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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2010
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I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.
Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter. discuss. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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Welcome aboard!
![]() You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy! |
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#3 | |
Swabbie
![]() Join Date: May 2010
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#4 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
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Dude this is subsim!
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#5 | |
Silent Hunter
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#6 |
Helmsman
![]() Join Date: Jan 2002
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The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.
During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static. |
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#7 | |
Stowaway
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How would the real U-boot captains cope with this problem, I wonder. |
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#8 | ||
Swabbie
![]() Join Date: May 2010
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yes its true. The mast height is taken from root to top. Ive been saying this during sh3 times already. But on the other hand its easier to messure from sea level and there is always same draft regardless of payload for each ship anyway. If you want realism someone make a stadimeter mod that works from root to top. |
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#9 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
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@Shiplord
Great post ![]()
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#10 |
Silent Hunter
![]() Join Date: Aug 2006
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Because that would be a drastic change that would satisfy a small handful of people and would probably be incompatible with other ship packs and completely at odds with stock features?
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#11 |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
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#12 |
Silent Hunter
![]() Join Date: Aug 2006
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Apparently the SH4 Fleet Boat one worked via dual images instead of line to mast and therefore didn't have to lined up with the waterline or whatever. Never played it that much to remember though. heh
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#13 |
Swabbie
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you dont have to line up the water line in sh5 either. Its working pretty much the same as in sh4.
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#14 | |
Silent Hunter
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#15 |
Helmsman
![]() Join Date: Feb 2010
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Wait, you don't have to line up to the waterline first?
What I've been doing now is line up the horizontal black line in the peri to the target's waterline, activated the stadi, and then raised the black line of the second picture that appears to the top of the mast of the original (non-moving) image. Are you saying that's not necessary? How does one do it otherwise? Itkovian |
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