Quote:
Originally Posted by MattDizzle
Im using this mod with the BARF + Increased flooding time mod with fantastic results, I know that sounds like overkill but it means that ships sink with 1-3 torpedos now instead of 2-3, especially if you hit something that causes secondary explosions. Critical damage is done potentially with one torpedo but it doesnt just blow up and sink right away, it floats around for a while before sinking, usually by the nose (i tend to aim to far forward, cant explain why) Not in the vanilla game where they blow up and sink flat.
I still say the mods should be combined and tweaked to work together. But even as it sits it makes the sinking in the game top class. Kudos to both modders.
(Better and Realistic Flooding link again: http://www.subsim.com/radioroom/show....php?t=164953)
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I also tried my mod with realistic flooding mod and having a blast now, its like both mods work perfectly together. i love how bigger ships are halfway under water for some time before they finaly sink