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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2007
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Hi guys,
Does any of you great modders know how to get the next/previous unit cams closer to the units itself ( particulary when it is focused on the player sub). I know it has something to do with the camera.dat file and i checked that out with the SH3 mini tweaker, i just couldn't figure out which parameter to adjust. Thnx |
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#2 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
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I believe the value is listed in ObjectView in the Cameras.dat file and is called...
CameraParams AngularAngle If you wanted to get a closer view you would need to make that number lower. Last edited by Canonicus; 08-28-07 at 03:34 PM. |
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#3 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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#4 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
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Perhaps..but more important is this.....
Could'nt one angle be more angular that another angle when the it's angular angle is more angled than the other angle? ![]() |
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#5 |
XO
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And what if it's angled straight on an object ... then what?!!?
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----------------- Snuffy! |
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#6 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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Yeah, but what if the sine over the cosine of the angular dangle reflect more dangle than the angular angle dangle?
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#7 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
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ummm, can i buy a vowel?
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#8 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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#9 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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I beleve it is the dummy cam object view 324 node it might be the terain collider setting but don't quote me on that one.
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#10 |
Mate
![]() Join Date: Jul 2007
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Hi guys thnx for the replies but strangely it doesn't work.
Come to think at it; i haven't seen any changes i made in cameras.dat in SH4. No matter what i change using SH3Minitweaker i can't seem to get it to work. Any ideas, anyone? |
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#11 | |
Weps
![]() Join Date: Aug 2005
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DH <Edit> Back on topic, what if I'm looking askance at a ship? By definition, there's no angle whatsoever involved with such a look! Would the AngularAngle param still apply?!?!!! |
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