View Full Version : The Wolves of Steel: Bugs, glitches and issues thread
Salvadoreno
12-18-20, 02:39 PM
Whitley's not in TWoS (that must have been VLR Wellington), but I just tried to test Dauntless and it did drop bombs in second pass. If you can, try to reload the save and see what happens if you don't dive/shoot it down.
Did the test mission with the spitfire. It took 4 passes before it dropped 1 bomb. It did not drop its 2nd bomb after 10+ passes. :/
I was not doing any maneuvering. Just going straight ahead full.
vdr1981
12-18-20, 03:55 PM
Did the test mission with the spitfire. It took 4 passes before it dropped 1 bomb. It did not drop its 2nd bomb after 10+ passes. :/
I was not doing any maneuvering. Just going straight ahead full.
Yes, most of the time planes AI is quite dumb. not much can be done about ti unfortunately. They do know to bite quite hard occasionally...:yep: They will become much more lethal in 1943 when they get rockets, if they actually decide to attack you...:)
Drakken
12-22-20, 10:44 PM
I'm now in early January 1940. When approaching my first mission objective I receive this coded message from BdU, dated from 5 October 1939.
The problem is, now that I'm in 1940 I cannot access any sheets or code book from 1939. This makes the message impossible to decipher.
Any solution to solve this? Thanks! :subsim:
vdr1981
12-23-20, 05:09 AM
I'm now in early January 1940. When approaching my first mission objective I receive this coded message from BdU, dated from 5 October 1939.
The problem is, now that I'm in 1940 I cannot access any sheets or code book from 1939. This makes the message impossible to decipher.
Any solution to solve this? Thanks! :subsim:
Place your mouse here and scroll...
https://i.postimg.cc/xdNSZsYH/SH5-Img-2016-10-19-00-42-44.jpg
Drakken
12-23-20, 11:03 PM
It works! Thank you very much. :Kaleun_Thumbs_Up:
Found a typo (unless it was done intentionally to solve something?):
In Zones.cfg, zone types:
MB_WingsFront
HB_WingsFront
are set to be non-destructible, resulting in aircraft using these zone types (medium and heavy bombers) to be unable to have their wings cut off by AA fire.
Edit: also HB_WingsBack, so heavy bombers can't lose tail as well.
vdr1981
12-26-20, 06:38 AM
Found a typo (unless it was done intentionally to solve something?):
In Zones.cfg, zone types:
MB_WingsFront
HB_WingsFront
are set to be non-destructible, resulting in aircraft using these zone types (medium and heavy bombers) to be unable to have their wings cut off by AA fire.
Edit: also HB_WingsBack, so heavy bombers can't lose tail as well.
Thank Kapuhy :up:
unless it was done intentionally to solve something?
This is the main question...:hmmm: maybe some developer or modder changed this in the past to avoid some strange planes behavior. We are aware that when plane losses some of it's parts, most of the time physics and aerodynamic goes out of the window right away.
Texas Red
12-26-20, 03:56 PM
Hello
Could there be an issue with progressing from the VIIA to the VIIB? It's currently February of 1940, I have completed all of my missions and sunk the required tonnage, yet I still do not have the VIIB.
Weirdly enough, it's like my game thinks I have the VIIB. In the upgrades section when you go to "Camouflage Scheme", instead of a VIIA conning tower being there this is a VIIB conning tower, and below that is a VIIB boat!
That is my career stats at the moment, shouldn't that be enough to get me upgraded from a VIIA to a VIIB?
https://i.postimg.cc/dtcsztBt/Capture.png
My modlist:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\TWoS_Parts]
TWoS Env Settings - Brighter Nights
TWoS Harbors Chimney Smoke
TWoS Map Contacts Colors
TWoS Remove Map Plastic Cover
TWoS Ship Auto Recognition
TWoS Wooden Lifeboats
Green U-Marker
one ship, one torpedo v1.00
TWoS SM Interior_Food Stocks
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
English Voices
Change days in bunker
TIA :salute:
vdr1981
12-26-20, 05:16 PM
Hello
Could there be an issue with progressing from the VIIA to the VIIB? It's currently February of 1940, I have completed all of my missions and sunk the required tonnage, yet I still do not have the VIIB.
Weirdly enough, it's like my game thinks I have the VIIB. In the upgrades section when you go to "Camouflage Scheme", instead of a VIIA conning tower being there this is a VIIB conning tower, and below that is a VIIB boat!
That is my career stats at the moment, shouldn't that be enough to get me upgraded from a VIIA to a VIIB?
https://i.postimg.cc/dtcsztBt/Capture.png
My modlist:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\TWoS_Parts]
TWoS Env Settings - Brighter Nights
TWoS Harbors Chimney Smoke
TWoS Map Contacts Colors
TWoS Remove Map Plastic Cover
TWoS Ship Auto Recognition
TWoS Wooden Lifeboats
Green U-Marker
one ship, one torpedo v1.00
TWoS SM Interior_Food Stocks
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
English Voices
Change days in bunker
TIA :salute:
In Wolves, VIIB will become available from 1st April 1940. Historically 2nd flotilla didn't use VIIB at all...
Texas Red
12-26-20, 10:52 PM
In Wolves, VIIB will become available from 1st April 1940. Historically 2nd flotilla didn't use VIIB at all...
Ah ok, it's not like I thought it was with stock/non-TWoS SH5 where you receive the VIIB after you complete the "Northern Approchases" mission.
Thanks!:salute:
Salvadoreno
12-27-20, 12:57 PM
Ah ok, it's not like I thought it was with stock/non-TWoS SH5 where you receive the VIIB after you complete the "Northern Approchases" mission.
Thanks!:salute:
Hello Beast,
Asking about your additional mods, change days in bunker and U-marker? Where can i find those?
What is the U-marker add?
Texas Red
12-27-20, 10:39 PM
Hello Beast,
Asking about your additional mods, change days in bunker and U-marker? Where can i find those?
What is the U-marker add?
Some mega mods remove the U-marker which is the yellow triangle that is on the surface above your sub telling you where your boat is, but the U-marker adds the U-marker back and changes its color.
This is what I use:
https://subsim.com/radioroom/downloads.php?do=file&id=702
It is compatible with TWoS.
Change days in bunker changes the days spent in the base. I use it so I can time my patrol starts to be closer to when the mission begins.
https://www.subsim.com/radioroom/showpost.php?p=1757334&postcount=1
Follow the instructions in Trevally's thread and you'll get it to work. Make sure to make the changes before you dock in the base though!
TIA :salute:
Salvadoreno
01-03-21, 02:56 PM
I am in Turning Point 1943 March
TWOS
Real Nav
BdU encrypted orders
SM Interior
Dark Wraith FX Update
Officer Icons
Bstanko6s AlarmClock
TWoS Remove Sub Flag
DBSM Speech 1.0.4
Inquiring about destroyer behaviors. I've had 2 attacks on 2 separate convoys now. 1st attack went for nearly 26 hours, 4 destroyers depth charged for 10 hours but then continued for the other hours just circling in the exact same patterns no matter how i changed directions. I finally saved and reloaded and the destroyers left after a few minutes.
2nd behavior is mirroring that exact same thing my first experience. I'm probably 10 hours in now, 3 destroyers, but they are still dropping depth chargers. Their patterns are still exactly the same as the last time no matter how much i change direction.
If i recall the destroyer of Sh3 behaviors varies, and you can shake them depending on your strategy. So far my experiences are exactly the same (prior games as well). Is there something hardcoded to make it more difficult?
Thanks!
excel4004
01-04-21, 12:04 PM
Iam using a new Monitor (Acer Predator X (Predator X34P) 87 cm (34 Zoll) IPS Curved UWQHD 3440x1440) and have this view trough my binoculars with resolution 3440x1440 in SH5 TWoS. Iam using the 21/9 setting in GME too. Is this normal, that the top is cut and also not the numbers are not visibile from the binoculars!?? Also there is a huge fisheye view visible at the edges off both sides, is this because of the stretch of the resolution of stock SH5?
https://i.ibb.co/19q44Lq/Silent-Hunter-5-Screenshot-2021-01-04-17-29-37-99.png
vdr1981
01-04-21, 01:20 PM
Iam using a new Monitor (Acer Predator X (Predator X34P) 87 cm (34 Zoll) IPS Curved UWQHD 3440x1440) and have this view trough my binoculars with resolution 3440x1440 in SH5 TWoS. Iam using the 21/9 setting in GME too. Is this normal, that the top is cut and also not the numbers are not visibile from the binoculars!?? Also there is a huge fisheye view visible at the edges off both sides, is this because of the stretch of the resolution of stock SH5?
Hi excel4004 :salute:
I'm afraid that these "new" ultra wide resolutions will always pose an enigma for old games such as SH5. Not sure how to test this since my max resolution in game is 1680*1050. :hmmm:
Try Torpedo's binoculars and see what's going on with his textures...http://www.mediafire.com/file/n7kb2elsdcnjtmo/Binoculars_with_bearing_by_Torpedo_v1.zip/file
Demon777
01-04-21, 03:49 PM
Mare Nostrum campaign, funny view of subnets at Alexandria naval base...
is it supposed for such items to look like this in TWOS? :)
https://d.radikal.ru/d33/2101/7f/ad62687a81cf.jpg (https://radikal.ru)
vdr1981
01-04-21, 04:43 PM
is it supposed for such items to look like this in TWOS? :)
Yes, due to enabled "AI units falling trough sea floor" patches in the Generic Patcher. You can disable the patches but then you can predict what's going to happen when ship is sunk in shallow waters...
@excel4004 (https://www.subsim.com/radioroom/member.php?u=288922)
Any luck with Torpedo's binoculars?
excel4004
01-04-21, 07:58 PM
Yes, due to enabled "AI units falling trough sea floor" patches in the Generic Patcher. You can disable the patches but then you can predict what's going to happen when ship is sunk in shallow waters...
@excel4004 (https://www.subsim.com/radioroom/member.php?u=288922)
Any luck with Torpedo's binoculars?
YES!! Great, it works. :D Actually at the moment iam on the sea but i will tomorrow post a screenshot. Also for all the others having such issues too.
vdr1981
01-04-21, 08:26 PM
YES!! Great, it works. :D Actually at the moment iam on the sea but i will tomorrow post a screenshot. Also for all the others having such issues too.
Excellent! :up:
Now try to remove "library" folder from it since I don't think it's compatible with TWoS aspect ratio fixes. :yep:
excel4004
01-05-21, 12:13 PM
Excellent! :up:
Now try to remove "library" folder from it since I don't think it's compatible with TWoS aspect ratio fixes. :yep:
Thanks for this hint!
Thats how it looks now and now iam able to do my work again. :salute:
https://i.ibb.co/56DWFJ8/Silent-Hunter-5-Screenshot-2021-01-05-00-07-25-88.png
Demon777
01-05-21, 03:09 PM
Today I noticed that NCOSS and NCOSM ships are missing in SH5 museum.
They are still present in 'Sea' folder, and in Recognition Manual.
Maybe this issue is somehow connected with recent TWOS update?
finchOU
01-05-21, 06:39 PM
Disclaimer: I'm still on WOS 1.06 due to my tendency not to want to update in the middle a campaign AND my months of time not playing.
I got assigned a mission to Find Convoy and sink at least two ships at a certain location as my first mission of a patrol.
I find the two ship "convoy" I'm assuming they want me to sink that plots on a general direction of the spot ....so I'm assuming its this "convoy" for the mission. Anyway it takes two days for that convoy to arrive in the area and I pick them up on the hydrophone about 75 km south of the spot moving towards the spot.
Long story short I sink both ships about 60ish kms south of the spot....both ships indicate sunk via the Captains log (whatever page is that has messages and total patrol ships/tonnage is) but I don't get credit towards the mission.
I also get some weird stuff happen. I get a destroyed mark for one ship at the correct location....and the other is at N 0 E 0 off Africa. One ship ships sunk message has the correct info....and the other has all 000 for date and location. After a save reload the destroyed marks are both off of Africa.
Now I'm contemplating hanging out at the spot waiting (probably forever) for another convoy to come along. Is there a fix?
excel4004
01-06-21, 08:05 AM
Disclaimer: I'm still on WOS 1.06 due to my tendency not to want to update in the middle a campaign AND my months of time not playing.
I got assigned a mission to Find Convoy and sink at least two ships at a certain location as my first mission of a patrol.
I find the two ship "convoy" I'm assuming they want me to sink that plots on a general direction of the spot ....so I'm assuming its this "convoy" for the mission. Anyway it takes two days for that convoy to arrive in the area and I pick them up on the hydrophone about 75 km south of the spot moving towards the spot.
Long story short I sink both ships about 60ish kms south of the spot....both ships indicate sunk via the Captains log (whatever page is that has messages and total patrol ships/tonnage is) but I don't get credit towards the mission.
I also get some weird stuff happen. I get a destroyed mark for one ship at the correct location....and the other is at N 0 E 0 off Africa. One ship ships sunk message has the correct info....and the other has all 000 for date and location. After a save reload the destroyed marks are both off of Africa.
Now I'm contemplating hanging out at the spot waiting (probably forever) for another convoy to come along. Is there a fix?
Thats really an old version Kaleun. With "silentotto" and some hints you can find here https://www.subsim.com/radioroom/showpost.php?p=2182950&postcount=1 (https://www.subsim.com/radioroom/showpost.php?p=2182950&postcount=1)
you are able to continue your actuall campaign but with TWoS 2.2.22.
You benefit then from some fixes :D:yep: ---->
v2.0.1
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)
v2.0.2
- New, more realistic and cool looking (Conus00) GUI dials.
- Removed misleading coalitions dates from flags chart.
- New map gradient, continental parts.
- Few map names location fixes.
- Sim.cfg, Airstrike.cfg, Specabilities bonuses.
- U-flak, corected NSS_Uboat7C41F_shp.dds file.
v2.0.3
- Radio Navigation: Added non directional radio beacons in axis ports which should help real nav captains to find their home ports in rough weather conditions (fog, night time ect). Request bearings from your radioman if you find your self "lost in the fog". Radio beacons will be active several hours per day once the port is captured by axis forces and their location can be seen in your nav map. (will became visible in your next campaign chapter)
- Various menu.txt tweaks in order to explain better the function of certain GUI commands.
- Various campaign fixes: Adjusted spawn cool-down days to more realistic values for sea traffic, task forces, U-boats, wolfpacks, ocean liners and other naval traffic.
- Adjusted traffic lines in orders to avoid some illogicality like allied ships traveling to ports under axis jurisdiction.
- Fixed several traffic nodes problems which could sometimes cause ships to spawn over dry land.
- New fishing boats traffic layers in Artic Convoys and Final Years campaigns.
- Adjusted misplaced and added new airplanes threat zones according to historical criteria. Occasional dogfights over Norths Sea or English Canal are now more possible.
- Automatically created desktop shortcuts for contained JSGME, Options File Editor, KSD Commander applications and a donations link for any people of good will out there.
- New icon file for TWoS installers featuring letter "W" (stands for "Wolves").
- Few more minor tweaks and fixes.
v2.0.4
- Several secondary missions patrol locations fixes for both encrypted and un-encrypted BdU orders.
- Adjusted/increased crew passive ability bonuses for different crew states (battle stations, silent running ect).
- Slightly decresed sub flags flapping sounds volume.
- Adjusted Enemy Air Strike Probability Increase on Radio Messages Sent values.
- Adjusted radioman's passive ability to lower the chances of being DF-end and getting an aircraft popping on you when sending messages.
v2.0.5
- Clouds visible underwater fix.
- Added back previously removed FXU gun shells explosion debris particles.
v2.0.6
- Added TDW's bridge crew for AI submarines.
- AI Sub crew "anti-CTD" fixes and TWoS compatibility tweaks.
- Chief engineer, Watch officer and Hydrophone operator dialog menus enhanced with more dialog and command lines taken from very nice archer9's expansion of old MCCD mod. Now it is possible to control your U-Boat only trough interactions with your crew.
- New dialog commands optimized for the use with TWoS megamod, removed some of the unrealistic and redundant commands.
- Several tooltips tweaks which should enhance players GUI functionality awareness.
- If dive command is issued while player is still on the bridge, message will inform him that he needs to first enter the sub.
- Underwater HDR effects adjusted for slightly "colder" appearance.
v2.0.7
- Navigation map, edited campaign name font and background colors for better spotting.
- Campaign selection screen, campaign name title fix.
- Few optimization tweaks in Menu.txt file.
- Completely disabled incomplete and redundant stock rec. manual visible in XO's dialog menu when auto target ID is used ([#SHIP#] => #SHIP#).
- Names.cfg, adjusted ship class designations.
- Fixed XO's message box respond when asked to identify target trough added interaction dialog commands.
- New main menu background movie with authentic historical footage.
- Adjusted main menu logo position and size.
v2.0.8
- Removed EMCCD v0.3.2 by archer9 extended dialog menu commands until I manage to track down source of game instability caused by interaction with the crew in some situations.
v2.0.9
- Fixed missing type VIIB surfacing sounds.
- Fixed problematic simmilarity betewen "Q" and "O" letters in radiomesages and captain's log pages.
- Fixed incorectly placed Independent engine ctr buttons, switched positions (Port-left, Stb-right).
- Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit.
- Adjusted campaign title font in campaign selection page.
- Adjusted credits logo size and position.
- Ingame credits page updated with a list of outstanding TWoS supporters! Thanks Captains!
v2.0.9a
- KDB receivers fix , syb systems page. KDB receivers visible only if KDB is upgraded in bunker.
- Tarnmatte Imp. availability date adjusted per Andrey's suggestion.
- Removed some OHII land env objects due game instability (Ch.Church, Asian village).
- Wellington bomber visible in museum, fixed files/controllers.
- tugBoat, removed from museum and campaign, still visible in rec manual though.
- Added more then 40 imported SH3, GWX and SH4 environmental sea and land units, including some variations of already existing ship types. All added units represent a lot of work from various subsim modders even from SH3/GWX era. Appropriate documentation and credits are added to TWoS documentation. New warship types will follow in the upcoming TWoS updates.
- Large number of various files/controller fixes for all imported units.
- Performed extended game stability stress-testing in various test scenarios.
- Added new and edited existing campaign layers in order to support addition of new units.
- Added new historically authentic shipping lines.
- Added illuminated ships for neutral nations. Permanently neutral nations (Sweden, Argentina, Ireland, Portugal and Spain) will exclusively use these type of ships.
- Rearranged nations roster.
- Added large number of port units in order to make harbors more live and immersive (various tug boats, tenders, coastal vessels, light ships, coastal fortifications, floating docks ect...). (*requires advancement to the next campaign chapter or campaign restart)
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
v2.0.9b
- Increased water reflection
- Stock waterPS.fx
- Museum.cfg, hidden duplicated ship variations
- Various file and campaign layers fine tuning tweaks.
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
v2.0.9c
- Adjusted start and ending dates of newly added campaign traffic layers in all campaigns in order to avoid appearance of enemy merchants in axis ports in late war years.
- Added new traffic campaign layer to Turning Point campaign as well, fixed TP campaign start CTD problem previously detected in this campaign chapter in v2.0.9a.
- Added three more new merchant ship types.
- Added Strasbourg battleship.
- Completely removed unused OHII "Z" ships from campaign layers and nations roster.
- Iluminated ships multy paint variations for permanently neutral nations, "Hap" medium TT variation 2-iluminated.
- Various file, nations roster and campaign layers fine tuning tweaks.
v2.0.9d
- New destroyer type (Chacal, France)
- Important zon file fixes for two imported ship types (damaged unit texture glitch).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- TWoS credits updated with the names of latest outstanding TWoS supporters: Mark "mkiii" Keen, thank You very much Captain!
v2.0.9e
- New warships type: Gorizia Heavy Cruiser, Italian
- New warships type: London Heavy Cruiser, British
- New warships type: Bourrasque Destroyer, France
- Distance between units/ships in large convoys generally reduced by 100m approximately.
- Improved appearance of RAOBF colored graticules, more precise markings and cleaner look.
- Fixed misplaced traffic in few axis ports.
- Temporally neutral nations will from now utilize both darkened and illuminated merchant vessels. Once joined one of the opposed coalitions, the nation will use darkened ships only (except American illuminated coastal traffic which appearance has been extended to early 1942 in order to simulate conditions encountered by U-boat captains on eastern American coast during the opening stages of "2nd Happy Times" and Operation "Drumbeat").
- Added support for ultra wide triple screen (21:9) in game/display resolutions.
- Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date])
- AM1544 to AN1544, patrol grid fix.
- Museum.cfg, hidden few new duplicated ship variations.
- TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently.
- Japanese warships museum and campaign CTD fix (*Ship.cfg, MaxSpeed).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Thomas "excel4004" Pentenrieder and Fernando "Fitzcarraldo" De Cicco - Thank You very much Captains!
v2.1.0
- Adjusted convoys and other traffic lines in Mediterranean campaigns in order to avoid occasional odd situations where allied convoys would get too close to axis controlled ports.
- Adjusted U-Boats patrol lines for AI submarines in Mediterranean campaigns.
- Adjusted port traffic lines in few Mediterranean ports.
- Fixed few problems discovered in campaign files regarding assigned convoy leaders.
- Reduced in game appearance frequency of stock "Large steamer" (Liberty clone). Adjusted availability date in order to avoid too early in game appearance of these ships.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated and rearranged "TWoS - Documentation" folder for better transparency.
- Updated install instructions. Manual deletion of main.cfg file from documents folder ( Step 4 ) is not required anymore since it will be done automatically by TWoS main installer.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Clement "Siege00" DeLarge and David "HW3" Stevens - Thank You very much Captains!
v2.1.1
- Added water reflections for coastal artillery installations.
- Repositioned/adjusted coastal artillery 3D model bones.
- V-shaped coastal artillery platform replaced with smaller rounded one which should prevent occasional inoperative coastal guns and also fit better into the SH environment.
- Revised and re-positioned coastal artillery installations in order to cover exposed approaches of allied and axis harbors.
- Added destroyable radio room damage zones to coastal artillery installations.
