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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
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I noticed this in TMO and wonder if other mods have the same issue. Not a show stopper but I am curious.
Also, is it correct to have the propellor mounted so the curved edge of the blade serves as the leading edge? This seems weird to me having flown aircraft and balanced and refinished a few wooden props in my time.
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#2 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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The props spinning the wrong way has been an issue since version 1.0 of the game.
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#3 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
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Its very easy to fix it, i have done it !
Do you want this fix for TMO ? Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#4 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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#5 |
Grey Wolf
![]() Join Date: Sep 2007
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ANvart made a fix a long time ago. The only issue is it goes into the dat file and that was causing conflicts with ROW at the time.
Anvarts fix is a old fix, and I don't know if his is still compatible with 1.5 as I haven't checked. So try the AOTD one for now
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#6 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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AOTD_MadMax
Please post link to fix,or read-me for dummies.
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#7 |
Captain
![]() Join Date: Apr 2002
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I'd still like to know if the propellers are also mounted backwards. I've been trying to find some photos of WW2 boats on the net and found this picture of the USS Grunion still underwater in the Bering Sea. If you enlarge the picture you can see that the propeller blades were actually symetrical in shape.
Link: http://www.norwichbulletin.com/homepage/x1992200697
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#8 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
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AOTD is gone, iam the last survivor ........ |
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#9 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
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Anvarts old fix still works!
I just tried Anvarts old prop fix and it still works for SH4 v1.5.
![]() Thought you all would like to know. Btw...I'm using generic mod enabler. Mast P.S.- The fix I have fixes all of the subs props, I think. Last edited by Mast; 04-01-08 at 06:21 PM. |
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#10 |
Seaman
![]() Join Date: Mar 2008
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Hi,
i've tried MadMax' new prop-fix and also Anvart's old one (because it includes a fix for the S-class boats) ... but none of them does fix anything in my version. The props keep spinning backwards. This drives me really crazy... ![]() I don't use any mod-packs like TMO, could that be the problem? I thought the modded *.dat files could also be used in stock 1.5, or am i wrong? midnite1977 Last edited by midnite1977; 04-05-08 at 10:01 AM. |
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#11 | |
Rear Admiral
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![]() Happy fun time... naturally, i can't just isolate these all into a dat file and do a mass inport.. .Noooooo S3D doesnt like that. Soo. .back to importing node controllers one at a time. Its very tricky doing alot of inserts onto the Dat node like this. edit: And i might add, i think folks in general have an over obsession with subsurface graphics. I seriously don't think a submarine captain marvaleled at how well his props spin when commanding his boat. Main reason i go along with it, is cause the complaints from the general public never stop unless i do. ![]() |
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#12 |
Seaman
![]() Join Date: Oct 2007
Location: UK
Posts: 40
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has anyone got a screenie on what the attack scope looks like? I installed PE2 over the top of 1.5, TMO and RSRD and i got a plain crosshair which im sure isnt correct but im trying to work out what went wrong and im not so hawt on my modding skills.
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#13 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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![]() Make sure to include both files (the one you import into, and the one you want to import), and tell me where (at which index) you want it imported. And tell me which S3D version you used. I found a bug myself yesterday (in 0.7.1) related to importing. It's a sneaky one that probably has been hiding for a long time in many versions (even before "Import dat-file" function). It's not a critical bug (won't corrupt the file) and in most cases it doesn't occur. When it does, the nodes are placed incorrectly in the tree...
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#14 |
Captain
![]() Join Date: Apr 2002
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I've noticed that the props on enemy ships spin backwards, too. At least those that I've looked at so far. AOTD's fix worked for my 1.5 boat.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#15 | |
Ocean Warrior
![]() Join Date: Jan 2008
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