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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I'm messing with these to see if I can get them more like RL. Turns out the 2 shipboard versions are in guns_radars.dat. The Search_Lights.dat has 3 more (unused on ships), and the land folder has it's own. We have searchlights to burn, so I can mess with a few to get differing effects!
Sadly, the person who knew the most about these was dave. I've had trouble even looking at files in the last week, frankly. Makes me sad. Anyway... To business. Angle is pretty self explanatory. I've dropped some from the stock 10 degrees to 2 degrees (RL was 1.25 or so, though they had a spreader for short ranged flood lighting---which is why I might make 2 types, and put both on the ships). Color values are pretty self explanatory. Range: Presumably in meters. The stock game uses 200 for this. I made one 7000. None of the ships seem to employ it past 2000m or so, however. This I need to figure out better. Atenuation: Within this there is A=5 (stock) and B=1 (stock). Not sure what they refer to, and what the range of acceptable values is yet. Halo Size: 0.2 is stock. That's the big bright halo we see that totally obscures the target ship. Smaller numbers are smaller halos. I think 0.2 is too big, but 0.1 is probably too small. I want them to obsucre the target, but still have some detail on the ship visible. |
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