- Revised/repositioned minefield locations. Added new dense minefields to the most likely attack directions near enemy harbors.
- Reduced spacing between individual mines in minefields from 300m to 120-130m which will significantly increase possibility of mine struck when operating in shallow waters near enemy harbors.
- Revised anti submarine nets locations. Still looking for solution for "nets sticking out of the water" issue.
- Improved units dusk/night time visual sensors (re-enable the snapshot via Generic Patcher to activate the change).
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated TWoS credits page. Special thanks to the latest TWoS supporters/donors: Peter "TheBerbster" Scott, Volker "Lasstmichdurch" Dannenberg, Vasiliy Horbachenko, Thomas "excel4004" Pentenrieder and Brian Imwold - Thank You very much Captains!
v2.1.2
- Zones.cfg, fooding times decreased by aproximatelly 60%.
- New flooding times added to optional TWoS FX addons.
- Added more and revised positions of already existing in-game minefields.
- Adjusted coastal defenses placing positions.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Markus "Tintenfassaffe86" Hübner and Chris Grimes - Thank You very much Captains!
v2.2.0
Re organised main TWoS installer:
- Added to the main installer Sputterfish's automatic steam conversion tool which should finally make TWoS fully compatible with the (v1.2.0) Steam version of the game.
- Added Sputterfish's automatic config file generators for Generic File Patcher and Options File Editor/Viewer. It is not necessary anymore to manually edit any config files during the mod installation.
- Buit in JSGME application will from now contain only optional TWoS mods/add-ons while the main TWoS files will be extracted directly into "data" folder, reducing significantly possibility of user mistake and the duration of mod installation.
- Added set of optional mods and addons to the main TWoS installer, removed some of the less significant (I'll upload them per user request if neceserry).
- Resolution Patches are now named "Aspect Ratio Fix *x*" for better understanding and to keep them on top of the available optional mod list.
- Max time compression is now increased to x1024 due to proven megamod's stability.
- Windowed mod and V-sync options automatically disabled after the mod installation (significantly quicker loading times, enable the options in the in-game options menu if you wish).
- Stock OFEV settings cen be restored by runing "Restore Stock OFEV settings.bat" found in TWoS Documentation
folder.
- Yellow exclamation "new orders/objective" mark replaced with less intrusive black "message log" icon.
- Less intrusive/adjusted in-game rain effects.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated pdf install instructions to reflect recent changes.
- Updated TWoS credits page. Latest outstanding TWoS supporter/donor: Andrew Widdicombe - Thank You very much Captain!
v2.2.1
- LCD_Bunker_Large.zon / Radio Room dmg zone placed inside Test dmg zone.
- Deck gun shell debris particles replaced with spark particles to prevent CTDs.
- Reverted back Zones.cfg files before v2.1.1. Adjusted entries.
- Few more minor stabilize tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Peter "bart" Simpson and Manuel Jesus Lagares Calvo - Thank You very much Captains!
v2.2.2
- Edited "Campaign Advance Verifier Testing" output message: removed "save game if necessary" note.
- Added back original SV interior various book and posters visible inside the player submarine.
- Realistic Kriegsmarine grid map visible in the conning tower and command room and fixed incorrectly orientated KM grid map in the command room.
- Fixed all stock historical missions: edited unit class entries for full compatibility with TWoS.
- Added external cargo for merchants in all historical missions and adjusted internal cargo per ships type.
- Revised and adjusted units placement and groups composition in all stock historical missions.
- Added more realistic and better looking crew hats and uniform parts from various mods for SH5 (credits to Pascal and Naights).
- Further adjusted colors and reduced saturation of imported uniform parts.
- Fixed incorrectly placed docked ships in Kiel harbor which could sometime cause damage due to coast proximity and shallow waters.
- Added couple of Junkers Ju 88 bombers overflowing Kiel harbor, for better immersion.
- Added Microsoft .NET Framework 4.7.1 (Web Installer) to the main TWoS package which will be offered during the megamod installation.
- DirectX 9.0c installer from the main TWoS package is replaced with web installer in order to reduce overall archive size.
- Updated FAQ and Gameplay tips documentation.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Thomas "excel4004" Pentenrieder, Luca "Hauangua" Guastalli and Kenneth Jorgensen - Thank You very much Captains!
v2.2.3
- Fixed damage zones problem which was causing patrol torpedo boats to spontaneously catch a fire in rough seas.
- Fixed deck awash appearance of AC Komet/Ems Type freighters in axis harbors.
- Fixed incorrect Ju-188 designation.
- Fixed typo in one grid patrol mission assignment from Western Approaches campaign chapter.
- Fixed incorrectly placed harbor traffic in few British ports.
- Slightly adjusted shape of low wind speed waves and increased overall water reflection intensity.
- Room_QR1_silentmichal.sim, missing controllers fix.
- Added new optional add-on which will make interior even more cramped by adding Silentmichal's extra food supplies (food crates and salami) visible inside your U-Boat - "TWoS SM Interior_Food Stocks".
- Updated TWoS credits page. Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael "Skin-nl" Kotte and Brighter Walls - Thank You very much Captains!
v2.2.4
- Microsoft NET Framework 4.7.1 web installer had been replaced wilt older version 4.0 for better compatibility with older OS. The installation will be rejected if you already have same or newer version of NET framework installed on your computer.
- Reorganised and renamed some of the in game charts for easier handling.
- Added recognition manual aditional info entries for several more ship types(catapult ships, light vessels, C-3 cargo ect).
- Several more minor "under the hull" tweaks and fixes.
- Updated TWoS credits page. Latest TWoS supporter/donor: petes-ponderables - Thank You very much Captain!
v2.2.5
- Fixed bug where player could see trough the wall if entered aft toilet (missing texture fix).
- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
- Fixed script problem where warning message would enter indefinite loop if maximum underwater speed with snorkel raised is exceeded. CE will now automatically reduce speed to 2 knots.
- Improved appearance of radio room light bulbs (system related, may effect only some players).
- Several precautionary stability fixes. ( VIIB files)
- Revised and adjusted food diminishing time intervals for food storage in radio room (Salami, SM Interior Food Stocks addon).
- Food stored in command room and aft quarters room will now also diminish over time for players who are using SM Interior Food Stocks add-on. Still looking solution for "camera out of sector" problem caused by this addon.
- Improved TheBeast's submarine smoke exhaust effects.
- Added recognition manual additional info entries for several more ship types, more stuff to read during long patrols (Ehrenfels type freighter, Orion auxiliary cruiser, parcel ships ect...).
v2.2.6
- Reduced appearance of Brazilian merchant ships in allied convoys in order to avoid player's unnecessary penalty points for neutral kills.
- Fixed "Panama_T" group, Norwegian merchant replaced with Panamanian.
- Reduced UnderwaterDispMap effect.
- Several minor "under the hull" tweaks and fixes.
- Special credits to the Captains who have supported my work in last two months trough the available TWoS PayPal link: Jason Jara and Andrew Zamic, Peter "Theberbster" Scott and Jan "Muckenberg" Somsag - who have also made several donations so far, and especially to Andreas Vogt for his enormous 100 euro donation which left me quite speechless!
v2.2.7
- Added back classic SH style binoculars and UZO apereance with bearing marks, for more enjoyable gameplay.
- Removed dripped effects from nav map plastic cover for cleaner look.
- Reduced ability for all in-game guns to perfectly track targets in vertical axis in order to achieve more realistic hit/miss ratio and to simulate traditionally inaccurate WW2 naval gunnery.
- Added recognition manual aditional info entries for several more ship types.
- I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
- Updated install documentation.
- Several more minor tweaks and fixes.
- Special credits go to the Captains who have supported my work during the last two months trough the available TWoS PayPal link: Philippe "RealMadDad" Kogler, Eric MacLuchlan, Noel Bennett, Patrick Cremona, Elvin Vega, Sebastian "Nixis" Walter and Andrey Surzhykov-Tsarykevich! You guys are truly awesome!
v2.2.8
- Initial loading screen updated with additional "Black screen pause" note and "Best of Subsim 2017" badge.
- Edited appearance dates of FuMB-1 Metox radar warning receiver, FuMO-29 radar and Bold1 decoys according to historical dates in single missions and few months earlier in the campaign to simulate new test equipment for successful captains.
- Radar display will now show airborne contacts as well.
- Added ability to manually turn off radar at captains discretion which wasn't possible before (radar was always radiating EM energy regardless of On/Off state).
- Incorrect South African flags are now fixed, together with few more flag problems like incorrect German flag shown in the museum (info card) and missing "Free Netherlands" flags on ships.
- Soviet and New Zealand navy and civilian vessels now have correct ensigns.
- Various flags chart fixes.
- Moved flag position to ship's stern for Medium troop transport. More to come in future updates...
- Send weather report command from radiman's UI command menu is now functional! Use it at your own discretion but be aware that, just like a normal status report, your weather report can be intercepted and triangulated by allies.
- Enabled previously blocked torpedoman special ability to pre-heat/overcharge torpedoes in order to somewhat increase their range (*restore the snapshot again using Generic File Patcher to activate the changes).
- Increased range of TII but somewhat reduced range of TIII electric torpedoes so that both types can have maximum range around 5km in their pre-heated state. However, newer TIII type will still have slightly better range than it's predecessor.
- Edited and adjusted torpedoman's special abilities: "Pre-heat/overcharge torpedo" (for range and reliability) and "Torpedo Warhead" (slight damage increase).
- Increased duration time from 10 to 30 mins for "Pre-heat/overcharge torpedo" and "Torpedo Warhead" abilities so that player can have enough time to issue an order to the torpedo-man well before the engagement.
- Edited numerous ingame texts and tool-tips for better understanding of certain GUI command functions.
- Removed some of the non-implemented and redundant GUI commands in order to avoid confusion.
- Better description for some TWoS optional mods and add-ons. (Campaign Advance Verifier Testing, More info)
- Added "Russian fonts patch" to TWoS Documentation folder with the appropriate install instructions.
- Various smaller tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Richard Roberts, David "HW3" Stevens, Ales "Kikinado" Bily, Dale Francisco, Christian "Kuddell1982" Eilmes, Yangfan Xu, Garry Dragon, Steven Reynolds, Andrew Cummings and especially to Grant "CaptBones" Graeber for his enormous 100 USD donation! Thank you very much Captains! Have fun and sink 'em all! :)
v2.2.9
- Western Approaches campaign chapter, flotilla renamed to more historically accurate 7th flotilla.
- OFEV stock settings: Range filter for useful contact reports from Captains Log increased to 800km (previously 400km), Hydro follow contact update time, 3 minutes + few more minor tweaks. (run batch file from TWoS Documentation folder to activate the changes)
- Edited tool-tip description of "Range filter for useful contact report" function which will hopefully make it more understandable for less insightive players.
- Slightly increased probability of enemy airstrike when you're detected and/or when sending radio messages.
- Historically accurate South African naval/merchant ensigns , flags chart updated as well.
- Removed "unknown contact" label if a sound contact is located outside of hydrophone detection parameters and can not be detected by your AI sonarman. The contact can still be heard by player though, due to engine limitation, but you won't be able to track it with the apropriate hydro GUI commands.
- Fixed bug which was causing certain (undamaged) warships and destroyers to appear at "deck awash" depth in the campaign.
- Fixed bug which was causing hospital ships in French ports to spontaneously catch fire and sink.
- Fixed typo in M4 Enigma in-game instructions.
- Edited U-boat flags appearance so that German flag is always on top.
- Fixed and completely redesigned crew efficiency bars visible in the crew efficiency page. The bars will now move in right directions depending on current crew/efficiency state(s). The percentage values of bars movement are not completely accurate and should not be taken for granted but they'll be accurate enough to give you a clue about what is going on in your sub and how certain crew special abilities can effect systems/crew efficiency.
- Added pumps and watch crew efficiency bars.
- Updated F1 key commands help chart: F11 key-Submerged torpedo loading, F12 key-External torpedo reserves transfer.
- Tuned and re-enabled "units visual sensor affected by available light" patch in TWoS Generic Patcher Snapshot (restore snapshot to activate changes).
- Completely revised and edited composition of late war years convoys. Now it will be much more difficult to find a convoy without at least few old frigates on protection duty from 1943 onwards, except in some very distant waters.
- Edited description and picture of GHG+KDB hydrophone upgrade pack from which is now clearly visible that your U-bot will be equipped with two hydrophone sensors after the upgrade (GHG which is stock + added KDB).
- German warships and destroyers are now completely removed from Mediterranean campaigns. Only auxiliaries and submarines will be present.
- Added two new dialog commands to radioman and WO dialog menus: Send weather report and Report the nearest stationary radio source/beacon.
- Added moderate crew morale bonus for merchants and significant morale boost for capital ships sinking.
- Removed all crew abilities which could effect torpedo damage.
- Added new active crew abilities which will allow the player to disengage sound and visual contact reports. "Watch crew off" ability is limited to 20 min while the "Hydrophone off" has a on/off function. Use these abilities carefully from obvious reasons.
- Redesign and improved crew morale/motivation mechanics. "Life saving" and normal operations abilities won't require any special crew motivation, while some individual skills will still require good morale in order to be activated.
- Crew won't directly reject your orders anymore if low on morale/motivation. Instead , you'll receive more appropriate answer like "I'll try Sir" or "I am doing my best Sir" without any "head shaking" animation ect.
- Added passive abilities to senior staff as well: Chief engineer (Pressure Hull-Critical Spots), WO (Watch Crew) and XO (Crew Check-enabled by default). Check ingame description for details.
- Added several more realistic crew abilities:
Torpedoman:
* External torpedo reserves transfer - to the best of my knowledge, this is the most realistic implementation of this dangerous and demanding activity so far which will make your sub very vulnerable until the transfer is complete.
* Submerged torpedo loading - Torpedoman's ability to "motivate" his men which will improve with every new level upgrade.
* Regular torpedo maintenance - Passive ability which will ensure nominal torpedo performance and range.
Chief Engineer:
* Air purification measures - Taken directly from type Type VIIC manual. Reduces CO2 accumulation for certain period of time and. It can be used only once per patrol.
Bosun:
* Last Resort - A new and interesting ability which will allow the player to send the crew to bunks in order to save the oxygen in especially desperate situations, inspired by well known "Das Boot" ending.
Navigator:
* Celestial Navigation: Should have effect only with Real Navigation Add-on.
- Various smaller tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporters/donors: Andrew Kassian, Marcelo "lvl4F" Flores, Jeff Klatt, James Belless and especially to Maurizio "Torpedo" Cattaneo for his enormous 100e donation! Thank you very much Captains! Heil und Sieg und fette Beute!
v2.2.10
- New loading screen. Special thanks to gap and Edward Tambunan who has actually repainted the photo (U-96).
- Watch crew will now report bearing as well when group of units/convoy is in sight.
- Enhanced tooltip instructions for external torpedo reserves transfer in order to avoid confusion how to utilize this ability.
- Player's submarine in Monsun Gruppe campaign chapter ("silentotto" start) is changed to type VIIC since it is still too early for VIIC/41.
- Player's submarine in Turning Point campaign chapter ("silentotto" start) is changed to type VIIC instead of U-Flak. To start this campaign chapter using U-Flak, enable "Campaign Start_VIIB_UFlaK" addon prior your campaign start. In normal gameplay and without this add on enabled, U-Flak will be offered to player from mid 1943 to the end of the year, depending of current player'a rating.
- Edited starting bases of several campaigns in order to avoid unnecessary instant jumps between bases at the end of campaign chapter. Almost all base/flotilla transfers will be followed by the appropriate encrypted and unencrypted radio messages...
- Few more minor tweaks and fixes.
- In game credits page updated with latest TWoS suporter/donors.
- A big thank you for the latest outstanding TWoS supporters/donors: Peter "TheBerbster" Scott, Michal "Palmic" Palma, Alexander Zhavoronko, Robert Jesse Gary, Adrian Spence, Gerhard Pfundt, Enrique Frances, Aitor Avendano Ormaetxea, Jacques Alary, Thomas Oulie, Joachim Thieme.
v2.2.11
- Added Gutted's solution for annoying repetitive crew voices when using certain in-game functions: torpedo settings (salvo, depth, speed, pistol settings), map course plotting ect...
- The visual sensor affected by available light for all AI units modifier has been changed from 0.0 to 0.5. This should effectively reduce overall spotting distance of all in game AI units. (Disable all patches in your Generic Patcher and restore the snapshot again to activate the changes*)
- External torpedoes reserves transfer cool-down time has been reduced from seven to two days.(this tweak requires new campaign start*)
- Reduced accuracy of 3-inch and 4.7-inch guns used on some allied merchant ships.
- Special thanks to the latest outstanding TWoS supporters/donors: Michael Von Franck, Charles Dellipizzi, Stephen Allen and Robert Lansdell.
v2.2.12
- Edited Baltic early war sea traffic lines.
- Fixed problem where Polish merchant ships were occasionally trying to pass trough the Kiel kanal while trying to defect to Great Britain during the invasion of Poland.
- Defecting Polish ships will now be taken from Free Poland roster so they can be attacked without penalties for player even after Poland has been conquered.
- Reworked Operation Weserübung: British and German task forces routs departure dates and group compositions. *Note that near the coast operations can not be simulated due to AI limitations.
- Removed excessive number of both British and German task forces during the invasion of Norway.
- Fixed problem where British task forces will just disappear after their final way point is reached during the Operation Weserübung. Instead, they will patrol the designated area for several days and return to Scapa Flow.
- Edited/added set of radio messages which will instruct the player how to behave during the Operation Weserübung, when to start and stop attacking Norwegian ships...
- All the campaign changes require new campaign start in order to be activated but this is not mandatory if your current playtrough date is well beyond april 1940.
- Polish Grom destroyer 3D model is replaced with more historically accurate British R class, instead of used Tribal.
- Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael Meuren, Thomas "excel4004" Pentenrieder and Robert "bstanko6" Stanko.
v2.2.13
- Polish destroyer ORP Wicher is now accurately represented in game by Bourrasque clone since real ORP Wicher was copy of this French destroyer.
- Fixed occasionally missing "Start of hostilities against Poland" radio messages from the opening stages of Operation Himmler (invasion of Poland).
- Slightly reduced visual sensors difficulty parameters for merchants and warships.
- Reduced skill of Polish Danzing bay taskforces to "average".
- Slightly increased duration of "Disable watch crew reports" WO ability in order to pass unimportant contacts more efficiently and without TC drop.
- F7 key command will now simultaneously activate/deactivate both battlestations level 1 and 2 crew states and also place the guns to neutral positions after the command is disabled.
- Improved numerous tooltip descriptions for various GUI elements and commands in order eliminate players confusion. (travel mode ect)
- Improved tooltip descriptions and instructions for some crew active and passive abilities (Submerged torpedo loading, External torpedo reserves transfer, air purification measures ect).
- Added warning message in the main gameplay settings screen which will note the player that gameplay settings for the ongoing campaign can be manipulated only from the bunker.
- Reworked XO TDC dialog box messages for players who have troubles to understand optional auto TDC procedure in TWoS (XO: Lock target again to calculate auto TDC solution => Auto TDC is active!).
- Ingame TWoS credits page updated with latest outstanding TWoS supporters/donors : Hubert Dewey, Fernand Delfosse, Ludwig Diebel, Joerg Krieger, Carlos Jesús Bustos Moreno, Joseph "TM=Bluntman" Dewey and Janne Aatrakoski. Thank you very much and happy hunting Captains!
v2.2.14
- Added tooltips description how to use built in Navmarks/Supermars functions.
- Updated events.ini file by Tonci87. Corrected Grossdeutscher Rundfunk radio station news broadcast dates trough out the entire war.
- Improved XO TDC dialogs - Auto TDC active/inactive.
- Added missing star shell guns and ship whistles for several merchant types and auxiliary cruisers.
- Added missing search lights for several merchant types and auxiliary cruisers.
- Nation's roster historical fixes as suggested by kapuhy.
- Various "under the hull" campaign file fixes and improvements.
- Ingame TWoS credits page updated with latest outstanding TWoS supporters/donors : Sebastian Loof, Isaac Bordelon and Ernesto Sanchez Lliso. Thank you very much and happy hunting Captains!
v2.2.15
- Fixed typos in Events.ini file which could cause CTD on certain dates.
- Special thanks to the latest outstanding TWoS supporters/donors: Margot Kalus, Nik05 and Gene Davidson! Thank you very much Captains! Heil und Sieg und fette Beute!
v2.2.16
- External torpedo transfer torpedoman's ability cooldown time reduced to just over 10 hours in order to simulate crew resting after this complicated and risky task.
- Removed faulty DC racks animation for imported Bourrasque and Chacal destroyers.
- Added clear and unambiguous translation of every item from submarine system/equipment page which can be seen in bottom part of the page (technical description area).
v2.2.17
- KSD Commander fix, loging to KSD server is possible again, adding back full functionality of this program (online chat and stats comparison).
- Optional addons for radioman GUI commands (send contact and status reports) are now part of the main mod by default.
- Added three new optional addons - "Remove Map Plastic Cover", which will make various nav map elements much more visible, "Officer Icons as Stations", Captain America's alternative officer icons adopted for TWoS and "Env Settings - Brighter Nights", a gap's Dyn Env solution for nights being excessively dark for some users.
- Added more and further improved set of instructional campaign/flotilla transfer radio messages which will be sent to the player at the end of every camping chapter.
- Increased KSD hydrophone receivers damaging depth.
- New high resolution flags textures for several nations.
- Reorganised and improved various GUI elements (sub systems page, Captains log ect). A big thanks to Serega who has allowed me to use his Russian addon for TWoS as a inspiration!
- New and better looking nav map color gradient.
- Combining and further adjusting many graphical elements from various environmental mods in order to achieve the most realistic looking environment. Improved environmental graphics, more realistic sky, clouds, water and fog effects (credits to W_clear, gap and Serega!).
- Reintegrated small TDW tweak, water surface reflection varies with available light.
- Stock loading pictures (artwork) is replaced with authentic colorized WW2 Battle of the Atlantic photos.
