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-   -   Caustics or not? (https://www.subsim.com/radioroom/showthread.php?t=122845)

kapitan_zur_see 09-30-07 11:11 AM

Caustics or not?
 
Hi mates :arrgh!:

Following my fiddling with submarine bubbles, i made some tweaking to the files to bring back caustics while underwater. It does of course fade off as you dive deeper and will appear only on places where submarine hulls is exposed to sun (if sun is on your left, you won't see caustics on the right side).
I might consider adding it to my bubbles mod as an option (since it does implies the same files, releasing it seperatly will conflict when bubbles mod will be install)

What do you think about it?

without modification:

http://farm2.static.flickr.com/1018/...86fbdf88_o.jpg


With modification:

http://farm2.static.flickr.com/1249/...5ef83839_o.jpg


Thanks
Alan

tater 09-30-07 11:17 AM

Wow. Looks nice.

mrbeast 09-30-07 11:42 AM

I'm sure I still get caustics on my boat. Not really checked I shall have a look when I continue my patrol in the East China Sea, just arrived on station.

Would be cool if we could get caustics on the conning tower aswell as the hull.

l3th4l 09-30-07 11:44 AM

indeed it does!

wasn't that enabled by default at one time? i vaguely remember seeing this somewhere before... :hmm:

The General 09-30-07 12:07 PM

Great work with the bubbles and everything Bro :up:

kapitan_zur_see 09-30-07 12:17 PM

Quote:

Originally Posted by l3th4l
indeed it does!

wasn't that enabled by default at one time? i vaguely remember seeing this somewhere before... :hmm:

In fact, it is enabled by default but it's toned down to such an extent that you barely sees it. I'm trying to enable it on conning tower, but for strange reasons, it doesn't work (deck gun dissapear etc.)

kriller2 09-30-07 12:59 PM

hi Kapitan_zur_see, the new caustics look good, I am allso enjoying the new submarines bubbles :cool:

kapitan_zur_see 09-30-07 02:10 PM

Quote:

Originally Posted by kriller2
hi Kapitan_zur_see, the new caustics look good, I am allso enjoying the new submarines bubbles :cool:

Thanks to all :ping:
However, i just can't manage to add caustics to the conning tower... Caustics is controlled via a node called UnifiedRender. It is not present inside the conning tower dat file, as opposed to the hulls one. Adding one will result in strange behavior like deckgun becoming translucent and blue etc.

leovampire 09-30-07 02:24 PM

looking good buddy
 
BTW your talking about the reflection of the ocean waves on the hull of the sub underwater right?

So your trying to enhance them more and how they look on the sub if I am understanding this correctly.

kapitan_zur_see 09-30-07 02:41 PM

Quote:

Originally Posted by leovampire
BTW your talking about the reflection of the ocean waves on the hull of the sub underwater right?

So your trying to enhance them more and how they look on the sub if I am understanding this correctly.

Yep :ping: such effects are called "caustics" in Computer Graphics, and thus, in SH4 also (see texture caustic_new3.dds for example)

MONOLITH 09-30-07 02:54 PM

I'm a big fan of the caustics. I vote to have them. :up:

kapitan_zur_see 09-30-07 03:05 PM

Seeing people reaction, i think i'll add it to my bubbles mod. Just hope i could also make them to works on conning tower but i have few hopes at present.

However, i'll make caustic as an option, since in real life, on such big object like a submarine in ocean water, you wouldn't have that much caustics. It sure has a little "swimming pool" effect lol but i believe i prefer that for the sake of eye-candyness ;)

jean74 09-30-07 03:30 PM

Yeah

The better underwater mod :up:

Very good work

Many Thanks Alan



Jean

leovampire 09-30-07 05:52 PM

we actualy have caustic effect's in the game I set up with ROW
 
But I did it so that the deeper the sub gets away from the surface the more it fades away because before it was always there no matter how deep you went if you look at the way the game works Vanilla wise.

I just never did anything to enhance them all I did was cause the fade out of it and make it so they look realistic and reflect the waves instead of a random look. But I did this with other files than the sub's.

I did this with the Scene.dat file. What Kapitan_zur_see is doing is enhancing the effect using the sub's file's and taking it a step further.

ReallyDedPoet 09-30-07 07:28 PM

Looks good with :up:


RDP


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