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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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How/Where do i tone their visual range down?
I'm really getting tired of this: This incident was AFTER getting attacked whilst trying to shadow a convoy until nightfall from extreme visual range (early 1940). Don't even get me started on trying to get away during night surface attacks. Damn escorts are blind as a bat before they know im there, but once torpedoes start going off they have night vision. I would understand if this was mid/late war, but this is right out of the gate with no radar. Ridiculous. |
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#2 |
Admiral
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@gutted...
I get the frustration but... I mean you are fully surfaced in the middle of the day. You have a low to the water U-Boat and your watch can see the destroyers right? But the destroyers have guys in elevated platforms and are trained sailors whose mission is to find and sink u-boats! My question is why would you surface with them so close by? I’m not trying to insult but You have to weigh the risk here. |
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#3 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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But I wouldn't call over 10km close. Their superstructures were barely visible. |
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#4 |
Navy Seal
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Experiment with visual parameters in "data/Cfg/Sim.cfg" file.
Read "Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0\MODS\Units_visual _sensor_available_light.txt" . You should try to revert the +0x4 value to default which is 1.0. And no...You won't find single unified parameter for AI visual range, it is not that simple at all. Good luck! ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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![]() Thx. Comparing it to the stock file i can see where to start. Any additional info for each paramater that you've gleaned from your own tweaking would help greatly. |
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#6 | |
Navy Seal
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Code:
; +0x0 = the start of nighttime value for other units - 0.5 ; +0x4 is the nighttime multiplier addition for other units - 1.0 ;set to 0 - lower is better for dusk? Code4=0x48,0000003F0000003F
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Is it ok to save my current snapshot and reload that instead of using the default one? Because i'd hate to have to go and re-do all my colors for plotting tools. |
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#8 | |
Navy Seal
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If you are not satisfied with 0.5 value (0000003F), I'm pretty much sure that you will be with stock TDW settings 1.0 (0000803F) but in this case , units will be "too blind" during the dusk (at least for my taste).
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 03-14-19 at 06:41 PM. |
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#9 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
Else, I think one can play with the "start of nighttime value". If memory serves me well, that value is a threshold. When the ambient luminosity is bigger or equal to it, visual sensors have their maximum power (according to fog conditions, crew veterancy level, etc.); below it, sensor's effectiveness start decreasing proportionally to the decrease of ambient luminosity. The following article and other similar studies might guide us into setting some (roughly) realistic values: https://www.ecse.rpi.edu/~schubert/L...le-Chapter.pdf |
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#11 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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sorry, i made the change. but with the release of wolfpack i've been busy
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