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Old 06-07-07, 12:36 AM   #4
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by MudMarine
Beery,
Please consider the following to RFB Mod.

1) Revived Top-Side commands (on Num-Lock) by Blightlighting
http://www.subsim.com/radioroom/showthread.php?t=115743

This mainly effects surface gunnery stations

2) Free sight for sonarman by latemail
http://www.subsim.com/radioroom/showthread.php?t=114094

Frees up a view of the sonar station with that big note.

3) 360 DBP for SH4 v1.2 and v1.3
http://www.subsim.com/radioroom/showthread.php?t=108555

4) Slide-out Recognition Manual Stand Alone Version by Probex
http://www.subsim.com/radioroom/showthread.php?t=112944

even better if this closed and opened to the last page opened.

5) Custom Captain's Log Entries
http://www.subsim.com/radioroom/showthread.php?t=113536

You can customise your log entries and make it read like a captain's log.

6) RetroNavMapTools - Jiims NavMapTools - Aces Colored Menu Bar http://www.subsim.com/radioroom/showthread.php?t=109170
I'll take a look at these. However, I don't want to get too involved in UI mods. In RUb I basically threw everything into the mod including the kitchen sink. RFB is meant to be focused on just the basics, realism as job #1 and everything else left out unless it's desperately needed and can't be added as a compatible standalone mod. With JSGME we have a much improved ability to mix and match mods, which wasn't the case when I started work on RUb two years ago. This time around I really want to make RFB into a basic 'realism starter mod' that players can start from - mainly because this time I want to play the game as well as modding it.

Having said that, some of these mods are very interesting, but I fear a couple of them probably need to be merged with existing RFB files and they look as if they'll be adjusting files that the developers love to mess with in official patches. As such I'm probably going to hold off on including them until after all official patching is over. The exceptions are the topside commands mod, the 360 degree plotter and the captain's log mod, which I definitely would like to include even if they break my "don't mess with files the devs mess with" rule.
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Last edited by Beery; 06-07-07 at 12:57 AM.
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