![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
|
![]()
update from 14.08.2007
Smoke on the water -beta5- (improved smoke mod) What it does compared to vanilla SH4: - higher and darker smoke for burning ships and higher funnel smoke as well - slower spreading of smoke - funnel smoke rendering distance increased - more debris and splinter on explosions ****************************************** Changes in beta5: - less density and fewer particles for better framerate - better dissipation of smoke - color slightly changed - funnel smoke rendering distance further increased - more debris and splinter on splinter explosions ****************************************** I was always annoyed about the light-colored smoke in the game. So I recently played around with the particles.dat and did a small mod for my personal use. On request of WilhelmSchulz for darker smoke a few days ago, I uploaded this mod. (http://www.subsim.com/radioroom/showthread.php?t=119803) Now I just finished with improving this mod. It is still a beta because there is always room for making it better. Recommendation: To see the funnel smoke even further I recommend to use Krillers visual upgrade 1 mod See this thread for download link --> http://www.subsim.com/radioroom/showthread.php?t=120036 Some Screenshots: Old Beta4 Darker funnel smoke ![]() Smoke with Post Process enabled (beta4) ![]() ![]() and with disabled Post Process Filters (beta4) ![]() ![]() NEW Beta5 low windspeed ![]() ![]() a closer view ![]() stronger wind here ![]() a tad more splinter ? ![]() Download: Beta4 --> http://www.speedyshare.com/699357984.html Beta5--> http://www.speedyshare.com/398766784.html NEW! Credits: This mod was done with timetraveler's minitweaker fed with tweakfiles from Anvart and timetraveler ported to SH4 by Captain Cox. For the funnel smoke rendering distance and splinter I used skwasjer's excellent Silent 3ditor. Thank you guys ! Thanks to scoochy as well, who had the idea of slowing down the smoke a long time before. Regards, Tell Last edited by WilhelmTell; 08-14-07 at 04:12 AM. |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]()
Now that looks awesome also. I hope it's included in TM1.5
![]()
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
![]() |
![]() |
![]() |
#3 |
Canadian Wolf
|
![]()
Very nice work, screens look great
![]() RDP |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]()
yeah, now we're talkin
![]()
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
Great !
![]() Many thanks ! |
![]() |
![]() |
![]() |
#6 |
Seaman
![]() Join Date: Apr 2007
Location: West Virginia , USA
Posts: 41
Downloads: 582
Uploads: 0
|
Can ya......?
Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
__________________
![]() "A wink is as good as a nod, to a blind horse." |
![]() |
![]() |
![]() |
#7 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
|
![]()
awesome, is this JSME ready?
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
![]() |
![]() |
![]() |
#8 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
|
![]() Quote:
That should be no problem then. Tell |
|
![]() |
![]() |
![]() |
#9 |
A-ganger
![]() Join Date: Mar 2005
Posts: 76
Downloads: 0
Uploads: 0
|
![]()
THe giant smoke cloud does not look right to me. Should it not dissipate and spread out more towards the upper part? More like a funnel? It just seems to hang together very thick all the way up.
Trout |
![]() |
![]() |
![]() |
#10 | ||
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
|
![]() Quote:
Quote:
Though I think you will like the next version I release much better. Regards, Tell |
||
![]() |
![]() |
![]() |
#11 | ||
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#12 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
|
![]()
Smoke On The Water -beta5-
ready to download ! ![]() (See the first post of the thread for further info and screenshots) The smoke isn't that gigantic anymore but looks in my opinion more realistic. And you should have much better framerates now. So give it a try ... The previous version beta4 can still be downloaded though if you like it better. Regards, WilhelmTell |
![]() |
![]() |
![]() |
#13 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
|
![]()
Did some quick testing with the latest version and it's much better now. No AA or AF and lowest fps I got was 28 and the smoke itself looked much, much better. Nice job!
![]() And did this running with stock clocks of my GPU. All the other test were when I had overclocked it to core@682Mhz, Mem@992Mhz and once again, with Ati X1950XT 256Mb |
![]() |
![]() |
![]() |
#14 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]()
finally took it, BETA5, for a spin
![]() ![]() ![]()
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
![]() |
![]() |
![]() |
#15 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
|
![]() Quote:
![]() But I think one had to change all sub's .dat files for the exhaust smoke effects. Maybe some day ...
__________________
Regards, Tell |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|