- Set of Kapuhy's fixes, improvements and alpha channel textures for Schute_M1 (Motor-Hafenschute).
- New Leigh Light 3D model by gap.
- Few OFEV options adjustments.
- Special thanks to the latest outstanding TWoS supporter/donor: Maurizio "Torpedo" Cattaneo! Thank you very much Captain!
v2.2.18
- Added Kapuhy's "Ghost Ships Fix", a large number of equipment/deck crew improvements and fixes for many SH3/SH4 imported coastal and other vessels.
- Added set of improvements for "Operation Drumbeat" campaign proposed by Tonci87 (Flotilla objectives start/ending dates and instructional radio messages).
- Added special chart which contains corrections for manual local apparent noon latitude calculation in SH5/TWoS world, for Captains who wish to perform full manual navigation using built in sextant. (Charts-Real navigation-LAN corrections)
- Fixed long standing stock game/OHII problem where still inactive airbases would spawn airplane groups before airbase activation date.
- Implemented new ship type in proper gr2 format - Small Motor Coaster created by Kapuhy!
- Added network of coastal traffic lines for various war theaters in all campaigns which will be used by various coastal merchants, trawlers and other coastal vessels available in the game (UK, Scandinavia, France, Spain, Mediterranean ect).
- Redesigned traffic, convoys, ocean liners campaign layers and sea traffic lines for all campaign chapters.
- Added at least 30-40% more individual sea traffic (groups of 1 to 2 ships) for many previously unused harbors for all campaign chapter. Somewhat safe and protected waters will feel much more alive from now.
- Fixed large number of errors and oddities from stock and OHII campaign files. Added much more minor fixes and game improvement as well.
- Redesigned sea threat zones which will correctly redirect sea traffic during their journey. No more oddities like allied merchants near axis controlled ports/airspace or German supply ships in English channel.
- Added Type-XIV "milk-cow" sub to the German roster which will take part in submarine sea refitting operation between early 1942 to mid 1944.
- In addition to Dithmarschen Supply Ship, German auxiliary crusers and few other merchant types will from now take their role in U-boats replenishment operations as well.
- A big thank you for the latest outstanding TWoS supporters/donors:Thomas "excel4004" Pentenrieder, Peter "THEBERBSTER" Scott, Peter Tregear, Matthias Giebichenstein, Ioannis Voulimeneas, Attila Kriszt, Stanislav Shchebetov, Thomas R Flaherty, Javier Benedicto Higuera, Stefano "Procione"" Scalmani, Dale Francisco, Jacques Alary and John Wall.
v2.2.19
- Old SH3 C-3 cargo liner has been replaced with new highly detailed and great looking 3D model, created by Rosomaha!
- Updated files and performances for recently added Kapuhy's Small motor Coaster.
- Slightly increased re-spawn intervals for fishing and others trawlers which can be encountered in coastal waters of various nations. Adjusted fishing areas node positions.
- Added/repositioned allied destroyer patrols to several sea traffic choking points near coastal waters, like Gibraltar, British NW and SW approaches ect.
- Majority of neutral traffic bound to British waters in early war years have been replaced with the appropriate "free nations". This means that from now all darkened ships encountered in British waters, even under the flag of currently neutral nation (like Sweden, Denmark ect) will be valid targets and player won't receive penalty points in case of sinking. Also, use of optional "Neutrals Illuminated Only_Until [Date]" addon for TWoS is highly recommended.
- Few other minor tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporter/donor: Larry Shirley, John Carlson, Victor Nunez Riera, Ulrich Bäumler and Kostyantyn Davydov. Good hunting Captains!
v2.2.20
- Neutral Illuminated Only until_[Date] addon is now added to the main mod and it can not be disabled anymore. This means that temporarily neutral nations (like Norway, Iceland, USA ect) will use illuminated vessels only until they declare war to Germany or they join to Allies or Axis coalition. (Note: you may see on the next patrol or two few bugged ships without skin/paint but the problem will sort it self out pretty soon).
- Added latest version of "Little_Ships" package which contains several new coastal cargo ships, tankers and trawlers, created from scratch entirely by Kapuhy!. For more info check "Silent Hunter 5\The Wolves of Steel - Documentation\Other Readme Files and Docs\Kapuhy's Little Ships - Documentation".
- Added latest version of great looking Rosomaha's C-3 cargo liner with lots of improvements.
- Added Kapuhy's new Fairmile B Motor Launch patrol boat to regular port defense campaign layers.
- Added Targor's cool looking Wooden Lifeboats as an optional addon. Slight game freeze can be observed on less powerful systems when these lifeboats are spawned and that's why it's optional.
- Added "Missing Nav Map Coordinates_Fix" optional addon which will solve the problem of missing/hidden navigation map coordinates for people who are using large screen resolutions.
- Reverted back to original SteelViking's interior CR.gr2 and sim files in order to get rid of some occasional game crashes when game is saved and reloaded without exiting game.
- Fixed patrol missions in Monsun campaign. Added patrol zone coordinates for patrol areas near African coast.
- Some optional adons have been renamed for better understanding of their function.
- Large number of tweaks and fixes for improved game stability with recently added units.
- Number of various minor tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporter/donor: Francois Coussement. Good hunting Captains!
v2.2.21
- Edited and revised campaign traffic lines in order to ensure that by the early October 1939, all DARKENED ships bound for British ports may be considered hostile, regardless of their markings of currently neutral nations (like Norway, Sweden, Denmark, Finland ect).
- Edited and revised campaign traffic lines around fall of France in June 1940 in order to prevent possible friendly sinking of French ships around UK and other legit U-boats hunting grounds since they will appear as legit darkened targets (The game will consider french units friendly as soon as France fall and it's ports "turn blue").
- Fixed problem where allied convoys in Mediterranean campaigns will occasionally try to "squeeze trough" in between Sicily and the mainland Italy.
- Other various campaign fixes involved mainly around illogical and misplaced traffic which can sometimes occur when nation "change side" form Axis to Allied and vice versa.
- Added new merchant ship type to various nations roster: awesome looking "Raised Quarterdecker", entirely created , from scratch, by Kapuhy!
- Edited description and displaying messages of Campaign Advance Verifier_Testing addon. Make sure to read updated JSGME "More info" description of this addon.
- Edited instructional Campaign/Flotilla transfer radio messages to be in line with recent Campaign Advance Verifier_Testing addon description changes.
- Disabled Generic Patcher Collateral Damage patches in the snapshot for better damage distribution calculations, both for playable subs and other units. No more exploding bow when torpedo hit stern of the ship or damaged propellers if you frontally collide your sub with something. Some larger ships and warships will more frequently require more then one well placed torpedo in order to go down which is more realistic after all. (Fire up TDW Generic Patcher and restore the snapshot again if you wish to activate the changes).
- Edited and rearranged XO dialog box Auto TDC messages. After you mark the ship the XO will inform you "Auto TDC solution are set! Fire when ready!", so if anyone still ask again "how to use auto TDC in TWoS" , I will personally shoot him with my Luger pistol!
- Increased probability to 80-90% and decreased time interval (12h) of non directional beacons activation in harbors, which can help real navigation Captains to position their boats properly for harbor entrance in bad weather conditions.
- Updated official PDF install instructions to reflect recent changes.
- Added names to ingame official credits page of recent TWoS donors and supporters: Gregory Prichard, John Damuth, Lenny Miller, Jacques Alary, Dimitris Triantis, Antti Komulainen, Wolfgang Moog. Thank you very much Captains and I hope you'll enjoy TwoS for a long time!
v 2.2.22
- More campaign traffic lines improvements and fixes: redirected several traffic lines in the Mediterranean in which ships for axis needs would get too close to allied controlled waters.
- Coastal schooners (small merchants with sails) are transferred to the appropriate ships category type (Coastal vessels) so that they won't be seen anymore on long oversea routs.
- Added realistic KM grid map visible on navigator's table in the command room.
- Added 8/16/32km tooltip for radar range dial.
- Radar apparatus is moved higher up for approximately 10-15cm so that radar display can bee seen better even without player manning the station (this will be useful for early radars without 360 deg scan capabilities).
- Fixed GR2 editor error for stern torpedo room.
- Compressed air dials in the command room will act independently simulating multiple CA storage (0-50% and 50-100%).
- Edited low wind speed waves shape for more realistic sea appearance and U-boat behavior.
- Increased cooldown intervals for units in coastal traffic lines by approximately 0.5 days and lowered probabilities of forming larger coastal traffic groups of 3 or more vessels.
- Removed range data from radioman's "bearing to nearest stationary radio source/beacon", NDB activation intervals increased to 4h.
- Added radar capabilities for air raid sirens for better in game behavior and timely response.
- Airstrikes.cfg tweaks: increased attenuation factor, reduced AB skill modifiers.
- Mosquito fighter-bombers moved from "bombers "to "fighters" category, which is more appropriate category for this type of airplanes.
- Reduced number of available bombers/torpedo bombers in AB and AC groups in order to prevent planes over-spawn problem which can corrupt gamesaves and/or CTD the game.
- Minimum 2 escort ships: Edited sea traffic groups in order to ensure that minimum of 2 escort ships are assigned to convoy protection duties if game decides to spawn protection for given group, since single escort ship on convoy protection duty can not react very well and she will simply ignore the threat most of the time.
- Edited composition of some naval groups/convoys for more realistic in game appearance and behavior.
- A big thank you for the latest outstanding TWoS supporters/donors: Michael "Skin-nl" Kotte and Leslie Green! Thank you very much captains! I wish you all Merry Christmas, happy new year and lots of good hunting with Wolves!
:salute::subsim:
prichardgs
01-06-21, 12:18 PM
I'm using an ultra wide and it runs great on my LG at high resolution with a NIVIDA 3090.
excel4004
01-06-21, 02:01 PM
I'm using an ultra wide and it runs great on my LG at high resolution with a NIVIDA 3090.
Which resolution do you use exactly, which Monitor do you use?
What do you mean with running? Running is my game with my NVIDIA 3080 great too. :D
It seems that the highest resolution iam using (3440x1440 43x18 120hz; 34 zoll Monitor) ist stretching the picture at the end of both sides and visible is then this fisheye effect. But this is not in binoculars or scope views so manual targeting should not be a problem.
https://i.ibb.co/XDGzfJk/Silent-Hunter-5-Screenshot-2021-01-06-20-01-35-69.png
https://i.ibb.co/G2qYLj0/Silent-Hunter-5-Screenshot-2021-01-06-20-01-43-41.png
Demon777
01-09-21, 09:21 AM
Today I noticed that NCOSS and NCOSM ships are missing in SH5 museum.
They are still present in 'Sea' folder, and in Recognition Manual.
Maybe this issue is somehow connected with recent TWOS update?
The problem is solved by editing Names.cfg :Kaleun_Salute:
vdr1981
01-09-21, 10:56 AM
The problem is solved by editing Names.cfg :Kaleun_Salute:
There weren't any problems in my game. Those ships were in the museum all along. What did you edit?:hmmm: I think my "custom broken modlist question in TWoS only thread" sense is tingling...:)
Demon777
01-09-21, 11:03 AM
There weren't any problems in my game. Those ships were in the museum all along. What did you edit?:hmmm: I think my "custom broken modlist question in TWoS only thread" sense is tingling...:)
Your mod is OK :up:
Just found that Raumboot and few more ships were containing cyrillic letters in their names )) But, it might be my fault when installing TWOS update...
Belmondo
01-11-21, 12:26 AM
There weren't any problems in my game. Those ships were in the museum all along. What did you edit?:hmmm: I think my "custom broken modlist question in TWoS only thread" sense is tingling...:)
Why after overlaying the data on the map after saving the game and restarting it, everything disappears and I have to draw again
vdr1981
01-11-21, 04:09 AM
Why after overlaying the data on the map after saving the game and restarting it, everything disappears and I have to draw again
Well, obviously because they aren't saved. The game can not adders such things for saving but you can explore and use ships journal and supermarks features to save important markings and log entries for your next playing session...:yep:
Belmondo
01-11-21, 08:46 AM
Well, obviously because they aren't saved. The game can not adders such things for saving but you can explore and use ships journal and supermarks features to save important markings and log entries for your next playing session...:yep:
It is a pity in SH3 there is no such problem, in the end something should be marked on the map during one patrol, unless I erase myself, I mainly mean the square to which I swim, for example AN5517
Hi, I tried searching for this issue but couldn't find anything useful. I've recently installed TWOS 2.22 full on win 10. Was using 2.05 on win7 and everything was fine. Now on the newest version, whenever a tube is fired or loaded the voice line for the tube number doesn't play and will just be silent. So now it sounds like this "Tube ___ ready" or "Tube ____ Fire". The files for the numbers are present and I can play them in VLC. Any idea what I can do to fix this?
vdr1981
01-11-21, 11:19 AM
Hi, I tried searching for this issue but couldn't find anything useful. I've recently installed TWOS 2.22 full on win 10. Was using 2.05 on win7 and everything was fine. Now on the newest version, whenever a tube is fired or loaded the voice line for the tube number doesn't play and will just be silent. So now it sounds like this "Tube ___ ready" or "Tube ____ Fire". The files for the numbers are present and I can play them in VLC. Any idea what I can do to fix this?
Those sounds had been removed intentionally because they were too annoying and repetitive while setting torpedoes speed and detonators...
I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?
vdr1981
01-11-21, 11:47 AM
I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?
You would need to backap torpedo tube number sounds prior the TWoS installation and later to add them back to the sound folder.
You would need to backap torpedo tube number sounds prior the TWoS installation and later to add them back to the sound folder.
Cool, thank you very much!
TavarishAmon
01-11-21, 02:03 PM
Hi, I'm fed up. After 5 installations and installations, the same problem all the time. Bugged UZO and periscope UI. I have no idea how to solve it. It works perfect last time (3 yrs ago). Any suggestions? Please :06: https://imgur.com/qxoq05x
fitzcarraldo
01-11-21, 02:10 PM
I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?
Try Stormy's Das Boot sounds. Be careful. Read the instructions by TheBerbster for make it compatible with TWoS.
Good luck!
Fitzcarraldo :salute:
O.Kusch
01-11-21, 02:57 PM
Hello and good evening,
since I made the last update of TWoS v2.2.22 my sound is more quiet than before. My relevant sound settings in the Main Game page are all setting to 100%.
Also sometimes it look's like the speaking files sound's doubeled.
https://www.subsim.com/radioroom/attachment.php?attachmentid=3924&stc=1&d=1610394931
Is there a possibility to srew up something or must I search for a amplificator. In other games or programms the sound is louder.
Greetings from Uli
Aktungbby
01-11-21, 04:08 PM
TavarishAmon!:Kaleun_Salute: good to see U 'amon' us after a long silent run,:up:
TavarishAmon
01-12-21, 10:59 AM
TavarishAmon!:Kaleun_Salute: good to see U 'amon' us after a long silent run,:up:
:) That was a looong trip. Thank You
prichardgs
01-15-21, 07:43 PM
Hi prichardgs,
That's a well known graphical glitch from the stock game which can can not be fixed unfortunately. Thank you very much for your donation Sir! Enjoy TWoS and Happy hunting! :salute:
Guess what-tuned off SLI and it went away-
Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game.
In short: due to an oversight by SH5 devs, half the stock destroyers have non-functioning radars.
Longer version:
I noticed this on Evarts first while working on Captain Frigates. In sns file (text file responsible for assigning AI sensors to units), radar sensors are assigned to R01 and R02 bones. Except... there are no R01 or R02 bones in ship's .gr2 file. As a result, game is being told to mount radar on non-existing bones and what I think happens (would love someone to test this), is that ships will not use radars in game at all.
I found the same problem on following vessels:
- Achates (A Class Destroyer)
- Clemson Destroyer (which means Town Lend-Lease is affected as well)
- Keith (B Class Destroyer)
- Rocket (R Class Destroyer) edit: I was wrong on this one.
- Buckley
- Evarts
- V&W class destroyer
- Black Swan Frigate
If I'm right about this, fixing this issue (which would be very easy in itself - every ship has a number of unused bones, all that needs to be done is renaming one of these bones to "R01" in GR2 Editor) would have noticeable impact on difficulty, as all ships I listed above would suddenly become much more dangerous to the player.
--------------
EDIT:
I created a test scenario in which 2 destroyers (DDAB Class - Achates) are sailing 1 km from my surfaced U-Boat, at night, in dense fog, in autumn 1944. At this point they should be equipped with decent radar (type 271). Both destroyers passed my boat without detecting it, and I didn't get any "radar signals detected" warning - so it seems there indeed is a problem.
vdr1981
01-17-21, 01:10 PM
That's really good find kapuhy, thank you. I'm actually quite amazed how we could miss that aftwr all those years. I'm far away from my modding computer now but as soon as I get back home in two weeks or so, I'll test and fix this...
Rosomaha
01-17-21, 01:11 PM
Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game...
Good point, kapuhy. :up: This situation exists probably in all the main three stock parts of the SH series, I do not remember how to deal with this in SH3, but in SH4 it definitely was. Radar units with separate models (for example, Mk37-director) they do not have sensordata in files, and as a result, destroyers do not have a radar function. The most surprising thing is that no one has fixed it for many years.:)
Nicobings
01-17-21, 03:39 PM
Hello
So i dont realy know if its a bug
I am in 1944 and i am geting Hunted realy hard that way i need to go deep and silent but when im at 200m depth i cant hold the depth writhout going on half speed and that no realy silent.
Can some one tell me why?
Best Regards Nicobings
Aktungbby
01-17-21, 04:03 PM
Nicobings!:Kaleun_Salute: Nice Silent run since 2017! By 1944 running silent won't really cut it the allied sonics and sonar gear is pretty advanced. stay off silent running so u can still load eels at your great depth. stay at 2 knots to conserve batteries and maneuver judiciously against PC runs. Remember to keep up moral at all times: sing!!!:D and have Olaf prepare a 'special meal' and at (only) 200 meters!!??... "deeper Heinie deeper-they build 'em good in Hamburg!" U can still go a little deeper!!?? Watch The Enemy Below. Remember your having a better day than your Komrades at Stalingrad!:doh::Kaleun_Salute:
That's really good find kapuhy, thank you. I'm actually quite amazed how we could miss that aftwr all those years. I'm far away from my modding computer now but as soon as I get back home in two weeks or so, I'll test and fix this...
You're welcome :salute:
I had some time on my hands today so I repeated the test with other DD's and now I'm 100% sure it is as I suspected: every DD without R01 or R02 node simply ignored my surfaced U-Boat at 1 km range, while every DD with R01 bone in their files put in the same scenario, instantly turned on searchlights and beelined straight towards U-Boat (plus I got the radar warning).
Ships that need to be fixed:
- NDD A&B
- NDD Clemson
- NDD Keith
- NDD V&W
- NDD Buckley
- NDD Evarts
- NFF Black Swan
I was wrong about NDD Rocket though, this one does have R01 bone and does use radar.
EDIT: Turns out you don't even have to rename bones - I just remapped radars from R01 to C01 node in NDD Keith, and they started to work (C01 actually is present in its gr2 file, and currently it's not used for anything). Of course, if radar bone position matters for things like range etc, it would be better to edit gr2 files after all to have the relevant bone in correct position, but for a quick fix editing .sns files works too.
Demon777
01-24-21, 10:14 AM
Hi captains!
I don't know whether this is TWOS or stock game's bug, but I found no smoke textures for German K-class Cruisers... maybe some files are missing, and it can be fixed?
https://b.radikal.ru/b36/2101/14/36d81be1df4f.jpg (https://radikal.ru)
Hi vdr1981,
is it normal or wanted that you cannot see the date of the medals / awards? :hmmm:
https://www.subsim.com/radioroom/attachment.php?attachmentid=3989&stc=1&d=1611596563
I done some changes an now it looks fine for me. :D
https://www.subsim.com/radioroom/attachment.php?attachmentid=3990&stc=1&d=1611596573
In sns file (text file responsible for assigning AI sensors to units), radar sensors are assigned to R01 and R02 bones. Except... there are no R01 or R02 bones in ship's .gr2 file.
Well spotted kapuhy :up:
I second vdr1981's incredulity in acknowledging that, after more than 10 years since SH5's release, no one had noticed such a bad blunder before you!
Probably devs wanted to set up 3D radar equipment, and they had planned to use a different bone suffix than 'R', but they had no time to implement the idea and finally they forgot to rename the bones with the regular radar equipment suffix...
Skyworm
01-31-21, 05:45 AM
Cheers Gentlemen,
thanks again for making this great, great Mod!
I really enjoyed manual targeting by using the RAOBF through the periscope, and I wonder why this is not there in the UZO. I could well use this at surface attacks, but either it's not there or I am too stupid to find out how to activate it.
Same goes for the attack disk.
Thanks!
Skyworm
Mad Mardigan
01-31-21, 02:41 PM
Hi vdr1981,
is it normal or wanted that you cannot see the date of the medals / awards? :hmmm:
https://www.subsim.com/radioroom/attachment.php?attachmentid=3989&stc=1&d=1611596563
I done some changes an now it looks fine for me. :D
https://www.subsim.com/radioroom/attachment.php?attachmentid=3990&stc=1&d=1611596573
Ahoy, GrenSo... :Kaleun_Cheers:
Maybe you could see of maybe setting up what you did to show dates of awards in a ready to use jsgme format, so that others can make use of that... or give an outline of what you did to accomplish that so that others could do so themselves... that is, of them knowing what to do with editing files & such correctly.. I should say..
Either way, would be appreciated... :yep: :up:
M. M.
:Kaleun_Salute:
WaffenPL
02-01-21, 01:09 AM
Hi, I got a question, I just completed the costal waters campaign with success, and can't get the type VII b, is it date related or i dont have enough kills in type a? When I'm on patrol and speak to the crew I can ask how is the new boat, but I'm still in old type a.
Ahoy, GrenSo... :Kaleun_Cheers:
Maybe you could see of maybe setting up what you did to show dates of awards in a ready to use jsgme format, so that others can make use of that... or give an outline of what you did to accomplish that so that others could do so themselves... that is, of them knowing what to do with editing files & such correctly.. I should say..
