SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-30-10, 01:54 PM   #1
difool2
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
Default Would the DRM (& etc.) be more palatable if SH5 was a MMO?

Because that's how MMOs work; you must be online all the time, the game will hang if the connection goes wonky (on either end), and you must save your game on the server, natch.

Not saying that SH5 will be a MMO in any way, shape, or form, because I doubt that any such change of direction could be pulled off with a mere month to go before release, but my anger and annoyance would pretty much vanish if this was in fact the case, as real human-run wolfpacks would become the big thing. The issues surrounding time compression are well known here (it basically would turn subs into "warp"-capable vessels), but just throwing that out there to be chewed on a bit...
difool2 is offline   Reply With Quote
Old 01-30-10, 02:03 PM   #2
trenken
Samurai Navy
 
Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
Default

Well we already know the game isnt an MMO right now, but what the system would allow them to do is add modes after the game is released, dont even need to release an expansion pack. Maybe an open world mode where we can hunt together, or one teams plays the allies, the other team axis. I think that would be very cool.

The system would already be in place to allow them to seemlessly add modes like that, such as an MMO mode, which would really extend the life of the game. Instead of getting another sequel in 2 years, we get more modes, you can even update the games graphics through DRM for those that want to upgrade, but you can decline it if you want as well. Ive seen a few games do this.

And Ubi has said the game will still be modable, so maybe people could develop their own modes. There's a lot of possibilities there. I think it's a lot better than it was where the mods were very limited in what could be done with the game, in the sense that you couldnt add new modes that would allow other players to interact with each other in an open world online.

Gotta look at the bright side of things, it really does open a new world to SH.
trenken is offline   Reply With Quote
Old 01-30-10, 02:09 PM   #3
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

You cannot turn a Simulator into a MMO, what kind of a WONKY idea is that?

Maaaaaaan, you want to boe playing online only? i mean, no modded campaigns? The Campaign is done by UBI and we are just "running" it? Where is the fun in that?

Before i just start crying, go ahead and eplain yourself.
It seems to me that you did not put enough thought into your idea.
Think of how that could be done, be realistic, be moddable, and be stable.

then come back and submit again - i might possibly listen to such a proposal.
But at the moment, i wont.

AH! one more thing.
Make it so i can run it on a 10kB/s connection.
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Old 01-30-10, 02:12 PM   #4
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

and trenken...

No, you can not MOD a game and have dozens of players play it at the same time. Its not possible.

Online only= no mods.

and no, for what its worth, i do NOT wish to start something like a Subsim-WoW.
What happens to my boat while i am at work?
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Old 01-30-10, 02:30 PM   #5
trenken
Samurai Navy
 
Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by HundertzehnGustav View Post
and trenken...

No, you can not MOD a game and have dozens of players play it at the same time. Its not possible.

Online only= no mods.

and no, for what its worth, i do NOT wish to start something like a Subsim-WoW.
What happens to my boat while i am at work?
You dont play a lot of games do you? In CoD1, which is like almost 10 years old, players were creating new multiplayer modes that you can join. Completely new modes. This has been done for many years, back into the 90s.
trenken is offline   Reply With Quote
Old 01-30-10, 02:32 PM   #6
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

What if there ARE wolfpacks and this is the only way to make them work?

Cool thought....
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 01-30-10, 02:36 PM   #7
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by trenken View Post
You dont play a lot of games do you? In CoD1, which is like almost 10 years old, players were creating new multiplayer modes that you can join. Completely new modes. This has been done for many years, back into the 90s.
naah this type of game is not for me. back in the day i tried the medal of honor series, but running around with a gun in my hand is not for me. never went back.

i think more of the rproblems encountered in other Flight simulations.
CoD is a FPS, SHV a Simulator.
And i take it the idea discussed in here will leave SHV to still be a simulator in permanent online mode.

and to be a simulator, we all have the same mods installed, otherwise it will get ridiculous, and split the small SHV community. (Il-2 1946 and the mods, and the Mod packages come toi mind)

With that in mind, i still have montain high doubts that a Simulator, in wich a big team must be controlled by one player (warships, Bombers, Submarines, Tanks...) can be an "online only MMORPG Style Simulator and still be moddable"
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Old 01-30-10, 02:22 PM   #8
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by HundertzehnGustav View Post
You cannot turn a Simulator into a MMO, what kind of a WONKY idea is that?

Maaaaaaan, you want to boe playing online only? i mean, no modded campaigns? The Campaign is done by UBI and we are just "running" it? Where is the fun in that?

Before i just start crying, go ahead and eplain yourself.
It seems to me that you did not put enough thought into your idea.
Think of how that could be done, be realistic, be moddable, and be stable.

then come back and submit again - i might possibly listen to such a proposal.
But at the moment, i wont.

AH! one more thing.
Make it so i can run it on a 10kB/s connection.
everyone has a right to their opinions and its not nice to tell someone to take their idea and go home just because you dont like it

please dont let your unhappiness over DRM cause you to be rude to others with opinions you dont like.
  Reply With Quote
Old 01-30-10, 02:31 PM   #9
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

hey Webster... i didnt say he should go home with it, but i asked him to put up a proper concept. Go back to his study and bring on the GOOD idea.

I see what he wants. he wants SHV, and does not care if there is OSP or not...

but his idea, that one, still needs a LOT of work.

Quote:
then come back and submit again - i might possibly listen to such a proposal.
I am a stupid farmer, and still recognise that with such a basic layout, he aint gonna get very far.

