SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-18-07, 03:23 PM   #1
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
[REL] Realistic S-Class Crew Configs

Realistic S-class Crew Configs

This mod reconfigures the starting crew for both types of S-class submarines. The stock version of the game had way too many petty officers and had officers watch standing in locations where they shouldn't be, and the crew complement was way above the number typically assigned to these boats. The crew configuration now more accurately reflects what would be found in reality. The main changes are:

-Removal of 1 slot per shift in the engine room.
-Removal of officers from the engine room and sensors station
-Removal of Chief Petty Officer from the deck gun
-Addition of non-rated seamen to the deck gun, sensors station, control room, torpedo room, and engine room compartments.

ISSUES:

-The game currently does not allow the starting watch crew configurations to be altered, thus these remain unchanged. In addition, the game does not allow one to have Chief Petty Officers with a Command speciality nor Petty Officers with a Guns specialty.

-INSTALLATION:

JSGME Ready. For manual installation, extract these files to /Data/Submarine/NSS_S42 and NSS_S18

-COMPATABILITY:

Version 1.2 and later.

-REFERENCE:

The source for this mod was http://www.valoratsea.com/Sclass1.htm Future crew config mods will also be based on the numbers found at this site.


http://files.filefront.com/Realistic.../fileinfo.html

Last edited by LukeFF; 04-18-07 at 05:39 PM.
LukeFF is offline   Reply With Quote
Old 04-18-07, 03:42 PM   #2
hmatthias
Loader
 
Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
Default

Well, I guess that decides for me that I am taking out a "sugar boat" on my first 1.2 patrol! Thanks again! REALISM AHOY!!!
hmatthias is offline   Reply With Quote
Old 04-18-07, 03:45 PM   #3
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

This is awesome! Just the sort of realism I like.

It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 04-18-07, 03:46 PM   #4
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
ISSUES:

-The game currently does not allow the starting watch crew configurations to be altered, thus these remain unchanged.
The S-Class Watch Crew is in
data\UPCData\UPCUnitsData\UnitParts4Sclass.upc
There are versions in the file for each conning tower.

Directory of F:\SH4 1.2 Sans Movies\Data\UPCData\UPCUnitsData

02/27/2007 06:25 PM 53,356 UnitParts1Gato.upc
02/27/2007 05:40 PM 37,704 UnitParts2Porpoise.upc
02/27/2007 06:20 PM 29,323 UnitParts3Balao.upc
02/28/2007 11:13 AM 34,261 UnitParts4SClass.upc
02/27/2007 05:39 PM 37,813 UnitParts5Salmon.upc
02/27/2007 05:38 PM 37,757 UnitParts6Sargo.upc
02/27/2007 05:44 PM 38,661 UnitParts7Tambor.upc
7 File(s) 268,875 bytes
0 Dir(s) 0 bytes free


Nice MOD, btw !
U-Bones is offline   Reply With Quote
Old 04-18-07, 03:54 PM   #5
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Beery
It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB.
Sure, that'd be fine. I'm gonna try to knock out as many of the others today that I can.
LukeFF is offline   Reply With Quote
Old 04-18-07, 03:57 PM   #6
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by U-Bones
The S-Class Watch Crew is in
data\UPCData\UPCUnitsData\UnitParts4Sclass.upc
Thank you! I'll be updating those files then, as well, for each type.
LukeFF is offline   Reply With Quote
Old 04-18-07, 04:05 PM   #7
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Beery
It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB.
Sure, that'd be fine. I'm gonna try to knock out as many of the others today that I can.
You're a star! I've been meaning to look at them myself but events keep conspiring against me, hehe.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 04-18-07, 04:49 PM   #8
Balu0
A-ganger
 
Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
Default

Nice mode... I[REQ]-ed for one like this
Balu0 is offline   Reply With Quote
Old 04-18-07, 04:56 PM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Cool stuff! Thanks!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-18-07, 06:44 PM   #10
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
Default

outstanding, LukeFF!
many thanks!!
'looking forward to your similar treatment of the other boats.
castorp345 is offline   Reply With Quote
Old 04-18-07, 07:04 PM   #11
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Glad you guys are liking this. Here's what the 1942 Gato looks like right now:



The Deck Gun crew is a WIP. For one, we can't have POs with the Guns speciality right now, and I might end up axing everyone from the gun deck as it is, depending on what people tell me about their role on the boat (i.e., was this their only duty station, or were they pulled from somewhere else, a la SH3).
LukeFF is offline   Reply With Quote
Old 04-18-07, 07:09 PM   #12
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Great work mr!
kakemann is offline   Reply With Quote
Old 04-19-07, 10:18 AM   #13
Galanti
Captain
 
Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
Default

Great mod, LukFF! I have grumbling about the unrealistic crew configs and have been meaning to look into it myself.

Have you got plans for the Sargo and Salmons? I imagine applying this mod would involve starting a new career.

Also, have you tested in career mode and are there any issues when upgrading to a new boat? I'm just wondering if the egine expects all the sub classes to have the same layout.
Galanti is offline   Reply With Quote
Old 04-19-07, 05:46 PM   #14
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Galanti
Have you got plans for the Sargo and Salmons? I imagine applying this mod would involve starting a new career.

Also, have you tested in career mode and are there any issues when upgrading to a new boat? I'm just wondering if the egine expects all the sub classes to have the same layout.
Yes, I have plans for the Salmon and Sargo, plus all the other ones out there I've not yet touched. Now that I know how the coding works it's a simple update to each file.

I've tested this in career mode, and so far it works fine. I don't see why there'd be any problems with crew layout, as each class of boat uses its own unique crew config file.
LukeFF is offline   Reply With Quote
Old 04-20-07, 02:28 AM   #15
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

One more for the road (Tambor Class) before I start a weekend full of work:



All the fleet boats will pretty much look like this, as you can probably tell by comparing this shot with the Gato one above. I wanted to add in an extra three slots in each torpedo room, but the game would have none of that.

Hopefully I'll have this all wrapped up by mid-week next week.
LukeFF is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.