Either way, would be appreciated... :yep: :up:
M. M.
:Kaleun_Salute:
Here you can find this one as small mod to download: https://www.subsim.com/radioroom/downloads.php?do=file&id=5741
excel4004
02-01-21, 05:44 PM
Vecko, i checked RAOBF Tutorial again with my new Resolution UWQHD 3440x1440 because i got weird solution values in game and it doesnt works correctly.
Iam using the TWOS Aspect Ratio Fix 21/9 but i get the wrong mast hight values and the wrong AOB values with RAOBF.
I changed to 16x9 Resolution and then it works: Mast height 10.6 like the Tutorial want to. With 3440x1440 (21/9 Aspect Ratio Fix) mast hight is 14.2 and sure AOB is then also wrong indicated.
The Aspect Ratio fix for 3440x1440 (21/9) Resolution is available in TWOS but in game under Game Options/Game Resolution 3440x1440, 43:18 is shown.
Could you create a 3440x1440 43x18 Aspect Ratio Fix!?
Edit: Also the binacular is in 2560x1440 16/9 full visible, you know the weird thing i "fixed" with torpedos binaculars. But with topedos mod the numbers above are visible, yes..but the whole binacular is not visible like in 2560x1440, so there is a main failure in the 3440x 1440 43x18 resolution at the moment.
Well spotted kapuhy :up:
I second vdr1981's incredulity in acknowledging that, after more than 10 years since SH5's release, no one had noticed such a bad blunder before you!
Heh, it's worse than that - someone did spot this back in 2013 (found his thread today looking for completely different thing):
https://www.subsim.com/radioroom/showthread.php?t=205055
Heh, it's worse than that - someone did spot this back in 2013 (found his thread today looking for completely different thing):
https://www.subsim.com/radioroom/showthread.php?t=205055
Oh Lord, I can't even say that that old thread passed unnoticed as I even replied to it :doh::oops:
Call me silly, I had completely removed that piece of information from my mind...
Hi,
I done today a small update of my fix/mod to make the date of awards for TWoS visible again. In the new vision I remove also the yellow border when clicking on the awards.
https://www.subsim.com/radioroom/attachment.php?attachmentid=4012&stc=1&d=1612540924
Here you can find the donwload: https://www.subsim.com/radioroom/downloads.php?do=file&id=5741
vdr1981
02-05-21, 11:51 AM
Hi,
I done today a small update of my fix/mod to make the date of awards for TWoS visible again. In the new vision I remove also the yellow border when clicking on the awards.
https://www.subsim.com/radioroom/attachment.php?attachmentid=4012&stc=1&d=1612540924
Here you can find the donwload: https://www.subsim.com/radioroom/downloads.php?do=file&id=5741
The dates are hidden because it's quite dumb and unrealistic IMO that one Captain receives same medal multiple times (someone please correct me if im wrong). In-game award system is quite broken and I don't think that it can be repaired.
Just take a look at your example. It's not even 1940 yet and you have already been awarded with two iron croses 1st class.
Luckally, we have KSD commander and it's realistic medals/awards system... :yep:
I think I'll probably remove completely this menu from the game in some of the future updates...:hmmm:
vdr1981
02-05-21, 01:15 PM
Could you create a 3440x1440 43x18 Aspect Ratio Fix!?
43x18 should be pretty much the same as 21x9 (it's just divided by 2).:hmmm:
Unfortunately I can not help there because I can not select such resolutions on my computer.
You should try to open cameras.cam file with goblin editor and edit "AngularAngle" values for UZO and periscopes until your calculation are right.
Also note that rec.manual mast height and length values may not be always 100% correct and that may be the cause for errors in your calculations as well.
The dates are hidden because it's quite dumb and unrealistic IMO that one Captain receives same medal multiple times (someone please correct me if im wrong). In-game award system is quite broken and I don't think that it can be repaired.
Just take a look at your example. It's not even 1940 yet and you have already been awarded with two iron croses 1st class.
Luckally, we have KSD commander and it's realistic medals/awards system... :yep:
I think I'll probably remove completely this menu from the game in some of the future updates...:hmmm:
I am not realy sure if KDS works realistic and use a correct award system, because in KDS if got other awards like ingame:
https://www.subsim.com/radioroom/attachment.php?attachmentid=4014&stc=1&d=1612614655
Or i am wrong about this? :hmmm:
PiedrA1650
02-06-21, 08:37 AM
Hi there! First of all, thank you in advance for your help.
I am having this bug:
1. Operating System, System spec?
Windows 8 x64 (6.2, 9200)
2. Version of the game ? (DVD, Uplay download, Steam, other ?)
Uplay
3. Confirm that your game is updated to official v1.2.0 version and that the vanilla game works without problems.
When I open the game, at the top left corner it says "The Wolves of Steel v2.2.20" I hope that's the version...
4. If you use any non-TWoS custom mods, remove them, reinstall your game/TWoS completely according to install instruction, start new campaign and make sure that the issue still persist!
I don't have any other mods apart from WoS.
5. Confirm that the Generic Patcher is correctly activated and the snapshot is successfully restored (Install instructions, step 2).
I installed everything correctly, so I guess it's correctly activated. Anyways, I don't know how to check that...
6. Provide a screenshot of your main Silent Hunter 5 installation folder and it's content!
https://ibb.co/DKyn4KC https://ibb.co/GdwYZKP https://ibb.co/zrbrFxv https://ibb.co/P1wZWQ8
7. JSGME screenshot!
https://ibb.co/yh9DQxR
8. Make sure to provide as much details as possible when describing situation where problem/bug/CTD can be observed. What should we do in order to reproduce this issue?
So, I've seen another guy with the same problem as me in this very same thread, but the solution given to him doesn't seem to work with me.
My issue is that when on the TDC, I have all of my data already set up. Now imagine that I want to make sure I hit my target by doing a last moment distance check, or maybe I just want to change to a different target on a convoy: I need to adjust my distance as It's not going to be a 90AoB shot.
So, when I click on the stadimeter so I can select the new distance, all of my dials get messed up (speed, AoB, bearing), so It's impossible for me to make a last moment adjustement or to make several shots on a convoy as all of my data gets deleted and I have to input everything again.
A solution was given: try using the stadimeter while manual TDC is OFF. So I tried it, when that button is red, but it happens the same way as when it's on (gray button).
You can see everything I'm saying on the video I link below.
9. Upload several screenshots and gamesaves on which problem can be observed.
I've uploaded a one minute video on YouTube so you can clearly see the issue.
I just randomly found a DD, I locked it, and made a random firing solution, with random data. You can see that when I select what would be the new distance, all the dials get messed up.
https://youtu.be/6KNISDLVRek
Thank you SO MUCH for your help, I'm sure you will be able to help me!!!!
vdr1981
02-06-21, 02:16 PM
I've uploaded a one minute video on YouTube so you can clearly see the issue.
I just randomly found a DD, I locked it, and made a random firing solution, with random data. You can see that when I select what would be the new distance, all the dials get messed up.
https://youtu.be/6KNISDLVRek
Thank you SO MUCH for your help, I'm sure you will be able to help me!!!!
Hi PiedrA1650 (https://www.subsim.com/radioroom/member.php?u=415173),
TDC data aren't really resetting like that in correctly installed game/mod. I don't think you have performed step 2 from install instructions correctly...:yep: Update your mod to the latest version as well.
Viktor_Prien
02-06-21, 05:47 PM
Small bug noted while playing the single mission about the test of German Jet engines ( Playable sub: Type VIIC/41 ). The flag displayed on the bow of the submarine instead of waving in the opposite direction in respect to the U-boat course, it waves in the same direction ( So in brief the flag is waving the wrong way )
Viktor_Prien
02-06-21, 05:59 PM
The dates are hidden because it's quite dumb and unrealistic IMO that one Captain receives same medal multiple times (someone please correct me if im wrong). In-game award system is quite broken and I don't think that it can be repaired.
Totally agree with you. I'll try in the next incoming weeks to check if there's a way to fix this via scripts or game files.
For updates about it check the thread below ( So I'll don't mess with stuffs specific to this thread )
LINK: https://www.subsim.com/radioroom/showthread.php?t=248048
:salute:
vdr1981
02-06-21, 06:18 PM
Small bug noted while playing the single mission about the test of German Jet engines ( Playable sub: Type VIIC/41 ). The flag displayed on the bow of the submarine instead of waving in the opposite direction in respect to the U-boat course, it waves in the same direction ( So in brief the flag is waving the wrong way )
And if you turn the boat to the opposite direction? :hmm2:
Viktor_Prien
02-07-21, 08:13 AM
And if you turn the boat to the opposite direction? :hmm2:
The flag seems to be affected only by the global wind direction set in the mission parameters and it doesn't take into account the U-boat direction/U-boat speed/U-boat air drag.
For example: You are heading South and the wind is blowing toward South too?
Even if you go South at flank speed your flag will always wave in a South direction ( even changing your heading to North ) while, instead, in a RL situation and considering an avarage wind force applied, the flag should wave North due to the U-boat movement/speed ( If you are heading south obviously ). As said you can test this very easily. Go to historical missions and load the one about the test of the German jet aircraft. Once spawned order ahead flak and after a bit order back emergency ( while in the meanwhile looking at the flag behaviour ). I'm sure you will notice it immediately ;)
In brief: the flag waves correctly in respect to the wind direction but wrong in respect to the current U-boat direction/heading.
Said so and keeping the example made above if you are sailing South at flank speed ( and the wind is blowing South ) your flag instead of pointing in the opposite U-boat direction will always wave toward your conning tower. ( Even keeping a very open mindset and a "what if " scenario in mind, this could be eventually justified, only in case of gales/storms/very strong wind speeds but not surely in situations where the wind speed is inferior to the U-boat speed )
https://i.postimg.cc/MzYDTxpT/SH5-Img-2021-02-07-14-32-48.png
vdr1981
02-07-21, 08:33 AM
In brief: the flag waves correctly in respect to the wind direction but wrong in respect to the current U-boat direction/heading.
Said so and keeping the example made above if you are sailing South at flank speed ( and the wind is blowing South ) your flag instead of pointing in the opposite U-boat direction will always wave toward your conning tower.
Yes, I did just that and as soon as I start moving the flag will start to wave in the correct direction. Note the uboat speed and course on the screenshots, the wind is blowing from south, 6m/s in this case...
Don't you have such behavior in your game? :hmmm:
https://i.postimg.cc/1XWWpBRK/SH5-Img-2021-02-07-14-20-12.jpg
https://i.postimg.cc/7PXQ8H1T/SH5-Img-2021-02-07-14-21-12.jpg
Viktor_Prien
02-07-21, 08:40 AM
Added image above in my previous post . You must test this only in single missions, in the campaign ones it works as per normal. Note also that I have tested/noticed this only in the mission about the German jet fighter I have not yet checked if it happens only in this particular mission or only with this particular U-boat type.
Take in mind also that in single missions very often you get strange behaviours that instead in campaign missions do not show/doesn't seems to happen.
( No additional mods activated just TWoS " vanilla " )
Viktor_Prien
02-07-21, 09:01 AM
I've made also an additional test ( same single mission ). Once spawned ordered ahead flank then ordered a constant 25° turn to port and kept it for 10+ mins. The flag remains stuck/waves always in the same direction ( Like in the image I've posted above )
CROSS LINK: https://www.subsim.com/radioroom/showpost.php?p=2728180&postcount=818
* Another odd behaviour of that single mission is that the crew never close the conning tower hatch if you order periscope depth.You have to close it manually otherwise you can make a bit of scuba diving :haha:
vdr1981
02-07-21, 09:12 AM
Added image above in my previous post . You must test this only in single missions, in the campaign ones it works as per normal. Note also that I have tested/noticed this only in the mission about the German jet fighter I have not yet checked if it happens only in this particular mission or only with this particular U-boat type.
Take in mind also that in single missions very often you get strange behaviours that instead in campaign missions do not show/doesn't seems to happen.
( No additional mods activated just TWoS " vanilla " )
Any single mission or the campaign , it's quite irrelevant...
Your screenshot doesn't look right and it doesn't correspond to the flag behavior in my game. Here is the picture from the same mission with the same wind/uboat position and course setup...
https://i.postimg.cc/TpRgCLdJ/SH5-Img-2021-02-07-14-56-28.jpg (https://postimg.cc/TpRgCLdJ)
Note the flag? Since in this case we only have light wind (5-6m/s from north) , the flag should reorient it self as soon as you pick some speed.
IF this is not the case in your game (and from what I see on your screenshot it isn't) than something is wrong with your installation, probably the Generic Patcher part...
Viktor_Prien
02-07-21, 09:19 AM
IF this is not the case in your game (and from what I see on your screenshot it isn't) than something is wrong with your installation, probably the Generic Patcher part...
I don't think so, everything should be ok in it ( In the patcher I have only edited the colours of the map markings everything else is TWoS vanilla ).
Probably we can set this bug in the category " Mistery of the faith " looking at the different behaviours of our game/PC. :haha:
Somehow nothing major the campaign runs absolutely fine and that's what, at least for me, is important! ;)
( I use the single missions pratically only for quick tests )
:salute:
vdr1981
02-07-21, 09:33 AM
Probably we can set this bug in the category " Mistery of the faith " looking at the different behaviours of our game/PC. :haha:
Well, there shouldn't be any mysteries here IMO. If we have installed the game/mod correctly, our flags should behave exactly the same, which isn't the case here as far as I can tell. :hmmm: If nothing else, I learned so far that most of the "mysteries" are caused by faulty mod installation and/or incompatible mods...
Try to restore TWoS Generic Patcher snapshot again and observe if anything will change in your game...:yep:
Viktor_Prien
02-07-21, 09:51 AM
Try to restore TWoS Generic Patcher snapshot again and observe if anything will change in your game...:yep:
Done. I've also reloaded the mission from backup. Unfortunately no changes, the flag continues to behave in the same way as before. ( I have not any mod enabled, TWoS only )
Can you upload your patcher snapshot so I'll try with it?
vdr1981
02-07-21, 09:57 AM
Done. I've also reloaded the mission from backup. Unfortunately no changes, the flag continues to behave in the same way as before. ( I have not any mod enabled, TWoS only )
Can you upload your patcher snapshot so I'll try with it?
You should already have my snapshot in "Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0\Snapshots\TWoS 2.2_Snapshot.gps"
Viktor_Prien
02-07-21, 10:02 AM
Ok so that's the exact one I have used ;)
vdr1981
02-07-21, 10:36 AM
Ok so that's the exact one I have used ;)
One more thing is bothering me and I really can not find any other explanation except that something have indeed went wrong during your Generic Patcher activation...:hmmm:
1. You've edited map tool colors even though they are already set to "full black" for better visibility in TWoS, by default (through the provided shnapshot) ?
2. IIRC, you were talking something in one of the other threads that your manual diveplanes aren't working while submerged, or something like that? Forgive me if that was someone else...
All those these stuff are controlled by the Generic Patcher and that's why I strongly suspect that something went wrong there. We must make sure to sort this out before you continue with your modding since GP part is very important for the game...:yep:
vdr1981
02-07-21, 01:29 PM
* Another odd behaviour of that single mission is that the crew never close the conning tower hatch if you order periscope depth.You have to close it manually otherwise you can make a bit of scuba diving :haha:
I just saw this, sorry...Yes, definitely something is wrong with your installation :hmmm: I would suggest clean game/mod reinstallation but make sure to re-check PDF install instructions before that, especially "step 2" part. :yep: :salute:
EDIT:
Correction, if you use "F" key command, hatch may fail to close from some reason. There should be no problems with GUI command though...
PiedrA1650
02-08-21, 05:35 AM
Hi PiedrA1650 (https://www.subsim.com/radioroom/member.php?u=415173),
TDC data aren't really resetting like that in correctly installed game/mod. I don't think you have performed step 2 from install instructions correctly...:yep: Update your mod to the latest version as well.
I'll never get to know how you guessed it right in the first try. Absolutely correct, I ran the Generic Patcher and just like you said, it looks like, when installing, I clicked "Yes" in every but one of the messages. A new window appeared showing something where you could read "stadimeter". The moment I saw it I knew everything was my fault.
My game works properly right now. Thank you SO MUCH!!!!
Viktor_Prien
02-08-21, 05:51 AM
1. You've edited map tool colors even though they are already set to "full black" for better visibility in TWoS, by default (through the provided shnapshot) ?
2. IIRC, you were talking something in one of the other threads that your manual diveplanes aren't working while submerged, or something like that? Forgive me if that was someone else...
Reply to 1: Even before editing and with a fresh TWos install ( TWoS+Update ) I never have them set on black but on grey ( or similar ). What i mean is that from day one they were faint, no black colour by default. To install TWoS I've followed the instructions step by step ( also because the file are self installing so it becomes quite hard making something wrong , I presume)
Reply to 2: At the end I found what was causing the problem or rather, at least here, even with a vanilla TWoS install they do not work in single missions ( Historical ). In the campaign instead the work as per normal. Again this was so from day 1 of the TWoS installation when any files were edited/modified. As I've said before, it's from day one of the installation ( and I've also made a new fresh install just to be sure ), that single missions sometimes seems to act in a odd way with certain features that do not work in them while instead in the campaign missions everything have always run smooth as silk ( Never had a crash or any kind of problems from day 1 to now ). For some reasons I am not yet been able to pinpoint ( until now I was thinking that maybe this was normal ) even with a totaly fresh install of TWoS certain things act in an odd way in single missions.
As you know the installation procedure of TWoS is automated so I think it's quite hard to do something wrong...I am guessing a thing...Maybe it could be something that have to do that I use a Steam version of the game? ( As said just a guess )
Viktor_Prien
02-08-21, 06:10 AM
A pleasure...
Yesterday my mouse went crazy ( I've aleady changed it ) and it auto deleted some files ( I have the edited copies of them but not the original ones ) so I would like to request if someone can gently do/upload the following things:
I need an original TWoS copy of these files:
- FastNoS.dds ( Located in Menu/Gui/Layout )
- Hud3OrderIcons.dds ( Located in Menu/Gui/Layout )
- Torp.dds ( Located in Menu/Gui/Units )
----------------------------------------------------------------------------
- When I've installed TWoS I have deleted the file about the Tipperary song ( The one played by the Russian orchestra ) that if I remember correctly was located in Data/Sound/Music ( and I forgot to make a backup of it at that time ). About this file I neeed only these two things:
- The confirmation that the file is really located in the folder indicated above
- If yes the name of the original file ( I have already a copy of the file I will just rename it correctly )
Thanks in advance! ;)
vdr1981
02-08-21, 06:57 AM
As you know the installation procedure of TWoS is automated so I think it's quite hard to do something wrong...I am guessing a thing...Maybe it could be something that have to do that I use a Steam version of the game? ( As said just a guess )
Do you use some antivirus program which could silently prevent your sh5.exe file from necessary Generic Patcher modification?:hmmm: Can you post few screenshots of your Generic Patcher window with few opened subsections?
Also, please perform a quick test. Dive to any depth in any mission and command "ahead standard" for example . Does your main speed indicator always stays one step behind compared to the selected speed? Throw a few screenshots of this as well...:yep:
vdr1981
02-08-21, 06:59 AM
I'll never get to know how you guessed it right in the first try. Absolutely correct, I ran the Generic Patcher and just like you said, it looks like, when installing, I clicked "Yes" in every but one of the messages. A new window appeared showing something where you could read "stadimeter". The moment I saw it I knew everything was my fault.
My game works properly right now. Thank you SO MUCH!!!!
I'm really glad that I could help. Happy hunting! :salute:
I need an original TWoS copy of these files:
- FastNoS.dds ( Located in Menu/Gui/Layout )
- Hud3OrderIcons.dds ( Located in Menu/Gui/Layout )
- Torp.dds ( Located in Menu/Gui/Units )
Here you can find the files: https://www.mediafire.com/file/s47g78xea6ton85/data.zip/file
Viktor_Prien
02-08-21, 01:46 PM
Here you can find the files: https://www.mediafire.com/file/s47g78xea6ton85/data.zip/file
Really many thanks mate! Perfect! :salute:
Viktor_Prien
02-08-21, 02:47 PM
@ vdr1981
I've took the short way and I'm making a fresh install.
After it I will check and I will report eventually issues left/noted ( Hopefully any )
Mad Mardigan
02-08-21, 04:05 PM
- When I've installed TWoS I have deleted the file about the Tipperary song ( The one played by the Russian orchestra ) that if I remember correctly was located in Data/Sound/Music ( and I forgot to make a backup of it at that time ). About this file I neeed only these two things:
- The confirmation that the file is really located in the folder indicated above
- If yes the name of the original file ( I have already a copy of the file I will just rename it correctly )
Thanks in advance! ;)
Ahoy, Viktor_Prien...:Kaleun_Cheers:
Did a look see with My copy of SH5+TWoS v2.2.22, just know is the latest version of the mega at any rate...
In the data/sound/music... did NOT see any signs of the tipperary song.
However, looking into the /gramophone sub-section of /sound... I did find a sound file located there for it, tagged as follows:
01_Tipperary
2.63 MB & length of 00:2:37
Hope this info helps... :yep:
M. M.
:Kaleun_Salute:
Viktor_Prien
02-08-21, 05:04 PM
Thanks mate even if I have now made a fresh install your help and support has been very much appreciated here!
Danke Herr Kaleun!
:salute:
Viktor_Prien
02-09-21, 06:29 PM
Fresh new install everything untouched, patcher untouched, no additional mods activated. ( TWoS full install files re-downloaded from here: https://www.subsim.com/radioroom/showthread.php?t=210703 )
Single mission " German Jet Fighters ".
Sub flag behaviour exactly as before of the new install or rather waving in the wrong direction.
Navigation tool markings: faint and not black by default
Campaign missions, everything fine. ( Except navigation tool markings that, as expected, remain of a light grey colour and barely visible, especially in 4K res )
In brief, as I was expecting because I was sure of not having touched anything about this, the game behave exactly as before the fresh install or rather, in campaign missions everything working working as planned ( again tool markings colours apart ), Single mission some features display odd behaviour in respect to what planned ( Nothing major, I use single missions only for tests ).