Admittedly, i have high expectations for SHV.

but "shut up, your idea is scheisse, go home play Lego"... i was not saying such a type of thing, really


i wasnt, or, was i?

*scratches head*
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Old 01-30-10, 02:32 PM   #10
trenken
Samurai Navy
 
Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Webster View Post
everyone has a right to their opinions and its not nice to tell someone to take their idea and go home just because you dont like it

please dont let your unhappiness over DRM cause you to be rude to others with opinions you dont like.
Dont worry, im getting used to it around here. These guys are so pissy about something they dont know much about, and if someone with some experience with DRM games tells them what he's seen people do with it, they just get mad at you. It's really mature.
trenken is offline   Reply With Quote
Old 01-30-10, 03:34 PM   #11
difool2
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by HundertzehnGustav View Post
You cannot turn a Simulator into a MMO, what kind of a WONKY idea is that?

Maaaaaaan, you want to boe playing online only? i mean, no modded campaigns? The Campaign is done by UBI and we are just "running" it? Where is the fun in that?

Before i just start crying, go ahead and eplain yourself.
It seems to me that you did not put enough thought into your idea.
Think of how that could be done, be realistic, be moddable, and be stable.

then come back and submit again - i might possibly listen to such a proposal.
But at the moment, i wont.

AH! one more thing.
Make it so i can run it on a 10kB/s connection.
You assume that I am in favor of such an idea (I remain skeptical just because the gameplay in such a situation likely would be radically different than it currently is in SH3/4-i.e. more arcadey & instant action-ish)-reread my title again. Don't shoot the messenger IOW-just wanted to like I said put this thought out there for discussion.

And, just in case you are unaware, there ARE several simulation-based MMOs (WW2OL to name one, also Warbirds & Aces High).

If a mod group could rent a server, they most certainly could run their own mod on it, painlessly. I do agree that community fragmentation would be an issue, but so far we've just had a few megamods in SH3/4 that we all play (GWX, TM, RFB). Just asking people to think outside the box for a moment.
difool2 is offline   Reply With Quote
Old 01-30-10, 03:02 PM   #12
Thomen
Ace of the Deep
 
Join Date: Aug 2008
Location: West Virginia
Posts: 1,207
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by trenken View Post
Well we already know the game isnt an MMO right now, but what the system would allow them to do is add modes after the game is released, dont even need to release an expansion pack. Maybe an open world mode where we can hunt together, or one teams plays the allies, the other team axis. I think that would be very cool.

The system would already be in place to allow them to seemlessly add modes like that, such as an MMO mode, which would really extend the life of the game. Instead of getting another sequel in 2 years, we get more modes, you can even update the games graphics through DRM for those that want to upgrade, but you can decline it if you want as well. Ive seen a few games do this.

And Ubi has said the game will still be modable, so maybe people could develop their own modes. There's a lot of possibilities there. I think it's a lot better than it was where the mods were very limited in what could be done with the game, in the sense that you couldnt add new modes that would allow other players to interact with each other in an open world online.

Gotta look at the bright side of things, it really does open a new world to SH.
SH5 will be, from what we told so far, mainly a single player game with a co-op mode. Everything else, as far add-ons, publisher/dev made mods and so on goes is pure speculation. However, I think a system like that would not be un-welcome, if it is optional.


According to the Devs, this time around they will provide better and more tools for modding, therefore making it easier to produce community made mods. The implementation of said mods, however may be a different question until it is known what exactly the OSP does and what files are checked and what modders are actually allowed to do without screwing the program up or getting hit with a hammer by Ubi.

With that said, if they would offer a Silent Hunter MMO (feasibility and playability ignored), I would buy it in an instance.. Hell I would buy two and double box it.

However, in the current state we wont play an SH MMO, but a single player game that is chained to a server.

Another point that comes up with the services you envisioned is the bandwidth requirements for the optional content, downloads or patches.

Besides the ones that have no or just irregular internet, there are still masses of people that either have slow throughput, or have a monthly transfer limit. I do not know if you are aware of it, but even Comcast planned to put a max transfer volume on their cable internet earlier last year.
(To be fair, I am not sure anymore of they still have that limit. I sincerly hope they got rid of it or even the idea.)

Other then that, good post.
Thomen is offline   Reply With Quote
Old 01-30-10, 03:19 PM   #13
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

Time Compression in a multi player game could work!
It would be just like ships in a squad of x-wing fighters jumping to hyper-drive at the same time, but under each ships control.
You could be the leader of the pack and announce that you are jumping, you take off, the rest of us then have the choice of staying in our regular time or jumping with you. If we choose to stay, we keep going at our own pace and watch seagulls. Mean time you run into a convoy and instantly come out of T.C. as normal as soon as a ship is spotted. We then have to race to the scene as in real life, while you shadow. We can use T.C. as long as you are not spotted by the convoy while we do it.

If none of that made sense just think of how a fleet of star destroyers would act, it'd be the same thing.
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 01-30-10, 02:34 PM   #14
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Time. compression.
__________________
Letum is offline   Reply With Quote
Old 01-30-10, 02:39 PM   #15
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by Letum View Post
Time. compression.

ROFL!
yea i see us online every evening, chatting about the boring gameplay, where is the action in the atlantic? We would be sending more messages between boats than see ships!

That would make it a Subsim communications online simulator.
Oh wait, for that i already have skype, dont i?

very good point!
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.