S3D was never EVER designed with SH3 in mind, sorry...
From the changelog:
Note that this is still an experimental feature at this point, and the shaders are based on SH4 (certain SH3 models and assets are rendered too bright, or incorrectly as a whole). If a model is incorrectly rendered or rendered as black, it doesn't have to mean the DAT-file is set up incorrectly. The texture loader works also slightly differently than the game, so always check in game to be sure. Extended SH3 support is NOT planned.
Quote:
And ... S3D should be more tolerant to game-files ...
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Example?
Is hex editing tolerant?