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Mate
![]() Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
Downloads: 11
Uploads: 0
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OK, I'll try to be brief, plase help if you can/have the time.
I'm using S3D on Torpedoes_US.sim. MK27 has a "amun_AcousticTorpedo" controller that enables the homing engine (which I suppose it's hardcoded). Several people have been able to clone this controller onto other torpedoes (e.g. keltos01). I can't seem to be able to understand how this works regardless of several trial&error tactics. What I've done so far: -exported the whole chunk and try to re-import it over (overwriting) another torpedo (amun_Torpedo). Then I end up with a node showing <!amun_AcousticTorpedo!- amun_Torpedo!>. I suppose the "!" means I'm screwing something up. - tried to copy just the header "amun_AcousticTorpedo" and then manually append a new chunk/proprieties type/SH4sim/amun_AcousticTorpedo - but that leaves the torpedo data empty - need to recreate that manually? Could someone who's done this explain (via example if possible) how S3D works with regard to chunks? Say I want to enable the acoustic controller on the Mark10 (just coz it is the 2dn torp after MK27 in the sim file). How on Earth does one do that?!! I must say, I'm relatively good with datastructures, but this whole chunk business leaves me a bit perplexed. Any light shed onto the matter is highly appreciated. Many thanks!
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- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
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