In the next days I'll check if the flag behaviour is relevant only to the misssion reported above or also to other ones.
*Additional tip: The TWoS mod definitively needs a rework of the font sizes and HUD icons dedicated to the 4K resolution. Until 2K res everything is good but in 4K res almost all the writings and HUD icons remains very small and hard to be seen ( Writings in particular ). If you can prepare me a list of all the files ( or at least the major ones just to have an idea where to look at quickly ) that affect the font size ( No need for the HUD because I already know where all the files of interest are located ), if for you is ok, I'll take care of making the necessary modifications ( I'll realise them as a stand alone mod so you can then manage them at your will ). Requesting the list to shorten realisation times.
Reported only for your knowledge, as said no major issues with the game at all. The TWoS mod is a blast and your work has been exceptional, not a single doubt about it!
:salute:
vdr1981
02-10-21, 11:01 AM
Fresh new install everything untouched, patcher untouched, no additional mods activated. ( TWoS full install files re-downloaded from here: https://www.subsim.com/radioroom/showthread.php?t=210703 )
Also, please perform a quick test. Dive to any depth in any mission and command "ahead standard" for example . Does your main speed indicator always stays one step behind compared to the selected speed? Throw a few screenshots of this as well...:yep:
Any feedback regarding this quick test?
motorious
02-10-21, 05:52 PM
Hi All,
It's been a loooong while that I've been out of commission. Started SH5 back up after watching Greyhound.
Installed it fresh from Uplay, installed the TWoS file as per instructions and ran the Generic File Patcher, followed instructions, but got this error:
https://i.imgur.com/pJSFTMS.png
I carried on through and completed the patching and instead of 9 patches, I only got 8:
https://i.imgur.com/J04QJLj.png
I tried removing everything, clearing cache etc. and reinstalling, and the same thing happens. And when I try to start the game I get this error:
https://i.imgur.com/cTbsEai.png
Please help!
Thanks
Muckenberg
02-10-21, 06:23 PM
Good day
one of the problems may be that you have Ubisoft connect activated when generating the Generic patcher. Try turning it off.
Mad Mardigan
02-10-21, 06:57 PM
Good day
one of the problems may be that you have Ubisoft connect activated when generating the Generic patcher. Try turning it off.
Open Ubisoft Connect, select being offline, as well as shutting off it being allowed to auto update ANY thing at all.. then see to reinstalling & running TWoS to set up to the fresh install of SH5 from Steam.
This should resolve the issues your facing.
M. M.
:Kaleun_Salute:
Viktor_Prien
02-10-21, 07:26 PM
Any feedback regarding this quick test?
Yep yesterday I've done all the requested tests but today I was very busy ( and I'm arrived just some moments ago at home ) so I didn't have the time to upload/edit the images.
Tomorrow I'm at home, I'll report all the requested material ;) :salute:
Here they are. ( I've uploaded them now I do not like to let wait people )
Notes
- No mods activated
- SOAN disabled for quick loading
- Same flag behaviour and same single mission reported previously. Faint navigation map markings. ( No black ones by default )
- SH3 Hud ( Enabled via OFEV )
- In OFEV several options changed following my game preferences ( Mainly about hotkeys and visible HUD stuffs )
- Patcher vanilla ( Completely untouched )
- TWoS Mod vanilla ( Completely untouched )
- Click on the images to enlarge them
Patcher
https://i.postimg.cc/jsXQRjDs/Patcher-1.png
https://i.postimg.cc/J1m5wX46/Patcher-2.png
JSGME
https://i.postimg.cc/d0tCh8hJ/JSGME-No-Mods.png
In-game, Ahead Standard, Both speed dial modes, Surfaced
https://i.postimg.cc/9VvT59Ld/Ahead-Standard-1-J.jpg
https://i.postimg.cc/37ypc1Fr/Ahead-Standard-2-J.jpg
In-game, Ahead Standard, Both speed dial modes, Persiscope Depth
*Images in sequence from top to bottom exactly as I've pressed the switch button below the speed dial after that I've initially ordered " Periscope depth, ahead standard ".
https://i.postimg.cc/XnrTZTfS/PD-1-J.jpg
https://i.postimg.cc/yV9tjcpL/PD-2-J.jpg
https://i.postimg.cc/gG113Nsw-/PD-3-J.jpg
https://i.postimg.cc/z8tsGJRF/PD-4-J.jpg
Viktor_Prien
02-10-21, 07:30 PM
Good day
one of the problems may be that you have Ubisoft connect activated when generating the Generic patcher. Try turning it off.
During/before the installation of TWoS, as indicated in a tutorial I've found on Steam, both Steam and the Ubisoft Connect were both fully closed ( Double checked also the tray icon several times before starting the installation procedure )
In addition I've noted that if you have already installed on your PC Ubisoft Connect the old U-play is not installed at all on the PC ( That is good IMHO ) even when downloading/install the vanilla game from Steam for the first time.
motorious
02-10-21, 07:34 PM
Open Ubisoft Connect, select being offline, as well as shutting off it being allowed to auto update ANY thing at all.. then see to reinstalling & running TWoS to set up to the fresh install of SH5 from Steam.
This should resolve the issues your facing.
M. M.
:Kaleun_Salute:
Hey, I selected being offline, then installed TWoS and the generic patcher, and the same thing happened.
Muckenberg
02-11-21, 03:10 AM
Yep yesterday I've done all the requested tests but today I was very busy ( and I'm arrived just some moments ago at home ) so I didn't have the time to upload/edit the images.
Tomorrow I'm at home, I'll report all the requested material ;) :salute:
Here they are. ( I've uploaded them now I do not like to let wait people )
Notes
- No mods activated
- SOAN disabled for quick loading
- Same flag behaviour and same single mission reported previously. Faint navigation map markings. ( No black ones by default )
- SH3 Hud ( Enabled via OFEV )
- In OFEV several options changed following my game preferences ( Mainly about hotkeys and visible HUD stuffs )
- Patcher vanilla ( Completely untouched )
- TWoS Mod vanilla ( Completely untouched )
- Click on the images to enlarge them
Patcher
https://i.postimg.cc/jsXQRjDs/Patcher-1.png
https://i.postimg.cc/J1m5wX46/Patcher-2.png
JSGME
https://i.postimg.cc/d0tCh8hJ/JSGME-No-Mods.png
In-game, Ahead Standard, Both speed dial modes, Surfaced
https://i.postimg.cc/9VvT59Ld/Ahead-Standard-1-J.jpg
https://i.postimg.cc/37ypc1Fr/Ahead-Standard-2-J.jpg
In-game, Ahead Standard, Both speed dial modes, Persiscope Depth
*Images in sequence from top to bottom exactly as I've pressed the switch button below the speed dial after that I've initially ordered " Periscope depth, ahead standard ".
https://i.postimg.cc/XnrTZTfS/PD-1-J.jpg
https://i.postimg.cc/yV9tjcpL/PD-2-J.jpg
https://i.postimg.cc/gG113Nsw-/PD-3-J.jpg
https://i.postimg.cc/z8tsGJRF/PD-4-J.jpg
Good day
I looked at my GP in the game for comparison and I have to ask. Why do you have all patches turned off? Did you do that or is it like this after activating GP?
vdr1981
02-11-21, 04:52 AM
Patcher
Good day
I looked at my GP in the game for comparison and I have to ask. Why do you have all patches turned off? Did you do that or is it like this after activating GP?
The question is absolutely in place. No wonder that your game is not working correctly Viktor. All of your generic patches are disabled from some reason?? Did you read pdf install instructions? You have to restore the snapshot in order to properly activate GP...
vdr1981
02-11-21, 04:54 AM
Hey, I selected being offline, then installed TWoS and the generic patcher, and the same thing happened.
Same for you Sir...Install instructions, especially "If you own ubisoft connect/digital download version" part...
Happy hunting!
vdr1981
02-11-21, 05:08 AM
Good day
GP has files stored that the game will be on C / Ubisoft / Silent Hunter5
You have the game stored elsewhere. You have modified the GP path to the game in cfg. files? Looks like no.
Not really. TWoS installer has a small app which will automatically recognise sh5 install path and generate apropriate gp cfg file with correct game location...
Viktor_Prien
02-11-21, 02:08 PM
The question is absolutely in place. No wonder that your game is not working correctly Viktor. All of your generic patches are disabled from some reason?? Did you read pdf install instructions? You have to restore the snapshot in order to properly activate GP...
Done as indicated. I've restored the patcher snapshot and everything looks normal now ( Patches enabled in light blue ).
Strange somehow that also if officially disabled they were all working as per normal. ( At least in campaign missions )
Somehow, at least on my pc to let it work as planned ( Patches enabled in light blue ) I have to restore the snapshot manually otherwise, by default, after the fresh TWoS automatic installation, they are instead, as you have seen in my previous screenshots, all disabed ( but all working for some reason )
Viktor_Prien
02-11-21, 02:19 PM
...somehow some of the patches options seems to be still disabled. Can you double-check if they match with your? ( If no please indicate to me which one/s I have still to enable, thanks )
Here are mine current ones, I have opened only the still disabled ones, everythink else is enabled ( Click to enlarge the images )
In particular I'm interested about the one enabling the aircraft carriers and air bases able to spawn aircraft because in the readme file it says: " Place the folder SM_Carrier_Aircraft_Testing in your \MODS folder and enable via JSGME to test carriers spawning aircraft.
Place the folder SM_Airbase_Testing in your \MODS folder and enable via JSGME to test airbases spawning aircraft " but I do not know if they have been already included in TWoS or not and the ones about the 0 and 60 meters per second wind speeds. ( Are there any bad effects enabling this ones both or just one must be enabled? )
https://i.postimg.cc/KmsqwMch/Screenshot-291.png
https://i.postimg.cc/D2JjTwmJ/Screenshot-292.png
https://i.postimg.cc/zJsdXYRd/Screenshot-293.png
https://i.postimg.cc/548sXKBf/Screenshot-295.png
vdr1981
02-11-21, 03:21 PM
Strange somehow that also if officially disabled they were all working as per normal. ( At least in campaign missions )
Don't get me wrong but that's not how GP work and I really can not see how could that be possible. :hmmm: Patches are enabled or disabled, they either work or don't, there is no third option...
Can you double-check if they match with your?
Of course they are the same.That's the whole point of the snapshot...:yep:
Viktor_Prien
02-11-21, 03:27 PM
Ok thanks mate but so the aircraft carriers and the other stuffs indicated above can be enabled or not??? :doh::hmmm:
vdr1981
02-11-21, 03:29 PM
OK but so the aircraft carriers and the other stuffs indicated above can be enabled or not???
I wouldn't recommend that since it can cause some CTD problems. Planes spawning function from the stock game works fine enough...
Viktor_Prien
02-11-21, 05:41 PM
I wouldn't recommend that since it can cause some CTD problems. Planes spawning function from the stock game works fine enough...
Ok perfect, thanks again mate! :salute:
The dates are hidden because it's quite dumb and unrealistic IMO that one Captain receives same medal multiple times (someone please correct me if im wrong).
Hi vdr1981,
it was poosible to get the Iron Cross 1st and 2nd Class more than one time. I am not sure how often a soldier got the Iron Cross more than one time but for this case it gave the repeat clasps.
repeat clasp Iron Cross 2nd Class:
https://www.ehrenzeichen-orden.de/images/Eisernes-Kreuz-Wiederholungsspange-1939-2Klasse-2Form-1.jpg
repeat clasp Iron Cross 1st Class and repeat clasp Iron Cross 1st Class with Screw washer:
https://www.ehrenzeichen-orden.de/images/Wiederholungsspange-19391Klasse-1.jpg https://www.ehrenzeichen-orden.de/images/Eisernes-Kreuz-Wiederholungsspange-1Klasse-Schraubscheibe-1.jpg
So if someone got the Iron Cross twice, that he wear the repeat clasp.
motorious
02-15-21, 02:17 PM
Same for you Sir...Install instructions, especially "If you own ubisoft connect/digital download version" part...
Happy hunting!
Thanks mate, who knew reading instructions would solve the problems I was having... :Kaleun_Applaud:
Mud112th
02-17-21, 06:56 AM
I am running TWOS 2.2.22 (upgraded from 2.2.19) and I have the following issue.
I started a new campaign, saved in the base first and then exited as per the usual instructions.
I receive radio messages just fine, but when I save and exit the game and then load the save again, the radio message dialogue is empty. I can also not browse through the days as there are no entries.
The messages are present in the RadioMessagesReceived.ini file.
Link to my savegame file. (https://112th.net/downloads/00000007.7z)
I did a clean install of SH5 and installed the full 2.2.22 pack afterwards, but the issue is still there.
vdr1981
02-17-21, 10:44 AM
I am running TWOS 2.2.22 (upgraded from 2.2.19) and I have the following issue.
I started a new campaign, saved in the base first and then exited as per the usual instructions.
I receive radio messages just fine, but when I save and exit the game and then load the save again, the radio message dialogue is empty. I can also not browse through the days as there are no entries.
The messages are present in the RadioMessagesReceived.ini file.
Link to my savegame file. (https://112th.net/downloads/00000007.7z)
I did a clean install of SH5 and installed the full 2.2.22 pack afterwards, but the issue is still there.
Yes...This can happen sometimes when you jump between different savegames or different campaigns, maybe even jump from historical missions to campaign ect...If you only use your last manual campaign savegame that shouldn't be happening...
Mud112th
02-17-21, 02:51 PM
Yes...This can happen sometimes when you jump between different savegames or different campaigns, maybe even jump from historical missions to campaign ect...If you only use your last manual campaign savegame that shouldn't be happening...
Looks like something more might be going on in my case. I just deleted my C:\Users\UserID\Documents\SH5 and started from scratch. Sailed out and waited for my first radio message to be received. Saved game, exit, loaded and the same issue is there again. I've not encountered this in the past.
Anyway, I think I can live with it and just continue as is.
Best regards.
Mud
Vivid1963
03-06-21, 07:35 PM
Thanks to this mod, the game just gets better and better, however I have one small quibble - On the load screen with the options "Continue Campaign" etc., the mod that is listed in the top left still shows as v2.2.21 but the latest is 2.2.23 -any idea why the latest mod number is not showing up on screen?
Other than that, Excellent work by all concerned :Kaleun_Cheers:
Demon777
03-07-21, 03:57 AM
Thanks to this mod, the game just gets better and better, however I have one small quibble - On the load screen with the options "Continue Campaign" etc., the mod that is listed in the top left still shows as v2.2.21 but the latest is 2.2.23 -any idea why the latest mod number is not showing up on screen?
Other than that, Excellent work by all concerned :Kaleun_Cheers:
I think you should either install a clean version of TWOS v2.2.23, or install just the update to v2.2.23, in case you (for example) previously had 2.2.19 or older versions
please help,too bad wiew with deck gun and flack gun and sound for projectiles is bad
TDW_GenericPatcher_v_1_0_168_0 - what function does this patcher perform? What needs to be patched?
StickMasterSteven
03-17-21, 08:29 PM
So I'm having a rather small (albeit annoying) graphical bug where, after destroying a ship, the smoke goes sideways rather than billowing high up into the air. I'll attach a screenshot below.
I'm not sure if this is a bug or not but I've also seen this with Taff in Exile's SH5 playthroughs so I'm guessing that it's something I'll just have to get used to, but any advice is appreciated. I do understand that this is a really minor complaint but if there's a fix then I'm all ears.:Kaleun_Thumbs_Up:
With TWoS:
4192
4193
See how the smoke travels sideways? As opposed to...
4194
vanilla SH5 where the smoke billows into the air.
So I'm having a rather small (albeit annoying) graphical bug where, after destroying a ship, the smoke goes sideways rather than billowing high up into the air.
Depending on the wind, this might not be unrealistic at all:
http://www.nww2m.com/wp-content/uploads/2012/09/Wasp20000.jpg
https://lh3.googleusercontent.com/proxy/54cYj_-JSNw0melhPS3fjn_Xlx8GFWVEJRo3yZSo6MaimMSu0EuuZP8BO BG_-aw4cC7dgOiJUSE-tHKlxHk9TQ
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT1B99KKu302e5LxyhXDszeXDZ6aK4Nk 0XiZQ&usqp=CAU
StickMasterSteven
03-18-21, 10:13 AM
Oh wow. Thanks for that, I didn't even realize. The problem for me personally is that it happens every single time, which I don't think is realistic. Is there some sort of wind setting in the game that I can alter?
I play at 2560x1440 (fullscreen or windowed) and the pop up map icon (TAI) is located in the upper left area of the screen so then the map is opened it's hidden and off screen. Using the latest version of the mod. Playing vanilla at the same resolution does not have this issue.
Is there a config file someone that I can compare to vanilla map position coordinates so I can get the proper alignment working again?
Note: the map is only centered properly when playing at 1080p.
EDIT: FOUND SOLUTION, link here. Still not sure how to move the icon so it's back to the default location but at least I can access and see the map now.
https://www.subsim.com/radioroom/showthread.php?t=224315
Hello there fellow captains. ive been trying to switch over from sh3 to sh5 to test out TWoS mod, and ive been trying for days to get it to work but i just cannot.
First here are my pc specs:
Processor AMD FX(tm)-6300 Six-Core Processor
Manufacturer
AMD
Speed
3.5 GHz
Number of Cores
6
CPU ID
178BFBFF00600F20
Family
15
Model
02
Stepping
0
8GB RAM
Video Card
NVIDIA GeForce GTX 1060 6GB
Manufacturer
Nvidia
Chipset
GeForce GTX 1060 6GB
Dedicated Memory
6.0 GB
Total Memory
10 GB
Pixel Shader Version
5.1
Vertex Shader Version
5.1
Hardware T & L
Yes
Vendor ID
10DE
Device
1C03
Plug and Play ID
VEN_10DE&DEV_1C03&SUBSYS_62653842&REV_A1
Driver Version
27.21.14.5671
Operating System
Windows 10
Service Pack
0
Size
32-bit
Version
10.0.19041
Locale
0C0A
I am using the Steam version of the game. I have done several clean installs following the exact path the TWoS mod install guide dictates.
I have the game installed in C:\Steam\steamapps\common\Silent Hunter 5
Outside of Program files (x86).
The only thing that differs from the installation guide is that when it comes to the generic file patcher i have to manually input the location of the files its looking for. After that i get mixed results. Sometimes it doesnt let me restore the snapshot. it mostly happens when it says that "sh5.exe" cant be accessed because its being used by another program (i always have steam and ubiconnect off).
Honestly i dont know what else to try...id apreciate some guidance...jaja thank you all!
ingsoc39
03-29-21, 10:52 AM
Hello, before I go ahead with this mega mod, can someone please explain what this means from the TWOS mega mod install instructions? I DO have the Ubisoft connect version of the game. Here is what I would appreciate some advice for:
If you own Digital/Ubisoft Connect downloadversion of the game, you'll have to perform manual sh5.exe replacement before you proceed to TWoS installation.
On a new note it appears I have BOTH ubisoft and steam version, I had forgotten I had the steam version before. NOW when go to play the steam version, its asking me to Link the steam/ubisoft accounts and reinstall the ubisoft connect, Im not sure what to do, as I read there is a seperate step one must perform prior to installing TWOS over the stock game, depending on which version one has, be it the Steam or Ubiconnect version. I went ahead and deleted the Ubiconnect version of the game, but still getting this prompt, maybe I need to uninstall Ubisoft connect? Any help please?
Oops, looks like a missing texture on this merchant in Kiel:
https://lh3.googleusercontent.com/oIgdEZJS0w_ZK9Yqz5T0wFOUPMJZuW5Eslx25c95Tfni_k1Mob m0_hosqjWvKrJcg51vtOfo_J7iTZgKeTpWhe06A3XmGH6VrVu0-BpGDOKVCjVjSNOmj8jz6fC3sWEYMgC88r0hWLp7AoOWCqoYT8W qXSv1KxEcThcxiDNJGLQoFG3XtEEyzjypXt7BVA-r_AzZ089qQp1oEokyQFZVzPhBrV9FKE40jSgn_eVfvqoWrPdNv iZQ3EyNhrbDwBy4n9oJbh-7OXgrghXQ_kxkVxDUGv4_pfm0fp_Q99rKMuCqG8E4GOf4gUkFV sLhifDfTfqd-9MDTa84hwvuyKfi8J9ytSxZkSHphzGLB6e-E8Txi2KWBOdlYi88QYsOTQu-gO-3_oFnl0Ac491jYhMc4EoZsdVQJ9hAZEGuj8k_g0SZwoxW5x8nk yMVXz6lknP4XF6AA9js5DdYBGnSX5f4RLIrZ3VI8Qj45DUTrCg KVwAFBK39A_H_Rsyba9LI1u-AuJrgNIima_mtVX-XQ7iI6jiLBHY2VDdhhcppt8t2q_Nb8UoJ6skyvx9kloFWevQab 7JcGUwkGsbZlldaF1weNjNAYjvVhYEB9-h8uUzlSXPrwfewWxfIEhNaZSts0dPdC2jYZ_s5LzVuHRG9lgbK 1q2O8GJ-VfDsvmeqEOx5fPX6kNl1-jn0PbYCRvVGygASUl5boJipBIC3QqAS_fUeAdkN=w1519-h855-no?authuser=1
I'm running version 2.2.24 of TWOS.
Below are my other mods and load order:
TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Map Plastic Cover
TWoS Ship Auto Recognition
TWoS SM Interior_Food Stocks
TWoS Wooden Lifeboats
TWOS restore captain's icon by Torpedo
Balus Stuka LOD fix
Let me know if there's any other info I can provide that will help.
gunnycook
04-03-21, 06:46 AM
Hi, i downloaded the latest version and installed.
i have only added brighter nights,
flooding via zones,
chimney smoke,
food stocks,
wooden lifeboats and missing map coordenates fix via jsgme.
i have an issue with hidden icons.
within the yellow area on my pic there are various hidden icons that i can select but do nothing when i click them. it looks like the jump to stations menu when i hover the mouse over them.
is there a fix or is this normal?
https://app.photobucket.com/u/gunnycook1/p/835d15c3-47b1-4fd0-a273-bdd9e30d5597
-WERWOLF-
04-04-21, 05:56 PM
Have an issue with twos 2.2.24 (Win10) / Ubisoft connect - GOLD-Version.
