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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Small Texture Mod for Flags
Flag Mod - Textures V1.0 by Nauticalwolf 19 Apr 08 Old Flags ![]() New Flags Simple texture mod that makes the game's flags look a little better This mod will provide new textures for all the game flags. ![]() 7Zip: http://files.filefront.com/Flag+Mod+.../fileinfo.html RAR: http://files.filefront.com/Flag+Mod+.../fileinfo.html Credit/thanks: LukeFF - Original Concept - I have borrowed LukeFF's concept but researched and reworked all the game flags a little differently. If you have LukeFF's Flag Patch then this mod is compatible with it. This mod will provide new textures for all the flags. The mod contains both Normal Res and Low Res - reworked files are the same size as the original files except for American flag (added lighting effect). Thanks: Ubisoft - For a great game Special thanks: jimimadrid - For sending me a new .dds plugin that helped me start making mods Captain Cox, Digital Trucker, Ducimus, jimimadrid, Kriller2, LukeFF and Dave "LeoVampire" - For all their excellent mods that make the game so enjoyable. Extra Special thanks: My partner for being such a wonderful lady. Issues: Normally none - this is just a re-texture. **Please note:** this mod contains historically accurate textures for the German merchant and naval vessels. (yes that does mean swastikas). If you don't want the swastika flags just delete german.dds and german_m.dds BEFORE you install/activate the mod. Install: JSGME Ready - Extract anywhere, copy "Install Flag Mod - Textures V1.0" to your MODS folder and activate with JSGME Manual Install - Extract the archive in a location of your choice and copy normal and low res textures to /Data/textures/TNormal/tex & /Data/textures/TLowRes/tex Note: If using manual install method - Please, always make a backup of the original game files; so that if you don't like the changes, you can go back. History: V1.0 [REL] I would have liked to include the correct ensigns for Norway and Sweden; ![]() ![]() But the corect ones should both be swallow tailed and I think the 3d flag model would have to be changed to cut away the flag properly for them. :hmm: I don't know how to do 3d modding. ![]() Enjoy
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! Last edited by Nauticalwolf; 04-19-08 at 07:11 AM. Reason: Forgot links |
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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nice one!
![]() cheers hc
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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If you added an alpha layer to the dds would it allow swallow tailed flags...???? Would the dat file need an edit too or not...?
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#4 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
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Thanks Jace, tried that already. But the alpha didn't mask out "in game". So I thought it must be a 'material' problem on the 3d model.
_____________ | / If not a material thing, then I thought maybe move some of the | / vectors. | \ |__________ \ I'm still happy doing textures at the moment, might come back to this one later (need to start learning 3d ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Good job! What process did you use to get that effect with the larger-texture flags, such as the American one?
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#6 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
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Thanks Luke,
I build up the flags in Layers, starting with some of my own cloth/satin/silk textures. The American flag was layered over three textures (varying opacity) and instead of "multiplying", I used equalize once merged. Then I adjusted levels, hue/balance, contrast and finally colour balance. Then added a lighting effects filter so that the stars have a real satin look to them. (this plus compression is why the american flag ended up at 129Kb instead of 86Kb). Compression on most is DXT1 RGB 4bpp with no alpha. (American is DXT3 ARGB 8bpp explicit alpha) I tried to make some variety in the flags and this was done by varying the order of layers / amounts of adjustments.
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#7 | |
Lucky Jack
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Good question....if that can be handled I suspect you could even make the flags look battle/weather worn. You have seen the flags get that shreaded look from flapping in the breeze. Nice flags!
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#8 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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lovely flags and i really like the Norwegian/Swedish flags, hope this alpha layer idea works, i really would love to see them in....
Thank you ![]()
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#9 |
Eternal Patrol
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Looks real good!
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#10 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#11 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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LukeFF,
I tried adding an alpha layer to make the cut outs too; All it does is turn out black. I don't know enough about 3d models to know why. I thought that it could be how the materials were assigned or something. So then I thought maybe changing the model, by moving/removing the parts that aren't needed might be the way to go. I need to learn some 3d modding and then I was going to have another go at the swallow tail flags.
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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