Quote:
Originally Posted by MudMarine
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I'll take a look at these. However, I don't want to get too involved in UI mods. In RUb I basically threw everything into the mod including the kitchen sink. RFB is meant to be focused on just the basics, realism as job #1 and everything else left out unless it's desperately needed and can't be added as a compatible standalone mod. With JSGME we have a much improved ability to mix and match mods, which wasn't the case when I started work on RUb two years ago. This time around I really want to make RFB into a basic 'realism starter mod' that players can start from - mainly because this time I want to play the game as well as modding it.
Having said that, some of these mods are very interesting, but I fear a couple of them probably need to be merged with existing RFB files and they look as if they'll be adjusting files that the developers love to mess with in official patches. As such I'm probably going to hold off on including them until after all official patching is over. The exceptions are the topside commands mod, the 360 degree plotter and the captain's log mod, which I definitely would like to include even if they break my "don't mess with files the devs mess with" rule.