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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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The title speaks for itself, it just came to my mind, and it is seriously...fresh. which means I didnt think this one out...completely
I was thinking it would be a good idea to create a new forum in the Subsimming section. For all the nuclear subs that are coming out of the woodwork in SH4, I'm starting work on making the USS Triton, and I got a really funky feeling about posting it in SH4 Mods Workshop, beacause it is predominatley a WWII forum, and with all the nuke subs popping up, maybe we need to get a new home for them you know? I don't care who the moderator is, I just hope it would be me ![]() all kidding aside, I'm sure you guys can decide that amongst yourselves. I can draw up tutorial on how to make subs nuclear, not hard, but still, it is useful for newcomers, as well as other bits on removing deck guns, or so on. it was just a quick idea (moving vertices about really makes you think...hard) and i want to see what you guys think maybe make a playable ships workshop. for both SH3 and 4
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#2 |
Born to Run Silent
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ho sledge,
can you post some links that pertain to that subject, so I can see how much activitiy there is? Before creating new forums (we don't want to have too many) we like to be sure there is a compelling reason and a lot of activity on that subject. best Neal
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SUBSIM - 26 Years on the Web |
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#3 |
Lucky Jack
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Maybe we could have the Mod Workshops have childboards for easier navigation?
Mod Workshop <- General talk about mods, questions etc. etc. - Graphics & Sounds <- childboard for FX & SFX mods - Gameplay - yaaadidaa - daaayiyaa Lots of forums do this and I find it very useful and quick way to find mods that, say, do something to the sounds. What'd ya think Nealster? ![]() |
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#4 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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The triton mod, I started work the day before yesterday, but people are starting to take interest
ETR3's Los angeles mod. those are just an immediate couple, of course, the WWII forum is a little more focused on that space of time.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Tomagabriels Ohio SSBN mod
http://www.subsim.com/radioroom/showthread.php?t=148682 Skipjack Mod http://www.subsim.com/radioroom/showthread.php?t=149382 My Skipjack and Ohio for 1.4 thread http://www.subsim.com/radioroom/showthread.php?t=152225 A REQ thread for 1950s subs http://www.subsim.com/radioroom/showthread.php?t=133680 And who could forget the Cold War mod http://www.subsim.com/radioroom/showthread.php?t=130521
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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