboard fixes, added feedback when player use an ability, etc - Bugs on damage system where submarine didn’t take damage in some conditions - Issues with German voices and others texts on other localized versions - Several issues with Uplay related to the redeemed items were fixed Unfortunately, we are aware of two problems that are still present after the patch. Below you can find their description and a workaround for each one of them: Problem 1: Sometimes the player can remain stuck between collision boxes and cannot move anymore Workaround: By pressing SHIFT+U player will be repositioned in the command room of the submarine Problem 2: In the following situation the player cannot access the UPlay rewards: - The player has Windows Vista or Windows 7 installed - Uses a standard user account (no admin rights) - Silent Hunter 5 is installed in the c:\Program Files\Folder (to prevent this, the game is installed by default in c:\Ubisoft\Silent Hunter5 – not in Program Files) - In Windows Vista and Windows 7, the “Program Files” folder has special restrictions, that leads to this problem Workaround: Don’t install the game into the “Program Files” directory GK |
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#5 |
Watch
![]() Join Date: Jul 2005
Posts: 27
Downloads: 2
Uploads: 0
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great to see a patch resolving some issues coming out quick
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#6 |
Torpedoman
![]() Join Date: Apr 2005
Location: Mielno / Warsaw - Republic of Poland
Posts: 119
Downloads: 45
Uploads: 0
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So beta version again?
deja vu, it seems. the good - they are working on it the bad - it shouldn't happen waiting for Neal's review, I think I will determine whether to buy the game or not basing on what is in the review.
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#7 |
Stowaway
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I hope they improve the interface a lot better.
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#8 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I wouldn't call it great. Instead of patching it the day, or week, it is released, it should have been released when it was ready.
I am glad to see they are supporting it.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#9 | |
Eternal Patrol
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And even then the users will almost surely stumble upon something the devs still missed.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I remember quite a few games I played back in the DOS days that didn't require constant patching, or a patch on release day. I think the ease of internet access has led to a drop in quality control. Instead of releasing the game when it is ready, it gets pushed out the door unfinished, and they players are supposed to calmly wait for a patch. I would rather receive a quality, finished product, instead of having to wait for patches.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#11 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Awesome. The ability problems were driving me nuts. Kudos to the devs for the fast patching
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#12 |
Eternal Patrol
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True, but I've seen both sides of the complaint. Someone not too long ago pointed out that the AI in Aces Of The Deep was close to perfect, and with less than 10% of the coding in SH4, so why couldn't they get it right, or keep it right. Looking at that from the other side, with a game more that 4GB in size the chances increase dramatically that no matter what they do they're never going to catch it all.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |
Old Gang
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LoL... There's no such thing as "ready". SH3 was released back in 2005, and modded to the bone, and yet it STILL can be improved. I'm actually glad they released already, cos modders can work on SH5 better and faster than them.
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To each his own |
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#14 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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But the patch is being released on release day. They had time to know some of what was wrong, create a fix for it, get the patch ready for the consumers, and put it on the servers on release day. That tells me they knew they were releasing a faulty product. And they know the customers would roll over and accept it, because that's they way it is done. Imagine I were selling cars, and said "Hey, I'm releasing model X on March 2nd", and then proceeded to take your money for one. March 2nd rolls around, and you show up to pick up your car. I hand over the keys, and say "Come back in about an hour. We'll have the brakes ready to install then. Also, the gas tank leaks, but we're working on a patch for it. For now, work around it by not putting more than 4 gallons in it." How long would my car company last? But there sure as hell is such a thing as "unready".
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#15 | |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
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