Quote:
Originally Posted by Rosomaha
...and some others, like the splash and water-explosion. Maybe you could use something. I sent you the files.
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Thanks a lot Rosomaha
Quote:
Originally Posted by Fifi
Would be awesome to have a slightly delay between the 6 first effects like 1/4 second each...
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I think it's impossible as Gap already mentioned..
Quote:
Originally Posted by gap
I was more thinking out loud than explaining: I needed to convert your numerical differences into visible features. Also notice that my excercise is based on my understanding of generator properties, which might be wrong in some cases 
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I see
Quote:
Originally Posted by gap
Adding new material nodes shouldn't be a problem, and it can be quickly done is S3d. Replacing SmokeAdd is a good idea anyway, as apparently it is not used. Maybe you can replace it with some of Rosomaha's textures; try these for instance: 
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I'm not sure that TDW's file will work after adding new nodes.. though we didn't try yet

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Yes, I will try these new textures.. maybe for SplashVertAdd (water drops) too.. currently I'm working on other tweaks.. see at the bottom of the post..
Quote:
Originally Posted by Sartoris
..When it comes to the water splashes that you're working on, I really like them. It's just that that the original plumes of fire that erupt look very low-resolution.
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We aren't working on the water splashes only.. we are working on the whole torpedo explosion effect..
In the image you've posted is not torpedo explosion.. there is secondary explosion on the ship itself.. and we didn't plan to work on it yet..
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Gabriele, over 8 hours and currently working on Creation tab.. as soon as I figured out how it works everything become more easy.. I think I'll finish soon and show some screens.. perhaps new textures not needed more.. I like the effect that has been made so far.. but in any case it must be seen in action rather than on screens.. so probably we need some testers to check it out in the campaign mode..