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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
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Real Binoculars Mod v.1.0 (Compatible with patch 1.2)
----------------------------- by Guillermo Zulueta ![]() Improved the default binoculars to give a much more realistic feeling. 2 versions: - Maintain the red crosshair. - Without red crosshair, to improve realism. (Orders given by binoculars will still work) Install by JSGME or manually replace the files in the .rar on their respective folder. LINK: http://hosted.filefront.com/GuillermoZS/ "RealBinocsModv1.0.rar" **WARNING FOR NO CROSSHAIR USERS** "No crosshair" version can NOT be used at the same time with other mods that modify the file "menu_1024_768.cfg". If you have another mod that modifies this file and want to remove the crosshair read the ReadMe included for instructions. ENJOY!! Last edited by GuillermoZS; 04-20-07 at 05:24 AM. |
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#2 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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looks nice, i dont have sh4 but would these work with sh3?
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#3 |
Eternal Patrol
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There are binocular mods for SH3 already.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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#5 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Thanks mate! This looks promising!
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#6 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Toronto, Canada
Posts: 127
Downloads: 46
Uploads: 0
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Booomp.
Nice work, Guillermo ![]() |
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#7 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Will this work with 1.2?????
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#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#9 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Yes the "RealBinoculars" (maintains Red Crosshairs) version does work with 1.2 -I'm using them now. But there may be a true 1.2 version coming. Just place the \RealBinoculars\ folder in your \MODS folder and use JSGME. Cheers! * The RealBinocularsNoCrosshair version requires editing the menu_1024_768.cfg file which was changed by the 1.2 patch. Last edited by sqk7744; 04-20-07 at 01:29 AM. |
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#10 | ||
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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#11 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Hi!
Thanks everybody for the comments ![]() Yeah this mod was released after v.1.2 patch, both versions of the boincoculars are full compatible with it. You should not have any problem with the file "menu_1024_768.cfg" but if you have, please tell me ![]() Quote:
![]() Cheers! |
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#12 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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hi Guillermo
when i edit the menu_1024_768.ini per the instructions in your readme all i get is a blackened screen without the binocular 'frame'. can you please doublecheck that [G27 I12] Name=Viewport Type=1030;Static bmp ItemID=0x27000001 ParentID=0x27000000 ;Pos=32,-53,960,586 ;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0 ;Color=0xFFFFFF00 ;Materials=1 ;Display=2;Linear ;Mat 0=data/menu/gui/layout/bkgr.tga ;Crop 0=0,0,4,4 ;MatFlags=0x1 ;TexFmt=0x0 is in fact the correct set of entries for that block? without the adjusted entries for that block your binocluar.dds works fine, so something's up there... many thanks for your mod and i'm looking forward to resolving this. ![]() cheers hc
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#13 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
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mmm... it´s really strange... that code is OK. Here is mine: [G27 I12] Name=Viewport Type=1030;Static bmp ItemID=0x27000001 ParentID=0x27000000 ;Pos=32,-53,960,586 ;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0 ;Color=0xFFFFFF00 ;Materials=1 ;Display=2;Linear ;Mat 0=data/menu/gui/layout/bkgr.tga ;Crop 0=0,0,4,4 ;MatFlags=0x1 ;TexFmt=0x0 This modification of the code just removes the cross... it should not affect the texture... Some questions: Have you modified the file manually or did you install via JSGME? If you used JSGME try modifing the stock file (with no changes of other mods) manually... So, if you let the code as default the binocs appear fine WITH the crosshair right? So obviously the problem is in the crosshair removal... I would bet this is a graphic card problem... :hmm:Could you please post your system specs? (ATI/nvidia specially) Thanks and I hope I can help you! ![]() |
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#14 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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i haven't modified the .dds. also, i don't use jsgme and so manually modified the [g27 i12] block in the same way as you have there. without the modified block the binoculars display appropriately with the crosshair.
i'm running on a geforce 7900gs and haven't encountered any other problems with .dds file handling... strange indeed! 'there must be something else going on with my menu_1024_768.ini file... :hmm: i'm going to try using your included menu_1024_768.ini and see what happens. 'will report back. edit: ok, so no joy there with the included menu_1024_768.ini... what occurs to me though is that i haven't upgraded to 1.2 yet (my s-boat, empty of torpedos and conserving fuel like gold, is still on it's odyssean journey from the china sea down to freemantle and i only use max tc of 128), and as i look at the file variance list from 1.1 to 1.2 it seems that menu_1024_768.ini did get worked on, so perhaps it's the case that the no-crosshairs solution is not backwards compatible? that'd clear things up i'm guessing (and i probably should've specified "using 1.1" sooner). so, any ideas on how to make it work for 1.1? many thanks! hc
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod Last edited by castorp345; 04-21-07 at 10:15 AM. |
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#15 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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![]() Quote:
![]() Also I don´t think it´s a graphic card problem, I have nvidia too... Really really strange... No idea why it does not work in 1.1. Try upgrading when you finish your patrol and it should work but still don´t know why :hmm: |
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