I have installed Twos exactly! by pdf-tutorial. (no errors or issues)
No extra mods.. new Carrer
If i want to take a picture of some ship.. Game stops and i land on Windows screen?!
Please help..thx
:salute:
finchOU
04-16-21, 11:29 PM
Just finished some objectives in Western Approaches and put into Lorient on the 6th of March 1941 (per the instructions for smooth career progression).
My question is....when looking at the campaigns.........Western Approaches continues until December of 1941......are there any other Missions I"m missing in Western Approaches between March 41 and Dec 41? None are populating when requesting a new mission in the bunker.....only thing that showing is the same career progression check mark....and it's not selectable.
If I must do the career progression Hack........do I modify my flotilla to match my current situation....aka 2nd Flotilla and Lorient.....or put in what it tells me to which is 6th Flotilla and Kiel? My CareerTrack.upc file also says South Indian Ocean for my current objective.....I never selected that mission...and that mission isn't available when selecting missions.....
Edit: Happy Times goes until March 41....I was mistaken. The Campaign Transfer Hack works fine.
vule1987
04-23-21, 07:16 AM
Guys Icant get any new sub like VIIB. I am stuck with VIIA. I never got massage to get new sub in bunker.
So i bought SH5 through ubisoft. Installed The Wolves of Steel 2.2_SH5 Expansion Pack_v2.2.24_Full
and my list of mods is this:
Twos Fy incr flooding via zones
Twos env settings brighter nights
Twos ship auto recogbnition
Twos campaign advance verifier testing
Twos remove map plastic cover
Twos missing nav map coordinates fix
First save is this (i messed some shots on neutral ships and i thought it was about rating. Its already 1941.)
https://i.postimg.cc/RFjNyVm0/Uboat.jpg
After that i started new campaign
and second save is this (i have positive rating and nice tonnage, no neutral ship sunked, only enemy):
https://i.postimg.cc/VNvBnRFP/uboat-2.jpg
Still no new uboat :( ??
I'm not sure if this has been posted before. I ran a search and couldn't find it. But did anyone notice that if you switch to either your battery, oxygen or CO2 levels, it will only stay there for a few seconds then automatically switch back to fuel level? Is this a known bug?
Alpheratz
04-28-21, 11:13 PM
I'm not sure if this has been posted before. I ran a search and couldn't find it. But did anyone notice that if you switch to either your battery, oxygen or CO2 levels, it will only stay there for a few seconds then automatically switch back to fuel level? Is this a known bug?
Yes, I paid attention to this, but I never perceived it as a bug. In addition, in fact, the CO2 content on the U-boat could not be obtained in a continuous mode - these are always single measurements with a certain periodicity. Rather, I find it inadequate that you have access to CO2 information at any given time.
@Alpheratz Thanks for confirming it's not just me!
Found another visual bug. I haven't played SH5 vanilla so I'm not sure if this is a TWOS bug or if it was in the vanilla game too. Sometimes I'll see a what looks like half circular black cloud on the horizon with nothing behind it (no ships and it's not a storm cloud), but only if I don't look directly at it. When I look at it through binoculars, it's gone. I haven't got a screenshot of the "big" version but here's what a smaller one looks like:
https://lh3.googleusercontent.com/x23VeYsTVcP_uiO0hbElcilbXPzv-w3xN8AT0CQVkmms-rbKRACCQYKxzMlGYAChMx7vZEH3lcI4t9KUuqRpOMmMV9JjUZO fSYJ7-H2NusFjUy7SFxd-iqWRsIr1s-kj7uXyGcsa3GGb3vhcvcl7BEXcx0DeEmFgk-4ME2_d5BITm82IkjK3l_QINlm2XriZIiTJ3XMTvFsf8DKqMghA qLt8kbfJI12GyFZ9BVZtgKbfxt8AW4wGYTL3lZ_tcye1d8Hc9g obnSR4lhmYkyNDT-BlC2gfLwk-w0M9xPqt9USuikAmkoAocghvhya1yZ6FyrI1XLUbiuTW_ulCFW _h0v5uImZNufFK45bemtC3qiv0x0c1zWlx7f3dj3tuij7M69rW URGw7wbevN3QK-h1ZYfOSObF9qcJ6twdm2f-SHqvPPIJECIBXAMmFwRHnuE9YZgpDCjFnECHmyY4HQ0WJ9Uqi3-qX6_xsMuw9sEc-BaI7YzG0GxayIkbxH3Gw0eSdTIqWpoRZrcg5eoOMqJW2ZVenRF SMAdlP4QHeNxz3dwlYzkJiqNVEKNdr1_OfK3GpiN89Y5IS9me-XsFGRqINQeMBHUokZLH2erp8McMwDkHK9fMP-918WlNu6plSW-KjXuXBLgE3DUbqBxIMp1YKhp187WZ4MG5CY1HsUAR65FJu2UCB _SW12v6AbLwzyV2QbBhwqF1ddhaJXLSDyADzbLE=w1519-h855-no?authuser=1
Has my crew spotted a sea monster!?
I'm running the latest TWOS with the latest NVIDIA drivers.
My mods list:
TWoS Map Contacts Colors
TWoS Remove Map Plastic Cover
TWoS Ship Auto Recognition
TWoS SM Interior_Food Stocks
TWoS Wooden Lifeboats
TWoS Env Settings - Brighter Nights
TWoS Glass Covered GUI Dials
TWOS restore captain's icon by Torpedo
Balus Stuka LOD fix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Sometimes I'll see a what looks like half circular black cloud on the horizon with nothing behind it (no ships and it's not a storm cloud)
It's an (probably unfixable, sadly) bug from vanilla game. Happens with any mod configuration. Currently you have two options: ignore it or roleplay it as your captain's hallucinating due to sleep deprivation.
It's an (probably unfixable, sadly) bug from vanilla game. Happens with any mod configuration. Currently you have two options: ignore it or roleplay it as your captain's hallucinating due to sleep deprivation.
Thanks for confirming. I thought so. I'm gonna role play it as sea monsters me and my crew think they're seeing. Need sleep. :haha:
kangjiajinlong
05-02-21, 02:58 PM
1. Operating System, System spec ?
Windows 10 Education
2. What is your version of the game ? (DVD, Uplay download, Steam, other ?)
Steam
3. Confirm that your game is updated to official v1.2.0 version and that the vanilla game works without problems.
Confirmed that version is 1.2.0
5. Describe briefly your mod installation process and specify any error messages you've got during the installation.
Installed The Wolves of Steel Expansion Pack_v2.2.24_Full exe and restored snapshot as specified in the installation instruction.
6. Confirm that you have checked for solution in provided install instructions and other documentation?
Yes. This is a tricky problem and I search extensively in the manual and online but did not find a solution.
7. Specify mods you're using and state your mod order (do not type the list manually, use "Export activated mods list to" JSGME function).
The Wolves of Steel 2.2_SH5 Expansion Pack_v2.2.24_Full
8. If you use any unsupported mods, remove them, reinstall your game/TWoS completely according to install instruction, start new campaign and make sure that the issue still persist.
Yes this issue still persists.
9. Make sure to provide as much details as possible when describing situation where problem/bug/CTD can be observed. What should we do in order to reproduce this issue?
Basically, I started a mission in which the acoustic torpedos are available. I fired them with all stop and silent running but they always deviates the direction I shot them or even turns 180 degrees back after 400 meters. I tested this on multiple locations and problem still persists. Also I tested this issue extensively and found that the torpedo will basically turn a random degree if there is no target in proximity at 400 meters after launch. After this the torpedo will move forward in a zig-zag way and it will lock on to a target should it encounter one along this randomly changed course.
Compans57
05-02-21, 06:24 PM
I mentioned this years ago but the problem hasnt gone away. When I submerge below a certain depth (about 80 meters) I often get a repetitive noise like a scratched record. I think its from the creaks and groans tracks. I tried changing them out but it still happens. The only way to get rid of it is to reload the game. This is bad if youre in the patrol area and reloading restarts the time period.
Anyone else get this?
Demon777
05-03-21, 12:40 PM
I mentioned this years ago but the problem hasn’t gone away. When I submerge below a certain depth (about 80 meters) I often get a repetitive noise like a scratched record. I think it’s from the creaks and groans tracks. I tried changing them out but it still happens. The only way to get rid of it is to reload the game. This is bad if you’re in the patrol area and reloading restarts the time period.
Anyone else get this?
if you mean the creaks sound, yes its repetitive file which is used in SH5 (and TWOS) as default for submerged operation. I had similar problem, when I noticed very annoying sound which had appeared only after ТС more than 64 or 128. It was one of the command room sound files. I checked and found the one which was the source. So, I simply edited this file, and got rid of the annoying sounds' parts for more comfortable gameplay
Kaesemuffin
05-12-21, 04:04 PM
Hey there.
Thank you for still supporting this Mod after all those years.
Hence, I am only a silent enjoyer - I would like to ask you about something that irritates me for quite some time.
This is ModVersion unrelated. (happened to me in older versions)
It's kind of cool that you chose English as main language and German as audio.
So, my guess is that the game thinks it's main "system language" is English, correct?
And you fiddled the German audio files into it, havent you?
Arent there any German guys helping you out? Cant imagine none of you guys noticed.
To keep a long story short, are you interested in noticeable curiosities with the spoken language? Can you somehow fix / edit time for cut scenes like in mission briefings?
Can you somewhat change the logic for crew reports?
E.g. first mission dry dock, you get briefed and nearly at the end there is a really long sentence.
The audio files gets cut before the speaker has finished his line.
E.g. crew reports you know somewhat in the fith century a monk decides to count somehow in other ways than the anglo saxon guys. So
all counted number from 20 are the other way around.
To write English in a German matter. He tries to say twenty-six but ends up in saying six-twenty.
My guess is that the count logic is in English.
Thanks for looking into it and have a nice day.
Kaese
Aktungbby
05-13-21, 09:38 AM
Kaesemuffin!:Kaleun_Salute:
Ulrich Kröpke
05-28-21, 06:30 AM
In the Basic game the external Torp.transfer works. After the TWoS full exe 2.2.24 loading the external Torp.transfer does not work anymore.
In the Basic game the external Torp.transfer works. After the TWoS full exe 2.2.24 loading the external Torp.transfer does not work anymore.
You have to to pull the external torpedoes from the outside in and then go to the torpedo officer and initiate the transfer.
fitzcarraldo
05-28-21, 10:16 AM
You have to to pull the external torpedoes from the outside in and then go to the torpedo officer and initiate the transfer.
This is the procedure in TWoS and works with 2.2.24.
Fitzcarraldo :salute:
I never played vanilla, so I'm not sure if this is specifically a TWoS bug, but did any of you ever notice the wrong dials all over the place inside the boat?
Inner dial of compass is the speedometer:
https://i.imgur.com/BOn496V.jpg
Speedometer in diesel engine room is the inner compass dial:
https://i.imgur.com/C73q59I.jpg
Compass dial again in the conning tower TDC:
https://i.imgur.com/aH6Hsvn.jpg
It's as if they ran out of parts when building the boat and used whatever dials they had lying around. :haha:
Please let me know if all of you are seeing these as well because I assume this is a stock bug that can't be fixed, but I've never seen any mention of it.
In the game, all the dials are drawn. I think that you installed some modification that changed the sensor image to the wrong one
In the game, all the dials are drawn. I think that you installed some modification that changed the sensor image to the wrong one
Just to make sure, I removed ALL mods and tested it. The incorrect dials are still there, even with only stock TWoS. Take a look next time you're in-game and let me know if it's the same in yours.
Hi,
I am currently in Operation Drumbeat in March 1942 on Second Happy Time. I have orders to reach and patrol CA5255 but the trigger does not work.
I am already in CA5255, but I have this target in the status on-going and I do not get instructions, as I got it in Coastal Waters or Happy Times or Western Approaches, how long and in which radius radius I have to patrol there.
Or is this in Operation Drumbeat other like in past? :hmmm:
https://i.postimg.cc/nzwXqCWS/2021-06-20-151503.jpg
Hi,
I am currently in Operation Drumbeat in March 1942 on Second Happy Time. I have orders to reach and patrol CA5255 but the trigger does not work.
I am already in CA5255, but I have this target in the status on-going and I do not get instructions, as I got it in Coastal Waters or Happy Times or Western Approaches, how long and in which radius radius I have to patrol there.
Or is this in Operation Drumbeat other like in past? :hmmm:
https://i.postimg.cc/nzwXqCWS/2021-06-20-151503.jpg
Have anyone an anwser for my question or can only Vecko say something about?
les green01
06-30-21, 03:55 AM
Have anyone an anwser for my question or can only Vecko say something about?
i have no idea but what i usually do if it happens to me is sit there and hit tc if that don't work then i just go sink ships until my tonnage can cover the loss then head for base or reload a save before that see if it happens again
b00tyclapper
06-30-21, 09:49 PM
Hello.
I have installed the mod and I have been able to resolve every issue I have had so far, however after listening to the first voiceover about the situation in 1939, I am not given any orders, and when I exit the dialogue map scene and try to start my patrol, it says I have no orders. Was this addressed previously in this thread because I cannot find it? If not, is there a fix anyone here may know?
EDIT:
When talking about the orders screen this is what I mean
http://imgur.com/NVBJets
(cant get image formatting to work, apologies)
Aktungbby
06-30-21, 10:50 PM
b00tyclapper!:Kaleun_Salute:
b00tyclapper
07-01-21, 09:52 AM
:) Thanks! I've only gotten into subsim recently and downloaded SH5 yesterday as all SH games were on sale.
les green01
07-01-21, 01:13 PM
:) Thanks! I've only gotten into subsim recently and downloaded SH5 yesterday as all SH games were on sale.
are you clicking on the top left box that says baltic operations
b00tyclapper
07-01-21, 06:34 PM
Yes, that exactly was my issue. Also, I have a few more questions. with this mod do we do auto TDC the same way as outlined for the base game? (there is a step by step method outlined on a thread here). As well, are there any tips to help make sure that I don't have to keep reloading my game every time I resume it (reduce chance of campaign advance problem detected, I get it every time and i have to load game up to 5 times or more to resolve it.)
Edit: I am also getting a "camera out of sectors" issue whenever I load into a game. When on the boat I just press f2 and again to fix the view, but when outside the uboat I am unable to fix this, has a fix already been shown in this thread? I'm unable to find it.
les green01
07-01-21, 09:15 PM
Yes, that exactly was my issue. Also, I have a few more questions. with this mod do we do auto TDC the same way as outlined for the base game? (there is a step by step method outlined on a thread here). As well, are there any tips to help make sure that I don't have to keep reloading my game every time I resume it (reduce chance of campaign advance problem detected, I get it every time and i have to load game up to 5 times or more to resolve it.)
Edit: I am also getting a "camera out of sectors" issue whenever I load into a game. When on the boat I just press f2 and again to fix the view, but when outside the uboat I am unable to fix this, has a fix already been shown in this thread? I'm unable to find it.
for auto put crossairs on target hit space key twice you can also tell weapons officer to lock on target every 72 game hours you want to save and restart the game i don't mess with the verfier until almost the next chapter that way each time i don't have to keep doing the reload for camera out of sectors you can go center of screen bottom to the officers icons click on watch officer then teleport to uzo or something and fix the problem
b00tyclapper
07-01-21, 09:18 PM
Thanks les,
I wasn't aware that it was only meant for campaign progression. Good to know. I'll be sure to use this thread for further questions, hopefully others who have the same issues can find it here
les green01
07-01-21, 10:20 PM
Thanks les,
I wasn't aware that it was only meant for campaign progression. Good to know. I'll be sure to use this thread for further questions, hopefully others who have the same issues can find it here
sure hit us with your questions on the last mission it will tell you if you need to verfie it i rather restart 5 times one time instead of every game start up also if you go over to manual targeting you can use the weapons officer to id target lock on it and click on the clock and he can figure out the target speed
Viktor_Prien
07-04-21, 06:51 PM
2.2.24
I have an issue with the speed dial ( SH3 UI ).
When surfaced everything works fine with the dial indicating the relevant correct speed.
When submerging, instead, soon as the elettric engines starts, the speed dial speed arrow moves to a wrong position. ( The previous one in respect to the speed selected/ordered )
For example if I order ahead standard while submerged, the speed arrow instead moves to the ahead one third position. On ahead slow it moves to the all stop position.
The only one working correctly is the ahead flank position.
Any idea about how to solve/fix the issue? ( I've made several searches but didn't find anything )
Thanks in advance! :salute:
Demon777
07-05-21, 02:58 AM
2.2.24
I have an issue with the speed dial ( SH3 UI ).
When surfaced everything works fine with the dial indicating the relevant correct speed.
When submerging, instead, soon as the elettric engines starts, the speed dial speed arrow moves to a wrong position. ( The previous one in respect to the speed selected/ordered )
For example if I order ahead standard while submerged, the speed arrow instead moves to the ahead one third position. On ahead slow it moves to the all stop position.
The only one working correctly is the ahead flank position.
Any idea about how to solve/fix the issue? ( I've made several searches but didn't find anything )
Thanks in advance! :salute:
I hope this link will help you
https://subsim.com/radioroom/showthread.php?t=245236
Viktor_Prien
07-05-21, 04:26 AM
I hope this link will help you
https://www.subsim.com/radioroom/showthread.php?t=245236
Thanks mate! :salute:
Gunny78
08-02-21, 04:46 AM
Hello there,
i have installed the latest TWoS version on a clean dvd sh5 installation(updated to 1.2). game crashes always during first mission on my way from Memel to Danzig bay while travelling with time compression on. it always crashes at the same moment in each try. i have installed TWoS many times before without such a problem. i am sure that i have everything installed correctly. anyone expierienced this too? can't find a solution on my own, really could need some help here.
Cyborg322
08-02-21, 06:29 AM
Hello there,
i have installed the latest TWoS version on a clean dvd sh5 installation(updated to 1.2). game crashes always during first mission on my way from Memel to Danzig bay while travelling with time compression on. it always crashes at the same moment in each try. i have installed TWoS many times before without such a problem. i am sure that i have everything installed correctly. anyone expierienced this too? can't find a solution on my own, really could need some help here.
have you got the time compression too high ?
Gunny78
08-02-21, 08:39 AM
Not higher than 1024. And that was never a problem in the past.
Aktungbby
08-02-21, 10:24 AM
Gunny78!:Kaleun_Salute:...after a three year silent run!
les green01
08-02-21, 11:21 AM
Hello there,
i have installed the latest TWoS version on a clean dvd sh5 installation(updated to 1.2). game crashes always during first mission on my way from Memel to Danzig bay while travelling with time compression on. it always crashes at the same moment in each try. i have installed TWoS many times before without such a problem. i am sure that i have everything installed correctly. anyone expierienced this too? can't find a solution on my own, really could need some help here.
have you try running at a lower tc,are you running any other mods maybe start another game see what happens if it does it again same place same time in a new game you might have a curropt file
Gunny78
08-02-21, 12:17 PM
I have this mods installed:
TWoS v2.2.24
Bbc extended radio
Das Boot Sound mod
Game crashed with time comp. set to 512 too. Was never a problem in the past. It's the first time having this problem.
used all the mods without causing that problem in the past. Will start a new game after work and see if it still happens.
Cyborg322
08-02-21, 12:25 PM
Run without anytime compression if its at the same spot. 1024 is too high if your close to land. It will be easier too see whats happening better and eliminate some possible causes. TC does not always drop to x1 as it should you could be flashing by traffic or even hitting land if your travelling down a canal. Starting a new game may not replicate the same scenario for ages
Gunny78
08-02-21, 06:03 PM
ok i tried without tc and it crashed too. started a new game then,same result.
never had problems like that with TWoS before.
les green01
08-02-21, 08:21 PM
ok i tried without tc and it crashed too. started a new game then,same result.
never had problems like that with TWoS before.
ok try to remove the other mods and see what happens
Gunny78
08-03-21, 06:05 AM
Yes, i will try TWoS only. If it still crashes i will try another clean Installation i think.
Cyborg322
08-03-21, 06:10 AM
Yes, i will try TWoS only. If it still crashes i will try another clean Installation i think.
What other mods ? many are not compatible with TWoS
Gunny78
08-03-21, 09:07 AM
I've added Winkelmander's Das Boot Sound mod and BBC extended radio. Used both without problems in the past. Will give it a try without 'em this evening.
les green01
08-03-21, 03:15 PM
i think it mod related did you remove the sh.sdl file from das boot sound mod
Gunny78
08-03-21, 04:48 PM
i did not removed that sh.sdl file. tried TWoS without the additional mods and i got far beyond the point it crashed this time without crashing again.:Kaleun_Cheers: will try now with all additional mods and sh.sdl removed to see if that works.
Big thanks to every helping hand!
:Kaleun_Salute:"Gute Jagd ihr Himmelhunde!"
Cyborg322
08-03-21, 05:48 PM
i did not removed that sh.sdl file. tried TWoS without the additional mods and i got far beyond the point it crashed this time without crashing again.:Kaleun_Cheers: will try now with all additional mods and sh.sdl removed to see if that works.
Big thanks to every helping hand!
:Kaleun_Salute:"Gute Jagd ihr Himmelhunde!"
If it still persists another possibility is the radio mod the way they are configured any file errors can trigger crashes they can cause crashes at specific times of day /date. Removing the Sh.sd file is the best first step although I'm not too familiar with that mod. Good luck hope it all works out for you
Simon
Gunny78
08-03-21, 07:11 PM
It looks like i finally got it working with all the additional mods. I think removing the file really fixed it. I am playing now for a while,TC works fine and no crashes so far.
