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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you prefer without (vanilla) or with? | |||
I prefer without |
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7 | 11.86% |
I prefer with |
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52 | 88.14% |
Voters: 59. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Caustics or not?
Hi mates
![]() Following my fiddling with submarine bubbles, i made some tweaking to the files to bring back caustics while underwater. It does of course fade off as you dive deeper and will appear only on places where submarine hulls is exposed to sun (if sun is on your left, you won't see caustics on the right side). I might consider adding it to my bubbles mod as an option (since it does implies the same files, releasing it seperatly will conflict when bubbles mod will be install) What do you think about it? without modification: ![]() With modification: ![]() Thanks Alan |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wow. Looks nice.
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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I'm sure I still get caustics on my boat. Not really checked I shall have a look when I continue my patrol in the East China Sea, just arrived on station.
Would be cool if we could get caustics on the conning tower aswell as the hull.
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#4 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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indeed it does!
wasn't that enabled by default at one time? i vaguely remember seeing this somewhere before... :hmm: |
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Great work with the bubbles and everything Bro
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***THE GENERAL*** |
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#6 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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hi Kapitan_zur_see, the new caustics look good, I am allso enjoying the new submarines bubbles
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#8 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() Quote:
![]() However, i just can't manage to add caustics to the conning tower... Caustics is controlled via a node called UnifiedRender. It is not present inside the conning tower dat file, as opposed to the hulls one. Adding one will result in strange behavior like deckgun becoming translucent and blue etc. |
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#9 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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BTW your talking about the reflection of the ocean waves on the hull of the sub underwater right?
So your trying to enhance them more and how they look on the sub if I am understanding this correctly. |
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#10 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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#11 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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I'm a big fan of the caustics. I vote to have them.
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#12 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Seeing people reaction, i think i'll add it to my bubbles mod. Just hope i could also make them to works on conning tower but i have few hopes at present.
However, i'll make caustic as an option, since in real life, on such big object like a submarine in ocean water, you wouldn't have that much caustics. It sure has a little "swimming pool" effect lol but i believe i prefer that for the sake of eye-candyness ![]() Last edited by kapitan_zur_see; 09-30-07 at 04:18 PM. |
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#13 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Yeah
The better underwater mod ![]() Very good work Many Thanks Alan Jean |
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#14 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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But I did it so that the deeper the sub gets away from the surface the more it fades away because before it was always there no matter how deep you went if you look at the way the game works Vanilla wise.
I just never did anything to enhance them all I did was cause the fade out of it and make it so they look realistic and reflect the waves instead of a random look. But I did this with other files than the sub's. I did this with the Scene.dat file. What Kapitan_zur_see is doing is enhancing the effect using the sub's file's and taking it a step further. Last edited by leovampire; 09-30-07 at 06:37 PM. |
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#15 |
Canadian Wolf
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Looks good with
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