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Old 06-16-09, 07:09 PM   #1
Shrike37
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Default Why does the crash dive go to ~70m?

When using crash dive, you get under the surface faster than a regular dive. However, it makes you go to 70m and you can't edit the depth until you get to the 70m.Obviously , this is a problem in shallow water. Why didn't they have the crash dive depth be something more like 20m and then you can just continue to take the sub down manually as deep as you need to go after that?

That way you can crash dive in all water depths when those pesky aircraft or destroyers show up.
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Old 06-16-09, 07:34 PM   #2
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My guess is that it has to do with the fact that you're getting under at flank speed and that was probably the depth that you would have reached before you could stop the downward momentum of the sub.
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Old 06-16-09, 08:03 PM   #3
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The best solution is to just hit the "A" key (maintain depth) at whatever point into your crash dive you wish. The sub will immediately attempt to level off.
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Old 06-16-09, 09:07 PM   #4
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A safety feature so the realistic players at 2048 tc wouldn't zip past crush depth.
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Old 06-16-09, 09:17 PM   #5
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A safety feature so the realistic players at 2048 tc wouldn't zip past crush depth.
there is more truth to this than you might think.

IIRC the stock game wouldnt stop the dive. but i dont remember
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Old 06-16-09, 09:39 PM   #6
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Originally Posted by GoldenRivet View Post
there is more truth to this than you might think.

IIRC the stock game wouldnt stop the dive. but i dont remember

You are so right.
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Old 06-17-09, 02:08 AM   #7
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Quote:
Originally Posted by Shrike37 View Post
When using crash dive, you get under the surface faster than a regular dive. However, it makes you go to 70m and you can't edit the depth until you get to the 70m.Obviously , this is a problem in shallow water. Why didn't they have the crash dive depth be something more like 20m and then you can just continue to take the sub down manually as deep as you need to go after that?

That way you can crash dive in all water depths when those pesky aircraft or destroyers show up.
What i usually do is to initiate CD, then, when the dive has started (even before the boot is completely under) I select the wanted depth - f. ex. PD. I usually end up reversing the dive at approx. 25 meters.

Another way, when in shallow waters, is to select AK (flank) at the same time selecting PD (P). You do not loose much time at that.
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Old 06-17-09, 05:12 AM   #8
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Owing to a small bug in the original game, any attempt to alter the pre-set crash-dive depth, before the crash-dive has completed, results in the U-boat not levelling out properly.

This can affect depth-keeping properties - you may find you have to travel excessively fast to hold your depth steady.

This problem is particularly severe with the NYGM super-mod, where the U-boat is trimmed down anyway (that is, it has a tendency to keep sinking at very slow speed), but it also affects the stock game. Not sure about GWX, since the U-boat is trimmed up (has a tendency to rise) at very slow underwater speeds.

The golden rule: Do NOT change the depth of a crash-dive until AFTER the crash-dive has completed. As an alternative, just diving at flank speed and also pressing the 'D' key is nearly always fast enough, and does not cause the crash-dive depth-keeping problem.

If you accidently interrupt a crash-dive by changing depth, you can correct all the problems by returning to a depth above the crash-dive depth, then crash-dive again, allowing the U-boat to level out properly.

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Old 06-17-09, 06:56 AM   #9
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Or you could use Venatore's mod for pre-setting your Crashdive depth,much easier and very useful around the shallow coast of GB

http://www.bts-mods.com/?page=sh3user=venatore Its JSGME enabled and gives you a number of depth's to choose from,brilliant little mod
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Old 06-17-09, 07:11 AM   #10
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Originally Posted by nikbear View Post
Or you could use Venatore's mod for pre-setting your Crashdive depth,much easier and very useful around the shallow coast of GB

http://www.bts-mods.com/?page=sh3user=venatore Its JSGME enabled and gives you a number of depth's to choose from,brilliant little mod
Quite agree....a great mod that covers 20, 30, 40, 50 and 60 metre depths.

If anyone should feel the need for a different depth, say....35 metres (and I can't imagine why the above options shouldn't give choice enough) simply go into data\submarine\NSS_'uboat type' open the CFG file and change the MaxDepth figure.

Edit: Humble apologies I meant to type CrashDepth
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Old 06-17-09, 02:58 PM   #11
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Answer to the original question: When you conduct a normal dive the tanks are flooded and the sub is taken down. American practice was to dive to 100 feet and then come back up to periscope depth once proper trim was assured. I'm betting German practice was the same, so "Periscope Depth" is not realistic from the surface, nor is "Decks Awash".

In an emergency 'crash' dive, everything is flooded, the boat is taken to flank speed and the planes are put on full down. Several hundred tons of steel is hard to stop once it gets going downward, so 70 meters is, as I understand it, the depth they really did pull out of.

If you want to go to 20 meters, click "20" on the dial and order flank speed. You should get there faster. If not, blame the game.
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Old 06-17-09, 07:03 PM   #12
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Quote:
Originally Posted by Sailor Steve View Post
Answer to the original question: When you conduct a normal dive the tanks are flooded and the sub is taken down. American practice was to dive to 100 feet and then come back up to periscope depth once proper trim was assured. I'm betting German practice was the same, so "Periscope Depth" is not realistic from the surface, nor is "Decks Awash".

In an emergency 'crash' dive, everything is flooded, the boat is taken to flank speed and the planes are put on full down. Several hundred tons of steel is hard to stop once it gets going downward, so 70 meters is, as I understand it, the depth they really did pull out of.

If you want to go to 20 meters, click "20" on the dial and order flank speed. You should get there faster. If not, blame the game.
I tried just going to 20m on flank vs a crash dive a couple days ago. The crash dive reached 20m about 20 or so seconds faster than going to flank and diving to 20m. While driving a VIIB.
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Old 06-17-09, 07:11 PM   #13
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you can press c then acouple of seconds later p.
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Old 06-17-09, 07:15 PM   #14
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Quote:
Originally Posted by Shrike37 View Post
I tried just going to 20m on flank vs a crash dive a couple days ago. The crash dive reached 20m about 20 or so seconds faster than going to flank and diving to 20m. While driving a VIIB.
That's understandable, because at crash dive you pass 20m with maximal speed and planes set for diving.
But if you order to dive to 20m, when you get near that depth, the sub will considerably slow its descend. That's why it takes longer.

Try setting some other depth, then see how long will it take to reach 20m. I tested it for 15m, with VIIC. Crash dive took 36s, normal dive at flank speed 39s. Before diving, I was going at 10kt in all tests.
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Old 06-18-09, 11:16 AM   #15
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Quote:
Originally Posted by Shrike37 View Post
I tried just going to 20m on flank vs a crash dive a couple days ago. The crash dive reached 20m about 20 or so seconds faster than going to flank and diving to 20m. While driving a VIIB.
But that was my point. It's realistic that way.
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