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Old 03-01-11, 08:53 PM   #1
Deep_Nukem
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Default Question about sinking ships

So I'm about to go on my second patrol where I have to sink 100,000 tons of merchant ships (total Germany) and I'm wondering if I'm missing something because I had a hard time sinking 50,000 tons in the first mission. I simply ran out of torps. Requested resupply but was denied. I had to rely heavily on my deck gun.

I understand the deck gun was used heavily and that's cool with me but I was wondering if perhaps I'm missing something. For instance, lets say I use ONE torp and hit a a large merchant. It doesn't do a whole lot of damage but the ship is on fire and looks pretty crippled to me. If I just hit it with one torp and don't do anything else, does the ship 'damage' more over time? I would think the fire/s would eventually overwhelm the ship and it would sink without the use of the deck guns. Am I wrong on this? How do you do it?

Also, could someone tell me at what point in the campaign I will start to be able to get serious upgrades to my boat? So far all I have gotten is a new hydrophone. I want the camo. Lol.

One more thing: How do YOU promote your crew? I really don't have a clue as to who to promote or if there is a strategy there. Thanks.
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Old 03-02-11, 03:05 AM   #2
stoianm
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related to the torpedoes... do you use critical hits for torpedoes mod?
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Old 03-02-11, 04:21 AM   #3
Zedi
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A successful torpedo hit is not a guarantee that the ship will sink. Even Kretschmer was many times very pissed that he needed to spend several torpedoes on a single ship to make her sunk. So its normal.

To have acces to better equipement you have to earn the right and buy them with renown points. Or use Stoian's mod that will remove the cost for these upgrades.

To promote the crew, hit G and then click on their portraits. There you can manage their skill points and medals.. if any.
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Old 03-02-11, 09:35 AM   #4
Jaguar
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Quote:
Originally Posted by stoianm View Post
related to the torpedoes... do you use critical hits for torpedoes mod?
In my humble and very limited experience this mod is a must have, otherwise you will need 3 to 4 eels to sink a single 7k ton steamer. After you will need 2 at most. Thx to stoianm who pointed this out.
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Old 03-02-11, 09:40 AM   #5
stoianm
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Quote:
Originally Posted by Jaguar View Post
In my humble and very limited experience this mod is a must have, otherwise you will need 3 to 4 eels to sink a single 7k ton steamer. After you will need 2 at most. Thx to stoianm who pointed this out.
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Old 03-02-11, 02:08 PM   #6
RickC Sniper
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The fires are a visual indication of damage to a ship, but the fire does no damage itself.
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Old 03-02-11, 02:24 PM   #7
TheDarkWraith
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Quote:
Originally Posted by RickC Sniper View Post
The fires are a visual indication of damage to a ship, but the fire does no damage itself.
actually I've been playing around with this and think I've found a way for the fires to cause damage over time.......
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