SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   First patch coming soon (https://www.subsim.com/radioroom/showthread.php?t=162842)

dangrey 03-02-10 11:18 AM

First patch coming soon
 
Here: http://forums.ubi.com/eve/forums?a=t...638#9111035638

Sailor Steve 03-02-10 11:20 AM

Yep. They did the same thing with SH4. In the rush to meet the deadline sometimes things must be left unfinished, so the patch is worked on even while the discs are being pressed.

I'm just glad they stay on top of it.

Heretic 03-02-10 11:20 AM

Quote:

Originally Posted by dangrey (Post 1287936)

good catch. I was just on the Ubi forum checking on the eta of the D/L version and didn't even notice that.

sofie_59 03-02-10 11:21 AM

http://forums.ubi.com/groupee_common...ages/blank.gifPosted Tue March 02 2010 17:08 The first Silent Hunter 5 patch is going to be released very soon and here is a list of the most important fixes:

- Issues with the crew abilities, dialogues and crew management page
- Bugs with submarines upgrades, including Flak guns, Hydrophone, Conning Towers, and some U-boat camouflages which were not properly displayed
- Bugs with the Macro-objectives in the dynamic campaign where some of them cannot be completed
- Several improvements and fixes were made on the interface like: depth control is properly displayed, keyboard fixes, added feedback when player use an ability, etc
- Bugs on damage system where submarine didn’t take damage in some conditions
- Issues with German voices and others texts on other localized versions
- Several issues with Uplay related to the redeemed items were fixed

Unfortunately, we are aware of two problems that are still present after the patch. Below you can find their description and a workaround for each one of them:

Problem 1: Sometimes the player can remain stuck between collision boxes and cannot move anymore

Workaround: By pressing SHIFT+U player will be repositioned in the command room of the submarine

Problem 2: In the following situation the player cannot access the UPlay rewards:

- The player has Windows Vista or Windows 7 installed
- Uses a standard user account (no admin rights)
- Silent Hunter 5 is installed in the c:\Program Files\Folder (to prevent this, the game is installed by default in c:\Ubisoft\Silent Hunter5 – not in Program Files)
- In Windows Vista and Windows 7, the “Program Files” folder has special restrictions, that leads to this problem

Workaround: Don’t install the game into the “Program Files” directory



GK

alx100 03-02-10 11:23 AM

great to see a patch resolving some issues coming out quick

MaciejK 03-02-10 11:25 AM

So beta version again?

deja vu, it seems.

the good - they are working on it

the bad - it shouldn't happen

waiting for Neal's review, I think I will determine whether to buy the game or not basing on what is in the review.

Michal788 03-02-10 11:33 AM

I hope they improve the interface a lot better.

razark 03-02-10 11:33 AM

Quote:

Originally Posted by alx100 (Post 1287947)
great to see a patch resolving some issues coming out quick

I wouldn't call it great. Instead of patching it the day, or week, it is released, it should have been released when it was ready.

I am glad to see they are supporting it.

Sailor Steve 03-02-10 11:36 AM

Quote:

Originally Posted by MaciejK (Post 1287954)
the bad - it shouldn't happen

Quote:

Originally Posted by razark
Instead of patching it the day, or week, it is released, it should have been released when it was ready.

The only problem I see there is that, with the limited number of testers and the time it takes to fix every problem, is that "when it was ready" could turn out to be 2015.

And even then the users will almost surely stumble upon something the devs still missed.

razark 03-02-10 11:43 AM

Quote:

Originally Posted by Sailor Steve (Post 1287982)
The only problem I see there is that, with the limited number of testers and the time it takes to fix every problem, is that "when it was ready" could turn out to be 2015.

And even then the users will almost surely stumble upon something the devs still missed.

I think they need to hire a new Director of Quality Assurance, and a lot of testers, then. I remember they did they same thing with SH4. I had the patch downloaded and waiting before the box arrived at the door.

I remember quite a few games I played back in the DOS days that didn't require constant patching, or a patch on release day. I think the ease of internet access has led to a drop in quality control.

Instead of releasing the game when it is ready, it gets pushed out the door unfinished, and they players are supposed to calmly wait for a patch.

I would rather receive a quality, finished product, instead of having to wait for patches.

Ragtag 03-02-10 11:47 AM

Awesome. The ability problems were driving me nuts. Kudos to the devs for the fast patching :)

Sailor Steve 03-02-10 11:50 AM

Quote:

Originally Posted by razark (Post 1287996)
I remember quite a few games I played back in the DOS days that didn't require constant patching, or a patch on release day. I think the ease of internet access has led to a drop in quality control.

True, but I've seen both sides of the complaint. Someone not too long ago pointed out that the AI in Aces Of The Deep was close to perfect, and with less than 10% of the coding in SH4, so why couldn't they get it right, or keep it right. Looking at that from the other side, with a game more that 4GB in size the chances increase dramatically that no matter what they do they're never going to catch it all.

Philipp_Thomsen 03-02-10 11:53 AM

Quote:

Originally Posted by razark (Post 1287973)
I wouldn't call it great. Instead of patching it the day, or week, it is released, it should have been released when it was ready.


LoL...

There's no such thing as "ready".

SH3 was released back in 2005, and modded to the bone, and yet it STILL can be improved.

I'm actually glad they released already, cos modders can work on SH5 better and faster than them.

razark 03-02-10 12:00 PM

Quote:

Originally Posted by Sailor Steve (Post 1288012)
True, but I've seen both sides of the complaint. Someone not too long ago pointed out that the AI in Aces Of The Deep was close to perfect, and with less than 10% of the coding in SH4, so why couldn't they get it right, or keep it right. Looking at that from the other side, with a game more that 4GB in size the chances increase dramatically that no matter what they do they're never going to catch it all.

Sadly, yes, they're not going to catch everything. I don't expect them to. All software has bugs, and not all of them will show up often enough to be caught in testing. Some of them may be rare enough and small enough in affect to not be bothered with.

But the patch is being released on release day. They had time to know some of what was wrong, create a fix for it, get the patch ready for the consumers, and put it on the servers on release day.

That tells me they knew they were releasing a faulty product. And they know the customers would roll over and accept it, because that's they way it is done.

Imagine I were selling cars, and said "Hey, I'm releasing model X on March 2nd", and then proceeded to take your money for one. March 2nd rolls around, and you show up to pick up your car. I hand over the keys, and say "Come back in about an hour. We'll have the brakes ready to install then. Also, the gas tank leaks, but we're working on a patch for it. For now, work around it by not putting more than 4 gallons in it."

How long would my car company last?

Quote:

Originally Posted by Philipp_Thomsen (Post 1288020)
There's no such thing as "ready".

But there sure as hell is such a thing as "unready".

Navarre 03-02-10 12:12 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1288020)
LoL...
I'm actually glad they released already, cos modders can work on SH5 better and faster than them.

But the task of modders should not be to iron out the negligence in development and project management! Unfortunately this has become already a standard with Ubisoft games:zzz:


All times are GMT -5. The time now is 07:42 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.