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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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This mod will cause water disturbances when depth charges explode underwater. These water disturbances will mess with the destroyers/escorts sonar and hydrophone allowing the player's sub to take more evasive maneuvers and higher speeds for a short period of time after the depth charge(s) explodes. This is to model natural effects that happen in real life in the water.
Each person may want to tweak the size (m2) that this area effects to their taste, the ilfetime (in mins), and the noise value (don't know what/how this one works in game) Can be enabled/disabled at any time To install: unzip straight to MODS folder and enable via JSGME v1.0: first release v2.0: adjusted surface, lifetime, and noise (via some feedback from Rubini) v3.0: added support for hedge hogs v4.0: adjusted lifetime of disturbance from 8 seconds to 45 seconds for each DC explosion http://www.gamefront.com/files/20143...ce_v4_0_SH3_7z ![]() Last edited by TheDarkWraith; 03-20-11 at 10:29 AM. |
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#2 |
Eternal Patrol
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Cool! Will install at the end of this patrol.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Rear Admiral
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At the rate cool stuff is being released lately, I may never get out of base again.
"Every time I think I'm out, they pull me back in..." ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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"Our true enemy, has yet to reveal himself!"
![]() ![]() But once again, great little mod DarkWraith. Thanks.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#5 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Great innovation...
Between this and fire damage things are really (pardon the pun) heating up. Thanks very much! ![]() |
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#6 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Very good improvement realism wise!
![]() ![]() ![]() I try it as soon as i get back to port |
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#7 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Well TDW, always been a fan of your work ever since SH4 Effects for SH3. I kind of build most of my SH3 installs around that mod. Just recently got SH5 and been tinkering with a few of your offerings on that too. In fact, with all the stuff you do over there, then find time to come over here and solve age old problems that have been crying out for a solution for so long, I worry that you may be neglecting your real life, maybe dreaming in binary by now?
So as a thankyou, and I'm sure the rest of the subsim community will agree with me, take the rest of the weekend off, kick back with a beer in your hand (or your favorite ladyfriend, fnarr, fnarr) and relax. Report back once you are refreshed and rested with news of your next groundbreaking endeavour. We'll cover for you at BdU. ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi TDw,
Thanks again for more this mod. I didn´t tested it yet..but my curiosity already openned the file. ![]() ![]() So, I noticed that it isn´t attached to the DC/DC effects in any way (no parent ID related - it´s zero in truth) So, how you attached the bold effect to the DC explosion? ![]() If you prefer you can reply me by PM. Cheers!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#10 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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That didn't take long. I keep an installed copy of SH3 with the cracked 1.4 version of the executable in place on a DVD, ready for use. I copied that to a file, installed GWX 3.0 from a fresh download of it and enabled one mod, TDW's Water Disturbance. I then started a career. I departed Wilhelmshaven, arrived at my assigned patrol grid BF16 and then performed a proper save and exit, no visuals, no sounds, greater than 55km from land, last screen F2. CTD on reload, seconds after seeing "Not so long ago..." This is what came up on the error message:
Problem signature: Problem Event Name: APPCRASH Application Name: sh3.exe Application Version: 1.4.0.1 Application Timestamp: 00000000 Fault Module Name: sh3.exe Fault Module Version: 1.4.0.1 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 000b82a4 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Information 1: 71b2 Additional Information 2: d67447db3d751ecbf60cd906060deaa4 Additional Information 3: 7a25 Additional Information 4: 48652f378e7f3e13e5f640531da3151d I don't know what all that stuff means. Anyone else? |
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#11 |
Watch
![]() Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
Downloads: 105
Uploads: 0
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I have exactly the same problem with this mod. All saved games fail to load if (and only if) a ship is sunk on patrol. Shooting down aircraft doesn't seem to matter as saved games load fine. The effect is the same regardless of mod. I've tried stock with just this mod, GWX & LSH using Windows 7 and Windows XP(on the same duel boot pc).
I can't fault a mod which works on other machines for other people. I'm just unlucky with my hardware/software and lack of ability in the geeky side of computing to fix my own problems. If suggest you don't try altering your mod soup bit by bit to nail the conflict. Save a lot time and run a test with just stock1.4 and this mod only. |
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#12 | |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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Did you read my post # 144? Fresh install SH3, GWX, no other mods, CTD. |
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#13 |
Eternal Patrol
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Unfortunately that was three years ago, and these days she apparently doesn't play any SH at all, having given in fully to her addiction to Skyrim.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Fuel Supplier
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CTDs caused by this mod are old news.
For example: http://www.subsim.com/radioroom/show...&postcount=104 Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#15 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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Is this compatible with nygm?
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