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Old 01-17-08, 08:41 AM   #1
SteveTRM
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Default TRM Productions Presents - Salmon missing Sound Files / Ingame Sounds

TRM Production Presents - Salmon Class Sound Update + Small Ingame Sound Update.

Salmon Sounds
Silent Hunter 4 Wolves of the Pacific - Salmon Class Damage Sound Pack For Use With Ducimus's Salmon OverHaul Mod And TM 1.7.5. Should Also work from Stock.

What you Get - All missing internal damage Sound Files, including Esparks, pipe breaks, Steam Burst etc

To Install?:
Extract to your Silent Hunter 4 folder or if you use jgsme, put it in your mod folder and enjoy this Update.

Ingame Sounds
What you Get - Just to Wet your Appetite, a small update to the ingame sound files that enhances our Gato and Salmon Class Sub Downloads - You get to hear the Sub Rumble when it gets hit and the sound of a worried Crew.
This is a small part of our up coming Mod.

Known Bugs?
Let me Know if you find any Please.

All credits belong to their respective creators/owners:
Thanks to S3D - Silent 3ditor, skwas' Silent Hunter mod tool - Great Utility.
Ducimus for his Gato overhaul
and UBI Soft and The Devs for an Excellent Sim.

To Download Please Visit our Home Page - More Downloads to Come, Just Click on the TRM Productions LINK
http://www.trm-racingleagues.com//in...55&Item id=251

Any problems please email me at Stevetrm@btinternet.com

Visit our Home Page - More Downloads to Come, Just Click on the TRM Productions LINK
http://www.trm-racingleagues.com

Enjoy

Steve Jones
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Old 01-17-08, 08:59 AM   #2
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Very nice again Steve, like that you are continuing to make compatible
with Trigger


RDP
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Old 01-17-08, 09:06 AM   #3
M. Sarsfield
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Yeah. TM added a few basic interior sounds like a clock ticking and people moving around, but this will definitely add more realism. We need a poker game going on in the mess, too.
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Old 01-17-08, 09:32 AM   #4
ATR-42
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Thank you for making these Stock 1.4 compatiable! Very nice job!


one question...
Which gato sound fix should we be using the early release or the realease on the 17th? they both say they work for stock.

thanks again for this game changing fix!
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Old 01-17-08, 09:58 AM   #5
SteveTRM
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Ducimus's Overhaul Mod is Stock compatible so you can just download the one dated the 17th. I'm in the process of testing Both versions as we speak.

The Latest Download dated 17th is NOW compatible with a Stock Installation of SH4. The Camera.dat file that shipped with Ducimus's mod was not compatible with a Stock Install so i have substituted it with The Original File.

Also i notice a click noise every now and then - does anyone else hear it or is it just me

Last edited by SteveTRM; 01-17-08 at 11:36 AM.
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Old 01-17-08, 01:27 PM   #6
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I just have to say, you did a fantastic job!


edit:
BTW, do i need to start work on a porpose interior for you to use? (assuming your up to it)

Personanly im not looking forward to touching another interior again, but the work you do is just that good!

Last edited by Ducimus; 01-17-08 at 01:38 PM.
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Old 01-17-08, 02:19 PM   #7
SteveTRM
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Quote:
Originally Posted by Ducimus
I just have to say, you did a fantastic job!


edit:
BTW, do i need to start work on a porpose interior for you to use? (assuming your up to it)

Personanly im not looking forward to touching another interior again, but the work you do is just that good!

I'm up for it m8 Bring it on and Thanks
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Old 01-17-08, 03:28 PM   #8
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Ok. Ill try and start on it tonight. Should be done in a couple days.

I'll say now though, i am not touching the S class interior. Porpose is the last one for me, im sick of calibrating gauges. Luckly, ive got a "system" down, so i can get it done alot quicker then before.
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Old 01-17-08, 03:29 PM   #9
skwasjer
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Yes please I'm sailing the Porpoise atm, hehe

Something I thought about, how about adding a bunch of Focusable3DObj controllers for the dials etc (or even on one of the men). This way you can add tooltips and even execute a command when clicked, like 'jump to a station'. This is what the devs left out of SH4 as well. Interactive interiors please!

I've got a new feature for S3D in the works, that allows you to search for id's IN the file you have currently open (iow. Find > Specify id > OK, and then the node with that id is selected). Very easy to match up nodes between the .dat, .sim, and .cam files. Should help with fixing up the interiors
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Old 01-17-08, 03:48 PM   #10
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Quote:
Originally Posted by skwasjer
how about adding a bunch of Focusable3DObj controllers for the dials etc (or even on one of the men). This way you can add tooltips and even execute a command when clicked, like 'jump to a station'.
Ill experiment with it, but if i fall flat on my face ill probably skip it for now.
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Old 01-17-08, 05:25 PM   #11
skwasjer
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Hey, that would be awesome. In fact, I'll try one myself. That would be my first mod attempt

[edit] lol, that's actually easier than I thought. S3D is super duper easy, now I actually did something myself xD I mean, nothign spectacular, others have done this before but for me this is all new

Here's one attached to the left dive wheel.


Last edited by skwasjer; 01-17-08 at 05:37 PM.
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Old 01-17-08, 05:39 PM   #12
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Do you have any idea how addictive your tool is?

Ive been doing stuff that i never thought id be doing, it damn near turns someone into a 1 man modding team. IF not for S3D, id have thrown in the towel a few weeks ago.
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Old 01-17-08, 05:39 PM   #13
skwasjer
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In hex, this is all doable, but in S3D I did it in 20 secs, and I've never done anything before...
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Old 01-17-08, 05:42 PM   #14
M. Sarsfield
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Definitely puts you neck and neck with the devs with tools like this.
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Old 01-17-08, 05:42 PM   #15
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Cool! What we really need for a focusable tooltip is the TBT.
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