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Old 08-06-07, 06:54 PM   #1
WilhelmTell
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Default [REL] Smoke on the water

update from 14.08.2007
Smoke on the water -beta5-
(improved smoke mod)

What it does compared to vanilla SH4:

- higher and darker smoke for burning ships and higher funnel smoke as well
- slower spreading of smoke
- funnel smoke rendering distance increased
- more debris and splinter on explosions

******************************************
Changes in beta5:

- less density and fewer particles for better framerate
- better dissipation of smoke
- color slightly changed
- funnel smoke rendering distance further increased
- more debris and splinter on splinter explosions


******************************************

I was always annoyed about the light-colored smoke in the game. So I recently played around with the particles.dat and did a small mod for my personal use.
On request of WilhelmSchulz for darker smoke a few days ago, I uploaded this mod.
(http://www.subsim.com/radioroom/showthread.php?t=119803)
Now I just finished with improving this mod. It is still a beta because there is always room for making it better.

Recommendation:

To see the funnel smoke even further I recommend to use Krillers visual upgrade 1 mod
See this thread for download link --> http://www.subsim.com/radioroom/showthread.php?t=120036

Some Screenshots:

Old
Beta4

Darker funnel smoke


Smoke with Post Process enabled (beta4)



and

with disabled Post Process Filters (beta4)


NEW
Beta5
low windspeed


a closer view


stronger wind here


a tad more splinter ?




Download:


Beta4 -->
http://www.speedyshare.com/699357984.html

Beta5--> http://www.speedyshare.com/398766784.html NEW!



Credits:

This mod was done with timetraveler's minitweaker fed with tweakfiles from Anvart and timetraveler ported to SH4 by Captain Cox.
For the funnel smoke rendering distance and splinter I used skwasjer's excellent Silent 3ditor.
Thank you guys !
Thanks to scoochy as well, who had the idea of slowing down the smoke a long time before.

Regards,
Tell

Last edited by WilhelmTell; 08-14-07 at 04:12 AM.
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Old 08-06-07, 07:13 PM   #2
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Now that looks awesome also. I hope it's included in TM1.5
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Old 08-06-07, 07:53 PM   #3
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Very nice work, screens look great


RDP
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Old 08-06-07, 07:53 PM   #4
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yeah, now we're talkin
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Old 08-06-07, 07:55 PM   #5
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Great ! and with the low speed smoke too...

Many thanks !
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Old 08-07-07, 02:45 AM   #6
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Can ya......?

Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
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Old 08-07-07, 03:07 AM   #7
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awesome, is this JSME ready?
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Old 08-07-07, 08:58 AM   #8
WilhelmTell
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Quote:
Originally Posted by buzzinbill
Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
Do you mean original 1.3 particles.dat with darker funnel smoke only ?
That should be no problem then.

Tell
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Old 08-13-07, 03:08 PM   #9
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THe giant smoke cloud does not look right to me. Should it not dissipate and spread out more towards the upper part? More like a funnel? It just seems to hang together very thick all the way up.

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Old 08-13-07, 05:25 PM   #10
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Quote:
Originally Posted by Misfit138
@WilhelmTell

Which parts of that particles.dat file you've tweaked? There's so much info about everything!
I've tweaked nearly everything in FastParticleGenerator of the node #Smoke_big, #Burning_oil_smoke, #Burning_oil_smoke_small and #Funnel_smoke. Speaking of the Silent3ditor structure.

Quote:
Originally Posted by Trout
THe giant smoke cloud does not look right to me. Should it not dissipate and spread out more towards the upper part? More like a funnel? It just seems to hang together very thick all the way up.

Trout
I think you are right, but it isn't too easy to find a balance of all the values to make it look really realistic. Changing one value means to change another and another ...
Though I think you will like the next version I release much better.

Regards,
Tell
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Old 08-13-07, 05:42 PM   #11
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Quote:
Originally Posted by WilhelmTell
Quote:
Originally Posted by Misfit138
@WilhelmTell

Which parts of that particles.dat file you've tweaked? There's so much info about everything!
I've tweaked nearly everything in FastParticleGenerator of the node #Smoke_big, #Burning_oil_smoke, #Burning_oil_smoke_small and #Funnel_smoke. Speaking of the Silent3ditor structure.
Ok, thanks! I'll see what kind of tweaking I can come up. Haven't done this kind of modding ever before but with Silent 3ditor it's so ridiculously easy :p
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Old 08-13-07, 06:33 PM   #12
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Smoke On The Water -beta5-
ready to download !
(See the first post of the thread for further info and screenshots)

The smoke isn't that gigantic anymore but looks in my opinion more realistic. And you should have much better framerates now.
So give it a try ...

The previous version beta4 can still be downloaded though if you like it better.

Regards,
WilhelmTell
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Old 08-13-07, 07:36 PM   #13
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Did some quick testing with the latest version and it's much better now. No AA or AF and lowest fps I got was 28 and the smoke itself looked much, much better. Nice job!

And did this running with stock clocks of my GPU. All the other test were when I had overclocked it to core@682Mhz, Mem@992Mhz and once again, with Ati X1950XT 256Mb
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Old 08-31-07, 07:29 AM   #14
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finally took it, BETA5, for a spin . one thing occurred to me as i was surfacing with the external cam. shouldn't there be some hint of diesel exhaust/smoke from the stern/engine compartment? just a thought. oh, and the frame rates a bit better too, real closeup like
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Old 09-01-07, 09:46 AM   #15
WilhelmTell
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Quote:
Originally Posted by Capt. Shark Bait
finally took it, BETA5, for a spin . one thing occurred to me as i was surfacing with the external cam. shouldn't there be some hint of diesel exhaust/smoke from the stern/engine compartment? just a thought. oh, and the frame rates a bit better too, real closeup like
If I would be able to mod that I would have done this already.
But I think one had to change all sub's .dat files for the exhaust smoke effects.
Maybe some day ...
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Tell
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