Thanks again for all the help!
Franck Heler
08-06-21, 04:00 PM
Hi friends . I have a problem . I installed SH5, update 1.2.0. , I installed TWOS following the instructions. The game works but some voices are not heard, only their lips move. There is no music in Ksd - Bar either. I have followed all the steps. I have uninstalled and reinstalled twice but it remains the same. Has this happened to anyone?
:k_confused:
les green01
08-06-21, 07:42 PM
Hi friends . I have a problem . I installed SH5, update 1.2.0. , I installed TWOS following the instructions. The game works but some voices are not heard, only their lips move. There is no music in Ksd - Bar either. I have followed all the steps. I have uninstalled and reinstalled twice but it remains the same. Has this happened to anyone?
:k_confused:
are you running mods ksd-bar i never heard music
Franck Heler
08-12-21, 01:40 PM
Hi, I have Ksd-bar installed and I thought you could listen to music. Now I have another problem. I do not hear the officer of the bridge, he moves his lips but is not heard. But when I submerge the sub, if you hear that officer inside.
les green01
08-13-21, 10:14 PM
Hi, I have Ksd-bar installed and I thought you could listen to music. Now I have another problem. I do not hear the officer of the bridge, he moves his lips but is not heard. But when I submerge the sub, if you hear that officer inside.
you should be able to hear watch officer have you alter the sound files
Dolemite-
08-16-21, 02:49 PM
Last month, or somewhere around there, Ubi connect download an update, since then SH5 absolutely does not work with TWoS. Completely uninstalling and reinstalling SH5 allows me to play it stock unmodded, but once TWoS is loaded SH5 will no longer launch (it stays forever in the black 'loading' screen that you get warned might take 5 minutes, but now is infinite). Uninstalling and reinstallling ubiconnect also makes no difference.
My SH5 folder with TWoS has gone unaltered for over a year, so I know for a fact that the Ubiconnect update that popped up out of nowhere is what has made the game unplayable, it's the only thing that has changed.
les green01
08-16-21, 04:00 PM
glad i got away from ubi connect and went steam did you try to change the exe again after the update
Kal_Maximus_U669
08-16-21, 04:13 PM
At home I have no problem for about two months without using :D ..
just heated the condensation proof on the tiefenmesser ..:yep::har::har:
http://image.noelshack.com/fichiers/2021/33/1/1629148472-sh5img-2021-08-16-23-06-09.png
just started up :yep: .. after updating it always sticks my "sav" in its cloud of MDR .. while it is programmed for local but good it works without problem maybe that Fitzcaraldo will be able to confirm :D:D
Franck Heler
08-21-21, 09:43 AM
are you running mods ksd-bar i never heard music
I know how the music sounds in the Ksd bar. You hit the Play key and then the Foward key until the music appears. At least, it has appeared like this to me.
les green01
08-21-21, 10:23 AM
i have hit the play button forward button and never could hear anything
Franck Heler
08-26-21, 12:09 PM
Hola Kaleuns, no sè si alguno de vosotros ha tenido este mismo problema y si hay solucion. No puedo oir las voces de los personajes fuera del interior del submarino. No oigo la voz del WatchOfficer ern el puente, tampoco oigo las voces del HarborChief y HarborKMO en el bunker. Tampoco oigo los motores de los barcos en el hidrofono cuando el SonarMan me avisa de un contacto. He instalado y desinstalado el juego varias veces incluso cambiando el orden de los mods en JSGMEEstoy jugando con SH5 - TWOS 2.2.24 y una sopa de mods. He optado por empezar la campaña sin estos sonidos, pero quizas alguien sabe como arreglar esto?
Franck Heler
08-26-21, 12:11 PM
Hello Kaleuns, I don't know if any of you have had this same problem and if there is a solution. I cannot hear the voices of the characters outside the interior of the submarine. I do not hear the voice of the WatchOfficer on the bridge, nor do I hear the voices of the HarborChief and HarborKMO in the bunker. I also do not hear the boat motors in the hydrophone when the SonarMan alerts me of a contact. I have installed and uninstalled the game several times even changing the order of mods in JSGME I am playing with SH5 - TWOS 2.2.24 and a soup of mods. I have chosen to start the campaign without these sounds, but maybe someone knows how to fix this?
Franck Heler
08-26-21, 12:22 PM
i have hit the play button forward button and never could hear anything
Texto original
498 / 5000
Resultados de traducción
Have you ever installed a mod that unknowingly enables me to music in the bar? I remember that I clicked foward twice the first time I installed it and nothing happened, that's why I wrote in the forum. but due to other problems with the Speeches, I uninstalled and reinstalled the game changing the order of the mods, and I verified that clicking 8 or 10 times Foward suddenly appeared music and if I continued clicking Foward songs continued to appear, although there were spaces in between empty.
fitzcarraldo
08-27-21, 05:32 AM
Hola Kaleuns, no sè si alguno de vosotros ha tenido este mismo problema y si hay solucion. No puedo oir las voces de los personajes fuera del interior del submarino. No oigo la voz del WatchOfficer ern el puente, tampoco oigo las voces del HarborChief y HarborKMO en el bunker. Tampoco oigo los motores de los barcos en el hidrofono cuando el SonarMan me avisa de un contacto. He instalado y desinstalado el juego varias veces incluso cambiando el orden de los mods en JSGMEEstoy jugando con SH5 - TWOS 2.2.24 y una sopa de mods. He optado por empezar la campaña sin estos sonidos, pero quizas alguien sabe como arreglar esto?
Sería interesante que publiques tu "sopa de mods". TWoS no es un supermod que admita muchos mods adicionales excepto aquellos que vienen con el juego. Por ejemplo, si usas Stormy´s sounds, no funciona bien si no realizas los toques porpuestos por TheBerbsters en su tutorial.
Saludos.
Fitzcarraldo :Kaleun_Salute:
Franck Heler
09-09-21, 02:13 PM
Sería interesante que publiques tu "sopa de mods". TWoS no es un supermod que admita muchos mods adicionales excepto aquellos que vienen con el juego. Por ejemplo, si usas Stormy´s sounds, no funciona bien si no realizas los toques porpuestos por TheBerbsters en su tutorial.
Saludos.
Fitzcarraldo :Kaleun_Salute:
Si, estoy utilizando el Stormy`s das boot sound mod, pero el problema con los Speeches lo tengo antes de activar los mod, solo con el TWOS. De todas formas desde que escribí el post anterior he hecho cambios en el orden de los mods para solucionar otros problemas que finalmente solucionè . Pero sigo teniendo el mismo problema con los Speeches . Tampoco he logrado solucionar el problema de que no se oiga ambiente de hidrofono, ni el sonido de las compuertas de los torpedos,ni el sonido de los periscopios cuando suben. He estado jugando la primera patrulla y salvo esos errores lo demas funciona bien, excepto que en la segunda patrulla no me deja elegir mision. Estoy estudiando a ver que mod puede estar interfiriendo en eso.Puede que lo del hidrofono , las compuertas y periscopios sea lo que dices tu, que me falte hacer algo en el Stormy`s.
Viriatvs
09-09-21, 05:58 PM
After installing TWoS (correctly, following every step) whenever I load up my new campaign and am in the bunker I can't play because there's a black screen on the corner, plus some black chart and pick color things in the middle. I've tried reinstalling the game and TWoS, cleaning registry and all the files everytime, but nothing solves it.
Yes I do have windows 7 compatibility and admin rights on and the game is installed outside of Program Files.
Aktungbby
09-09-21, 08:03 PM
Viriatvs!:Kaleun_Salute:
Demon777
10-27-21, 06:37 AM
hi captains :salute:
sure I'm not the first to address this issue, but... is there any way to fix a problem with skins not being loaded in TWOS campaigns? (default skin instead of chosen one). Sometimes the problem is being solved just by re-loading a gamesave, but it may require several attempts. Maybe someone have already found how to fix this??
hi captains :salute:
sure I'm not the first to address this issue, but... is there any way to fix a problem with skins not being loaded in TWOS campaigns? (default skin instead of chosen one). Sometimes the problem is being solved just by re-loading a gamesave, but it may require several attempts. Maybe someone have already found how to fix this??
А какой скин-то, Димарик? Какой-то душевный?
Demon777
10-27-21, 11:45 AM
А какой скин-то, Димарик? Какой-то душевный?
да любой )
mortonsk9s
10-28-21, 08:51 AM
1. Version of the game ? (DVD, Uplay/UConnect download, Steam, other) TWoS version? dvd updated to 1.2
2. Confirm that your game is updated to official v1.2.0 version and that the vanilla game works without problems works
3. If you use any non-TWoS custom mods, remove them, reinstall your game/TWoS completely according to install instruction, start new campaign and make sure that the issue still persist! no other mods
4. Confirm that the Generic Patcher is correctly activated and the snapshot is successfully restored (Install instructions, step 2) Upload screenshot of opened Generic Patcher window and it's patches (Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0/GenericPatcher.exe)
5. Provide a screenshot of your main Silent Hunter 5 installation folder and it's content!
6. JSGME screenshot!
7. Make sure to provide as much details as possible when describing situation where problem/bug/CTD can be observed. What should we do in order to reproduce this issue? Everything runs fine but, when I enter the game screen on the boat or in bunker i have these big black boxes. I have read the stuff for reinstalling the dx9 and i have reinstalled the game and twos, i have done the capability and change the dpi. it just does this every time and when i click on a person they are always injured even in the bunker with no text to start a patrol.
8. Upload several screenshots and gamesaves on which problem can be observed.
Aktungbby
10-28-21, 10:27 AM
mortonsk9s!:Kaleun_Salute:
vdr1981
10-29-21, 11:09 AM
1. Version of the game ? (DVD, Uplay/UConnect download, Steam, other) TWoS version? dvd updated to 1.2
2. Confirm that your game is updated to official v1.2.0 version and that the vanilla game works without problems works
3. If you use any non-TWoS custom mods, remove them, reinstall your game/TWoS completely according to install instruction, start new campaign and make sure that the issue still persist! no other mods
4. Confirm that the Generic Patcher is correctly activated and the snapshot is successfully restored (Install instructions, step 2) Upload screenshot of opened Generic Patcher window and it's patches (Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0/GenericPatcher.exe)
5. Provide a screenshot of your main Silent Hunter 5 installation folder and it's content!
6. JSGME screenshot!
7. Make sure to provide as much details as possible when describing situation where problem/bug/CTD can be observed. What should we do in order to reproduce this issue? Everything runs fine but, when I enter the game screen on the boat or in bunker i have these big black boxes. I have read the stuff for reinstalling the dx9 and i have reinstalled the game and twos, i have done the capability and change the dpi. it just does this every time and when i click on a person they are always injured even in the bunker with no text to start a patrol.
8. Upload several screenshots and gamesaves on which problem can be observed.
Hi mortonsk9s,
This is common problem for SH5 newcomers but the exact cause is unknown to me. Most likely something regarding game/mod installation. Try to reinstall your game completely but this time to some "shorter" location. D/Silent hunter 5 for example...
Hi mortonsk9s,
This is common problem for SH5 newcomers but the exact cause is unknown to me. Most likely something regarding game/mod installation. Try to reinstall your game completely but this time to some "shorter" location. D/Silent hunter 5 for example...
IIRC similar problems are caused by corrupted UI files or improper UI mod installation (e.g. UI mod installed on top of vanilla game before applying the official patch v1.2.0).
@ mortonsk9s
A couple of questions: are you sure that your game was actually patched? For some reason, sometimes the pacth wont install correctly even though the automatic updater says it was. Better downloading and installing the pacth manually. Yo can download the manual pacth from this link (https://www.gamepressure.com/download.asp?ID=27189).
Did you install the patch on vanilla game? The correct order of installation should be: "clean" game - "patch 1.2.0" - TWoS. If you invert the last two steps, the game is likely to become corrupt.
P.S. welcome aboard! :salute:
mortonsk9s
11-03-21, 12:42 PM
I basically just purchased it off of ubisoft connect instead of the dvd and it works now. just getting used to the differences from the original version. I did notice with the ubisoft digital version it has to verfiy everytime i open the game. the DVD version did not. Either way i am up and going and i am happy. I have noticed that even thought i start a campaign and save then exit and reload sometimes it doesn't work right. No messages from bdu received, no dud torpedoes faster reloading stuff like that. So I had to restart the Poland campaign like 5 times but now i am good to go seems to work every time.
I do notice sometimes and it is probably my graphic card settings, is when the torpedo window opens up when it is almost ready to impact sometimes my game minimizes and the game audio will re-loop for like 10 seconds and then it goes back to normal, but it only happens when the game minimize is there a way to turn off the torpedo video window? I must admit I do like the changes in the twos mod. It is crazy thought I have a pretty high end system and can run new games at 100-150 FPS at my resolution on ultra settings, but i only get around 35-40 fps on this game anyone notice the frame rate ?
Hello fellow wolves of steel,
I decided to give TWOS a try again after few years and since i finally moved to w10, you already know where this will lead to :)
My current issue is that i already have old DVD version of SH5 with standard old school 1.2 patch downloaded in my installation folder and i was always playing it with "fixed" exe file to be able to play without uplay etc.
Guess what, it doesn't work at w10, no matter which compatibility settings i use (tried them all, of course running as admint etc.).
The game is eighter flickering fullscreen unable to click in to it, unable to run main menu, or not flickering screen without sound, again, unable to run main menu (crash without message after intro).
When i tried Steam version, uplay was not able to connect -> refund.
So i would like to ask if somebody know, am i able to find some fix of my "offline" version of game, or will i have to use Steam version with some fix of that uplay util?
Thanks and have a nice day :salute:
Demon777
11-11-21, 08:16 AM
Hello fellow wolves of steel,
I decided to give TWOS a try again after few years and since i finally moved to w10, you already know where this will lead to :)
My current issue is that i already have old DVD version of SH5 with standard old school 1.2 patch downloaded in my installation folder and i was always playing it with "fixed" exe file to be able to play without uplay etc.
Guess what, it doesn't work at w10, no matter which compatibility settings i use (tried them all, of course running as admint etc.).
The game is eighter flickering fullscreen unable to click in to it, unable to run main menu, or not flickering screen without sound, again, unable to run main menu (crash without message after intro).
When i tried Steam version, uplay was not able to connect -> refund.
So i would like to ask if somebody know, am i able to find some fix of my "offline" version of game, or will i have to use Steam version with some fix of that uplay util?
Thanks and have a nice day :salute:
you may download "correct" sh5.exe via the link provided with TWOS documentation. this file is necessary to be manually replaced prior to TWOS installation...
Thank you for reply, but this doesn't work.
I have the same exe even in my install folder, so it does the same what i wrote (not starting)
vdr1981
11-11-21, 02:12 PM
Hello fellow wolves of steel,
I decided to give TWOS a try again after few years and since i finally moved to w10, you already know where this will lead to :)
My current issue is that i already have old DVD version of SH5 with standard old school 1.2 patch downloaded in my installation folder and i was always playing it with "fixed" exe file to be able to play without uplay etc.
Guess what, it doesn't work at w10, no matter which compatibility settings i use (tried them all, of course running as admint etc.).
The game is eighter flickering fullscreen unable to click in to it, unable to run main menu, or not flickering screen without sound, again, unable to run main menu (crash without message after intro).
When i tried Steam version, uplay was not able to connect -> refund.
So i would like to ask if somebody know, am i able to find some fix of my "offline" version of game, or will i have to use Steam version with some fix of that uplay util?
Thanks and have a nice day :salute:
Welcome back Palmic! :salute:
Could it be drivers problem? Does unaltered stock game work? :hmmm:
Veckooooo!!!!!! :salute: :subsim:
I dont know, but its strange. sh5 doesn't even appear at tray, i had to find it in task manager details tab to kill it after intro as it wasn't even in running processes...
Unaltered game doesn't work, i tried to run it to main menu before modding, that was my approach even before at win7.
Ill try to fix that during weekend as i don't have enough time for it now.
In worst case i will try to run Steam version, i just like this offline version as it comes handy :)
Veckooooo!!!!!! :salute: :subsim:
I dont know, but its strange. sh5 doesn't even appear at tray, i had to find it in task manager details tab to kill it after intro as it wasn't even in running processes...
Unaltered game doesn't work, i tried to run it to main menu before modding, that was my approach even before at win7.
Ill try to fix that during weekend as i don't have enough time for it now.
In worst case i will try to run Steam version, i just like this offline version as it comes handy :)
https://www.groovypost.com/howto/enable-net-framework-2-windows-8/
https://www.groovypost.com/howto/enable-net-framework-2-windows-8/
Thank you for message, unfortunately this was also not the culprit my .NET 2.0, 3.0 and 3.5 seems to be ok and i tried to even reinstall that by that article.
Angelis
11-12-21, 05:01 AM
Thank you for message, unfortunately this was also not the culprit my .NET 2.0, 3.0 and 3.5 seems to be ok and i tried to even reinstall that by that article.
I don't know your computer specs but maybe SH tries to start on your integrated and not your dedicated graphics card. At least worth to check.
I don't know your computer specs but maybe SH tries to start on your integrated and not your dedicated graphics card. At least worth to check.
Good point :) I dont have MB VGA driver installed, i have just my standard GTX 1080 in devices / display adapters, so this is also not the case.
Driver is current fresh one and windows 10 fully updated of course.
I dont know if my 2560x1440 resolution cannot be issue, because intro runs in small window, but what makes me confused is that app is even not to be found in standard running processes list and after UBISOFT logo (before intro video itself) it just freezes and then i just "clean" it from screen by dragging any window across that like with rubber on paper.
Before that .NET reinstallation it did the same, just the freeze was after intro video and it was muted.
Demon777
11-12-21, 06:25 AM
palmic
have you tried to reinstall Win10, or at least backup its recovery point?
Turn off Defender antivirus protection in Windows Security
https://support.microsoft.com/en-us/windows/turn-off-defender-antivirus-protection-in-windows-security-99e6004f-c54c-8509-773c-a4d776b77960
or add the SH5 process to the exceptions Windows Defender.
Try updating Directx and Visual C++
https://i.ibb.co/89xwC82/sh5-2021-11-12-17-08-39-61.png (https://ibb.co/89xwC82) :Kaleun_Thumbs_Up:
This forum (https://steamcommunity.com/app/48110/discussions/0/1728701877463444314/) was helpful.
I reinstalled vcredist_x86 from here (https://www.microsoft.com/en-us/download/details.aspx?id=40784) and followed exactly this point:
#1 - go to SH5 folder
#2 Right click the exe and then click 'Porperies' in the context menu
#3 Click "Change DPI Settings"
#4 Enable "Override high DPI scaling behaviour"
#5 Choose "Application"
#6 OK OK OK OKOKOKOK
Windows Vista compatibility setting of exe file works and Windows 7 recommended in TWOS readme too. :up:
And of course, i made my offline version working which is the best, thank you all :salute:
https://i.ibb.co/89xwC82/sh5-2021-11-12-17-08-39-61.png (https://ibb.co/89xwC82) :Kaleun_Thumbs_Up:
This forum (https://steamcommunity.com/app/48110/discussions/0/1728701877463444314/) was helpful.
I reinstalled vcredist_x86 from here (https://www.microsoft.com/en-us/download/details.aspx?id=40784) and followed exactly this point:
Windows Vista compatibility setting of exe file works and Windows 7 recommended in TWOS readme too. :up:
And of course, i made my offline version working which is the best, thank you all :salute:
Well, thank God! Congratulations to you, friend! :up::subsim:
vdr1981
11-13-21, 09:50 AM
https://i.ibb.co/89xwC82/sh5-2021-11-12-17-08-39-61.png (https://ibb.co/89xwC82) :Kaleun_Thumbs_Up:
This forum (https://steamcommunity.com/app/48110/discussions/0/1728701877463444314/) was helpful.
I reinstalled vcredist_x86 from here (https://www.microsoft.com/en-us/download/details.aspx?id=40784) and followed exactly this point:
Windows Vista compatibility setting of exe file works and Windows 7 recommended in TWOS readme too. :up:
And of course, i made my offline version working which is the best, thank you all :salute:
:up::salute:
realIK17
11-30-21, 10:44 AM
1. Version of the game ? (DVD, Uplay/UConnect download, Steam, other) TWoS version?
UConnect download, 2.2.24
2. Confirm that your game is updated to official v1.2.0 version and that the vanilla game works without problems
Yes.
3. If you use any non-TWoS custom mods, remove them, reinstall your game/TWoS completely according to install instruction, start new campaign and make sure that the issue still persist!
None
4. Confirm that the Generic Patcher is correctly activated and the snapshot is successfully restored (Install instructions, step 2) Upload screenshot of opened Generic Patcher window and it's patches (Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0/GenericPatcher.exe)
https://i.imgur.com/9eJXChi.png
5. Provide a screenshot of your main Silent Hunter 5 installation folder and it's content!
https://i.imgur.com/6qJQO69.png
https://i.imgur.com/1LDIWN4.png
https://i.imgur.com/jing1Zg.png
https://i.imgur.com/f4dRZM5.png
https://i.imgur.com/mAD5GjT.png
https://i.imgur.com/uz0uMMA.png
6. JSGME screenshot!
https://i.imgur.com/r9gGXdC.png
7. Make sure to provide as much details as possible when describing situation where problem/bug/CTD can be observed. What should we do in order to reproduce this issue?
I was able to download, install and launch the game for the first time without any problems. Then I restarted because the Windows Game Bar application needs to restart the computer. Now, if I start the game, the ubisoft connection blue game launch dialog with the silent hunter artwork will stay there forever and will not start the game.
8. Upload several screenshots and gamesaves on which problem can be observed.
https://i.imgur.com/Pg8GHsz.png
https://i.imgur.com/peoWmHn.png
Hi Vecko,
i fixed another issue at windows 10 with TWOS.
I had the game crashing in most uncomfortable ways, like during saves etc. until i fixed FPS by explicit vertical sync at nvidia control panel for sh5.exe.
(i had about 1100 FPS in main menu)
I found this is the cause of that by having game Stuttering sometimes before crashes, which was also fixed by VS.
