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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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[REL] Realistic S-Class Crew Configs
Realistic S-class Crew Configs
This mod reconfigures the starting crew for both types of S-class submarines. The stock version of the game had way too many petty officers and had officers watch standing in locations where they shouldn't be, and the crew complement was way above the number typically assigned to these boats. The crew configuration now more accurately reflects what would be found in reality. The main changes are: -Removal of 1 slot per shift in the engine room. -Removal of officers from the engine room and sensors station -Removal of Chief Petty Officer from the deck gun -Addition of non-rated seamen to the deck gun, sensors station, control room, torpedo room, and engine room compartments. ISSUES: -The game currently does not allow the starting watch crew configurations to be altered, thus these remain unchanged. In addition, the game does not allow one to have Chief Petty Officers with a Command speciality nor Petty Officers with a Guns specialty. -INSTALLATION: JSGME Ready. For manual installation, extract these files to /Data/Submarine/NSS_S42 and NSS_S18 -COMPATABILITY: Version 1.2 and later. -REFERENCE: The source for this mod was http://www.valoratsea.com/Sclass1.htm Future crew config mods will also be based on the numbers found at this site. http://files.filefront.com/Realistic.../fileinfo.html Last edited by LukeFF; 04-18-07 at 05:39 PM. |
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#2 |
Loader
![]() Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
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Well, I guess that decides for me that I am taking out a "sugar boat" on my first 1.2 patrol! Thanks again! REALISM AHOY!!!
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#3 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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This is awesome! Just the sort of realism I like.
It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB. ![]()
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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data\UPCData\UPCUnitsData\UnitParts4Sclass.upc There are versions in the file for each conning tower. Directory of F:\SH4 1.2 Sans Movies\Data\UPCData\UPCUnitsData 02/27/2007 06:25 PM 53,356 UnitParts1Gato.upc 02/27/2007 05:40 PM 37,704 UnitParts2Porpoise.upc 02/27/2007 06:20 PM 29,323 UnitParts3Balao.upc 02/28/2007 11:13 AM 34,261 UnitParts4SClass.upc 02/27/2007 05:39 PM 37,813 UnitParts5Salmon.upc 02/27/2007 05:38 PM 37,757 UnitParts6Sargo.upc 02/27/2007 05:44 PM 38,661 UnitParts7Tambor.upc 7 File(s) 268,875 bytes 0 Dir(s) 0 bytes free Nice MOD, btw ! |
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
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Nice mode... I[REQ]-ed for one like this
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#9 |
Eternal Patrol
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Cool stuff! Thanks!
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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outstanding, LukeFF!
many thanks!! 'looking forward to your similar treatment of the other boats. ![]()
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#11 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Glad you guys are liking this. Here's what the 1942 Gato looks like right now:
![]() The Deck Gun crew is a WIP. For one, we can't have POs with the Guns speciality right now, and I might end up axing everyone from the gun deck as it is, depending on what people tell me about their role on the boat (i.e., was this their only duty station, or were they pulled from somewhere else, a la SH3). |
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#12 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Great work mr!
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#13 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Great mod, LukFF! I have grumbling about the unrealistic crew configs and have been meaning to look into it myself.
Have you got plans for the Sargo and Salmons? I imagine applying this mod would involve starting a new career. Also, have you tested in career mode and are there any issues when upgrading to a new boat? I'm just wondering if the egine expects all the sub classes to have the same layout. |
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#14 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I've tested this in career mode, and so far it works fine. I don't see why there'd be any problems with crew layout, as each class of boat uses its own unique crew config file. |
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#15 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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One more for the road (Tambor Class) before I start a weekend full of work:
![]() ![]() All the fleet boats will pretty much look like this, as you can probably tell by comparing this shot with the Gato one above. I wanted to add in an extra three slots in each torpedo room, but the game would have none of that. ![]() Hopefully I'll have this all wrapped up by mid-week next week. |
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