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#1 |
Stowaway
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Ahhh, the good old days...
![]() ![]() http://www.dataphone.se/~ms/aod/index.htm Yesterday I was playing GWX 1.3 with LRT 1.35a Test Version. I was heavily depth charged. My U-boat was dragged down by the flooded compartments and sunk to the sea floor. Resting on the sea floor for many many hours, trying to repair electric motors and stop the flooding. We were running out of oxygen and repairs were taking much too long. After almost 24 hours on the bottom of the ocean we decided we had run out of time and blew tanks several times.. but it was no use! The flooded compartments were too heavy, still trapping us on the bottom. The U-boat would not rise no matter what we did. Her captain and crew died from lack of oxygen. Trapped in their steel tomb forever. That brought back so many memories of staying up until late morning hours playing Aces of the Deep when I was younger. One of my all-time favorite games. The good old days... ![]() |
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#2 |
XO
![]() Join Date: Mar 2005
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Do the longer repair times work with GWX?
I read that it "destroys" the crew efficiency model of GWX. |
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#3 | |
Stowaway
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#4 | |
XO
![]() Join Date: Mar 2005
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This is where I read it:
Source: http://www.subsim.com/radioroom/showthread.php?t=121331 Quote:
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#5 | ||
Stowaway
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![]() I don't really know what to say about that post. Kind of surprises me. The Kpt. is well aware that I have been releasing LRT lite versions to use with GWX that only change repair and flood times. Nothing else. It must have slipped his mind. No one is forced to use LRT with GWX. That's for sure. After reading that, I'm not so motivated any more to release an LRT version for GWX 2. ![]() Last edited by nvdrifter; 12-10-07 at 12:02 PM. |
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#6 |
XO
![]() Join Date: Mar 2005
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Oh.
Personally I have never used GWX, but LRT I would not want to play without it! I really love the longer repair times, they are way more entertaining than the normal SHIII ones. However I play with the LRT for GWX, because I could not find any non-GWX LRT versions, are there any? |
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#7 | |
Stowaway
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![]() ![]() In my opinion, there are many, many questionable, unrealistic things I have noticed in GWX. I don't plan on using GWX any more. No thanks. But on a brighter note... yes, I will release a vanilla version of LRT. ![]() |
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#8 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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![]() Any chance that the lite version would still work with GWX?
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#9 |
XO
![]() Join Date: Mar 2005
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I am very surprised by this bashing-each-other-attitude; I've benn away from the SHIII community for quite a time. I don't understand why a "super-" mod like GWX has no interest in applying such an essential mod (from my point of view) as the longer repair times into their mod.
I should be careful with what I say and not throw salt into the wounds here ![]() A plain SHIII LRT mod would be nice, as I don't use GWX as said before (and probably never will really, I don't see a special use for me with gwx). |
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#10 | |||
Stowaway
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#11 | |
Stowaway
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#12 | ||||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#13 |
The Old Man
![]() Join Date: Jan 2007
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Yeah, I just read that post and will reserve comment.
If you don't mind NVdrifter, I would like to just check out if the LRT Lite is adaptable to GWX 2.0 for my own personal use. I really do not know enough about the internals of the GWX 2.0 mod to be able to ascertain what is meant by "interconnectedness" in the captioned thread above.
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#14 | ||
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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If the Kpt, didn't make that post, we'll possibly be overwhelmed by posts of problems with your mod, please notice I remarked possibly. As we try to make the best possible "customer service" as we can we have enough with our own bugs to be forced to take care of the other modders ones. As for the one person modders is the same problem, GW has a number of teammates varying from 5 to 10 and about 15 dedicated betatesters, if that amount of people can't assure that the mod is bug free, how can be a single person do? Ref |
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#15 | |||
Stowaway
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![]() Last edited by nvdrifter; 12-10-07 at 11:08 PM. |
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