Now i am playing about 4 days in row just like in best times :up:
Have a nice 2022 and good health to all Kaleunen :salute:
TheSneaky12
01-06-22, 07:49 AM
Greetings
I would like to report a ctd i am encountering at the very start of the game when going on the first patrol. Everything works superbly until an autosave is triggered on patrol or i manualy save. The game instantly crashes to the desktop when saving is triggered. However not when saving in the bunker at the start of the campaign as i have tested. I also created multiple new saves and tested it and it always crashes on saving out on patrol. My version is 1.20 as instructed and everything was installed according to the instalation manual. My version of the game is SH5 gold edition from ubisoft (digital download) however i do own a disc version from years ago and ubisoft upgraded my vannila game to gold for free i guess, so i just downloded it from the ubisoft connect (now using digital version). I am at a loss here since i tried reinstalling everything and it still keeeps happening. I also play the moded game without internet connection and with ubisoft connect offline mode as advised and from personal experience using moded games. I tried running the update after i encountered the crash. perhaps it is my mistake to not update it before starting it for the first time.
Thank you and i hope my explanation helps if anyone is encountering the same problem.
Aktungbby
01-06-22, 12:10 PM
TheSneaky12!:Kaleun_Salute:
I also found possible issue.
When i ran the game via KSD Start the Game button (KSD running as admin), the game works for few hours and then it can generate white marks glitches instead of some textures and finally it crashes.
I had to restart computer to completely clean RAM and then, when i ran it directly via sh5.exe it seems to work fine.
Without restart, it crashed again after some hours.
JuliusAlexander
01-22-22, 11:48 AM
Hello, Apparently the Installation of TWOS is somehow broken on my PC and doesn't works for me at the end when I want to play the game.
- Game downloaded from Ubisoft Connect
- Game Version 1.2.0 (Newest)
- No other MODS used, full vanilla
- (After reopening the Patcher and pressing enter 30 times, as you can see I only get 8 patches instead of 9)https://www.subsim.com/radioroom/data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA6EAAAFpCAYAAAB tfy7aAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJc EhZcwAADsMAAA7DAcdvqGQAAHUNSURBVHhe7b17tD9JVdj7XSs C4wOfiagzvB+KqAjKcHNWkhvQPJRoXHeF3D9y1wqR67m5MfjAK CYm8jNRJ1nemDOKxihZMQlkEBAV5QSBAIoiEgGNBDQHMfoLGnE mPHwhM2v1rV3V1V1Vvau6+vF9ns9n2Py+3fXYu6p2V9X+dp/+bj7iIz6iufXWWxsAAAAAAACAbUMQCgAAAAAAADuDIBQAAAAAA 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https://ibb.co/RYVZjHs
- Thats my Content in the SH5 folder (:\D thingy)
https://ibb.co/s3dhntv
https://ibb.co/HNSRT5Y
https://ibb.co/rmQ2MTb
https://ibb.co/GWQqpzh
https://ibb.co/4tr2x10
- Those are all the Mods I have enabled for the game rn, they should would properly https://www.subsim.com/radioroom/data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAoUAAAIJCAYAAAD TW0d3AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJc EhZcwAADsMAAA7DAcdvqGQAAIN9SURBVHhe7b0LrC3ZWd95Y/C734/bL/fb/cBtt2k6F/vaxECCFQVnQtBMmOCRMjeayU4QHpIgOfgFjR+5eEzHpwPEeBxM 2kCIw7URcXpOHIcBGoQiFNIoQpaFWlGwLAtFJnJwZOG21ar5vr VqVX1r1VpVa59TtU/te38/6a+9az2/WlV71X+v2ufUqQYAAAAALnmqTOGP/uiPbiUAAAAA2C8mTaE1e+9973sk5d+IfkX0z0UfEj0m+jERxhA AAABgXxk1hdbkfe1r/1ZSfl3070T/WvQvRR8W/YTovaJ3it7RfPKTP4wxBAAAANgzqkzhM8/8K9lSU/hr7auawo+KginUlUJvCpvmbZhCAAAA2HtOnTpVpbWhMf3u7/5uuzVE83JxV5nCpvm46AmR3jp+ovnc536+y3v/+98laedFj4jeLnpr8/nPe2M4ytOPNa8xA3rqNY81T7dZi+H6fE3zWHVHh81GY9scttsx Tz/2Gol9m/YC2m6uXtufUaHrCkp9KGN5AAAAoOh1eIqaMrtGTd9zn/+CrDEcy5s0hc888zPyTn8/eEGk5vBCZwhVb37zm5vXv/717v0DDzzQ3HHHHU66XSRjzg43G7Eqa8Obp9e8ZszAHcVclUzZ nGZtrK05+wEAALg42VdTqOTM35ghVCZNYdP8lOifiv6Z6CPNJz 7x/s4Qqh588MHmta99bfPQQw912yEvz9PNY685zgrYLvHmabMRY5g 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https://ibb.co/7CxhhxP
- I also get this message if I want to add the patches in the Patcher.exe
https://www.subsim.com/radioroom/data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABD0AAAK8CAYAAAD syMQ/AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcw AADsMAAA7DAcdvqGQAAEpmSURBVHhe7d1rkCzpWR/482VjN/bD7rLAOjY27EX2IhsMRkJo4EyEsQkcxLK7aP0B+CATgdYO93rN CsQdjGG47thBmCMLGRDIwQC6GI0kQELHAgbEIGk0I2nOSJphLj pz0UgajaSR5qbrSEBuP1n1dr+V9WZ1dVf16eynf7+Iv9SVlbfK 0xOZ77+zqs51Az/+Uxe7n//5P+7+46/d3L3st27u3vCG93Z33ffR7u13PtH98++6pvuX3/VvursferL700v3dr/9htu7n/+lN3cv+NGL3Xf94Ou7H7zmhvlaAAAAAE7WUunxEz/5uu4XX/yW7lWvurV781sud4889vnu4598qvvxl97afdv3vab75n/xW90vv+bm7q73PdH9wZvv637zdy51//aX/ri79kV/1v3Mv3vzfC0AAAAAJ2v5To+f/v3uV3/lpu71v3+pu++9H+7+2//6i7un/c9P6/7a//h3u3/8tc/uXr7zrd23/sN/0t186UPd2+96uLt4013dq//wzu5P3v5A98Y3PzhfCwAAAMDJWio9fuU/vqm7/rXv7G6947Hu/Q98oPvv/pv/vnva3/jy7m/99S/pXvxTP9F97P47u3tuvKH7jV+7rrv0nlu7P7/zcvfAhx/ubnjTzd2Ntz08X8uIRy9117/kJd1LSq6/1D06f+rY9Nu8vru09obu726o93E318fCC+uJeTZZ52GWPchh92 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https://ibb.co/pzVvf19
- With that following I also end up with this message when I am trying to play SH5
https://ibb.co/xjZVqKb
https://www.subsim.com/radioroom/data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAU0AAACACAYAAAC P8TsaAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJc EhZcwAADsMAAA7DAcdvqGQAAAjCSURBVHhe7ZpNbpxKFEZREsd vDUnWYclZjQcRUlbiobOEzD3vVUTegIfZQHbA41IUXIpbdF3cb trmHOko/NQ/8DXdTtUAAEAxhCYAgANCEwDAAaEJAOCA0AQAcEBoAgA4SELz0N RV1VTK+tCfAgB4w0ie/fnzp9+bI+ekzDGM0Pze/HrudwEA3gkSilfX/5nBuXQuhdAEgN1ghaMnMIXC0AzH6/p7+/pat3vpfsvzr+a7+bV+WhYAYEt0SHoDUzjym2YfiP3x70Oa2vtD UHYBGsM3LQsAsC0xLL2BKbjeNMfjyX4XkjFgA4c6hmiuTQCAbS A0AQAKiYEp/+rtUk4Tmt1++vVcf7UnNAFge6yQ9Abnkd8042+Rx0KzZfKHoCN lAQDOzFI4eoIzCU0AgPeJvNAthaKckzLHIDQBABwQmgAADghNA AAHhCYAgANCEwDAAaEJAOCA0AQAcEBoAgA4IDQBABwQmgAADgh NAAAHhCYAgANCEwDAAaEJAOCA0AQAcEBoAgA4IDQBABwQmgAAD ghNAAAHhCYAgANCEwDAAaEJAOCA0AQAcEBoAgA4IDQBABwQmgA ADghNAAAHhCYAgANCEwDAAaEJAOCA0AQAcEBoAgA4IDQBABwQm gAADtaF5vNDc1tVTTVYN4f+1Pk5NHV12zw897vFrK23zKEOa3K 72LD0HddszThK6kgZfY1i+deZt59TjeNS5iNYYykd3ynmIW2sf RbXjLOkTlrmJWO8DPyheag3DsmU0oudsrbeEmvafK06SZnhur3 GvNdwqnFcynwEayyl49t6HmvGWVJn63mdHmdoPjcPt0sLIOfHt 5vxbSssXF3fDsfjG1lV6/iVctbxkeeH0MYYAH351tBfwRjaOeg35VAmvbh6v99+kOAJdebD m44lnF8ey6TtSb99neza1EkdC6tdKzSt/nLjTtc/YrWRkpbpx6HWVPeTbzPTTlc1nJsOIcxlOCYfHrcP7dFuZ2xrti a5/bAd7qPYTiStJ8zr2veRLmet/9I8Ist95a+jlLX7m9c1+ui2rfJWu7qOoMukx/Pj3xJfaMrX8tmFyiGTjg9WWJhu0v1X++7id9vjwydBGm4KuQB6 ASO6zUi/uOagMmMY9o2LZO6HusPDm33bTtvQyDk9Ft32WCe3BnJ8GHvXf6 6fyLTd7iHprl1ZfyPpuOfzPt5GKGOGX2ZNl9Zh3o6cz/fdzb2vI9txHaWtyZpOwlS3pffDuMf7SJPWE+Z17TlbdQU5Hsrk 5jHi6Su9jrn+BV0+7WN5zPMy0/3la5C/P7bkRaHZXUSZmF6UbnJyTB/XC7W0HesF43qNyIPRnpuc0G30HB2D4Nk/VjZiHHevRywbDFNN2zX6mZG2lbvpdRm15ua4c+s/1p+0MWCNNz1WMq58O7f6LSxluG91sB7rv/Scxjq3sl1r/c15aEr7OtVzlNRxP3drz22L8+u5NXB1TBbN/LT2bi8TwjrzSVY0BsGzf6xsJDn+ovXQpMdz5TQlbWXKZMcdWFx/E6tMekzv59rMtdO+rbQhYr/9CX3IHPSHvqf/pXMa69yKdrPrb81DU9pX4OXPkdpe9dytPbct7j8EdQs9uWBqMr Jw8dNLts0FyG2HT7/8ja/Rn7TJYhaNQUj3Q//Dh++s7ji2+RpE1oxFb+fWIDk+a8v62pKMZaCgv+y4I3r9c2PWW GXS8a1Yh46x3uSrXoJcs7quJ+fzXw1DP/l7QY97SvrzwfRekbpjn/NzfbsL62/NY0SPLR2nNW6ZZ6Z8dgyZPorKC9P99T+RWPf8eXCHptBd7OE1X N+oMpn++OSPFemEre2W/vfO0G4uCGL749nuRm2PhXGUjCEwrdcdCPUydeMfsuYhEkn7KBl LUie3Bvr4rK21odli9idlcn3F46rHo9dNSOum4ysZl7DUTgi7y dgikwc5otpKzx25F6btaPoxDO2mY8/dR7pdNa5J33LKmkckbaOkfTU693OUa3M65nm747lJvdnx3L5s5 +6z12dVaO6P9ALCW2P6VrcVL7+PLmMe+4bQLILQfLvEN79LuH4 vuY8uaR77htAEAHBAaAIAOCA0AQAcEJoAAA4ITQAAB4QmAIADQ hMAwAGhCQDggNAEAHBAaAIAOCA0AQAcEJoAAA4ITQAAB4QmAIA DQhMAwAGhCQDggNAEAHBAaAIAOCA0AQAcEJoAAA4ITQAAB4QmA IADQhMAwEH179+/BhERyyQ0EREdEpqIiA4JTUREh4QmIqJDQhMR0SGhiYjokNBERH RIaCIiOiQ0Ed+BP378wBdorWlOQhPxHSgPPvj5+fMnoYm4R2No/v37Fwv9/fs3oYm4V3VoWudxLqGJuGMJTb+EJuKOJTT9EpqIO5bQ9EtoIu7 YiwnNx7umqqrBm/sndf6xuatumvunsP9415a5e1TnzyuhibhjLyE0n+5v2qC8ax6H Y0/N/Y0ORhWaEq4bBqZIaCLu2O1DUwJyfIscfLpvboYgjaEp/+pw3UZCE3HHbh6ak3DUhrfNu0fZDqF5Y4XrBhKaiDv2skMzhqS EpvVb5zYSmog7dvPQTP7IM5j9er792yahibhjtw/N/B+CxrdKFZbyh6Cb++ZpKHt+CU3EHXsJoSmG4HT8l6MNg5PQRNy xlxKab0lCE3HHEpp+CU3EHUto+iU0EXcsoemX0ETcsYSmX0ITc cfG0JQgwHIJTcSdKg++BAD6JTQRd6g8+Lhea01zEpqIiA4JTUR Eh4QmIqJDQhMR0SGhiYjokNBERHRIaCIiOiQ0EREdEpqIiA4JT UREh9XXr18b3Idfvnw5iVbb59Qa0yVojfWt+u3bt87cvj5mncu VeQ9WV1dXDV41nz59ejfm5vTx48eTmLZ7bq0xbeGHDx8GZT+OT 99Xb9XPnz935vb1Ma0+b5VJj11fXxep6xzTqn9KCc1W/UC+B605pQ/8S0zbPrfWmM6tDsxzh6YVFKdU95H2eeoxWKFkadXNadU/ndfN/0xfdN35D8S3AAAAAElFTkSuQmCC
Thats everything I can add right now. The game is 100% on the version 1.2.0 (newest one) and I already was in the game. Ubisoft was also closed (fully) while I did the installation, its like that only my game is corrupted. If anybody knows how I can fix this please comment below and idk ping me lol.
Thanks,
Alexander :03:
Aktungbby
01-22-22, 12:45 PM
JuliusAlexander!:Kaleun_Salute:
propbeanie
01-22-22, 03:04 PM
JuliusAlexander, you need to try THEBERBSTER's Uplay Download Version Fix (https://www.subsim.com/radioroom/showthread.php?p=2568507#post2568507)
JuliusAlexander
01-23-22, 02:51 AM
JuliusAlexander, you need to try THEBERBSTER's Uplay Download Version Fix (https://www.subsim.com/radioroom/showthread.php?p=2568507#post2568507)
Thank you very much, it finally worked now! :up:
Lionfour
01-26-22, 02:15 PM
I have extracted all of the files into the SH5 root folder and when I select New Campaign I see no dialogue box to type-in "silentotto"
Aktungbby
01-27-22, 12:32 PM
take a look under your 2nd post yesterday where I responded with a site addressing the issue. There is no 'box'; simply type silentotto and setup your game levels...it worked for me and I'm a computer illiterate.
rainbowjose
07-21-22, 05:01 AM
I have two questions about as thinks seeming like bugs:
1. Half-sunked ships BEFORE horizon:
https://i.imgur.com/MBUNr9D.png
https://steamcommunity.com/app/48110/discussions/0/1778262124930445086/
https://www.subsim.com/radioroom/showthread.php?t=246042
2. Unlimited deck gun ammo. If i am taking control of deck guns thers is always 80 shells, but my team was shooting at airplane like 15 minutes before, same thing with with all external guns/shells.
I am playing on european version, patched to 1.2.0 with TWoS v2.2.24
Streitwolf
07-21-22, 09:07 AM
Just installed the mod and everything else seems to work fine, but theres a black window in the top left, covering up a good part of the entire screen
file:///C:/Users/nimra/Desktop/SilentHunter5ScreenShot.png
The cursor and some other windows are shown over it, but i cant move or close it. It only appears when trying to play career or missions, its not there in the main menu. So far ive tried changing resolution setting, multiple restarts and disabled all JSGME mods. Didnt solve it though.
Im using steam version, TWoS 2.2, win10
Anyone know what might be causing this?
Aktungbby
07-21-22, 09:56 AM
Streitwolf!:Kaleun_Salute:
I have two questions about as thinks seeming like bugs:
1. Half-sunked ships BEFORE horizon:
https://i.imgur.com/MBUNr9D.png
https://steamcommunity.com/app/48110/discussions/0/1778262124930445086/
https://www.subsim.com/radioroom/showthread.php?t=246042
2. Unlimited deck gun ammo. If i am taking control of deck guns thers is always 80 shells, but my team was shooting at airplane like 15 minutes before, same thing with with all external guns/shells.
I am playing on european version, patched to 1.2.0 with TWoS v2.2.24
The ships in SH5 are legendary for managing to stay afloat after getting torpedo'd. Especially destroyers which are hunting you have a knack for being able to chase you while almost a submarine themselves.
At a distance you also have the curvature of the earth effect which makes ships appear partially submerged. Earth is round despite what some people might think ;)
Streitwolf
07-21-22, 04:54 PM
Everything else works fine, but theres a black window covering up a good part of the entire screen-
https://s20.directupload.net/images/220721/2ijr2whz.png
It only appears when attempting to play career or missions, its not there during the main menu or post game stats. The cursor and some other windows are shown over it, but i cant move or close it.
So far ive tried changing resolution, win7 compatibility mode, multiple restarts and disabled all JSGME mods, that didnt solve it though. Im using steam version, TWoS 2.2.24, win10
Anyone know what could be causing it?
rainbowjose
07-25-22, 11:33 AM
Another funny screenshots
https://i.imgur.com/VZU3uWa.png
MarkoSK98
08-17-22, 09:32 AM
sorry for the long (first) post :subsim: :salute:
Hello there,
I post here in hope of solving this seemingly cursed problem I have for 4/5 days trying to normally play this mod as a form of relaxation after writing my master thesis.
Vanilla game worked fine for those 3 days I played it, but when trying to sink Royal Oak and its friends in "one of the Pmouth" city ports resulted in replicated CTDs, I turned to TWoS. Unfortunately it turned out to be more of a headache than the vanilla game.:k_confused:
All the instructions have been followed to the letter MULTIPLE TIMES and with multiple reinstalls. Game with TWoS starts normally and comes to the main menu no problem. Starting new campaign also works no problem, save and reload upon loading into the bunker, per instructions. Play for some time, scared of all the saving rules, save the game and exit to play the next day (as I usually play later in the day) and the next day the game just wont load the save (CTD), still gets fine to the main menu, still can start a new campaign with no problem, just with no damn ability to continue the previous savegame, cursed to complete the game in one sitting, as it seems.
You might think I saved in undesirable conditions, but no, following all the rules, last save saved 60km range clear of all land and with no contacts reported. I also thought maybe the sea save is seasick, so I finished the first part and got to Kiel on 5th September, ended the patrol and saved in bunker, hoping this will do it, but alas still crash on loadin... :wah:
Now the other part of this post's title is related to the time when I GET to load the savegame, that was CTDing couple of tries beforehand, after restoring snapshot and restoring ofev settings a couple of times and dear God knows what else have I done in hope of loading properly.
Now, when this miracle load happens, I am greeted with a plethora of open boxes, from Cap's log, sextant settings, speech recognition and what not and A CHANGE OF UI to either SH3 or SH4 one from the normal one, which actually seems to be OVER the normal SH5 enhanced UI. The game is playable then, but I haven't been able to X all the boxes and some of the UI elements, so kinda unplayable and still crashes when clicking on buttons on the older UI.
screenshot link (sry for small version, tried to attach it here, resized
and ended up to big, and can't load anymore so get a new SS)
----> https://imgur.com/a/pWeSIxq
After exiting that "miracle load" and the game, I also get a message that SH5 has stopped working, basically a CTD one, though I believe not every time, therefore I believe it must be some sort of a curse :hmmm:
To point out I also got SH5 has stopped working messages after saving the game for the first time on patrol and exiting to play :wah: the next day.
Pointing out that when a crash occurs, checking the CCleaner shows that a crash report (or something similar) has been made, which is approx. 1.3 GB BIG!
Also, the game is installed to a short path D:\ASH5\ and the draggabbles have been removed, per some instructions here, but no help. DirectX9C cant be installed, as I have newer versions installed.
Version of the game is DVD.
Vanilla plays no problem on that part of saving and loading the games.
I use no other mods, as I've heard that this is the only mod(pack) needed for SH5 and with all the shenanigans I dont feel comfortable modding it myself, even though I've been playing modded games for a decade by now. I have in JGSMe activated only a handful of TWOS addons, but this darn problem happens even if i just activate the aspect ratio fix or nothing at all.
Generic patcher worked and applied with all 9 patches, multiple times.
OFEV also shows all normal and with multiple restores of the default
settings.
Now, I assume that this is (and that anyone replying will say the same) an userside problem, meaning something wrong with my computer. Still, I hope that somehow someway there will be someone that will know how to fix it, specially the different UI on load, that by logic must be connected to OFEV settings change, but which shows no change.
p.s. :Kaleun_Cheers: to the welcoming committee
*fingers crossed*
Aktungbby
08-17-22, 09:41 AM
MarkoSK98!:Kaleun_Salute:
Mad Mardigan
08-17-22, 10:06 AM
:Kaleun_Cheers:
MarkoSK98! :Kaleun_Salute:
Bartholomew Roberts
08-20-22, 11:25 AM
SH5 1.2 TWOS 2.2.24 twos stock JSGME mod win7 professional.
Occasionally gme CTD when point mouse to hydrophone tying to use the manual mode. Screen zoom into the dial and freeze ,sound still playing. Especially after busy use in other platform such as map or periscope. Teleporting or manually walk to the hydrophone station makes no difference, just need some luck to get the station to work properly.
Strannik 84
08-20-22, 12:58 PM
Установлена игра Silent Hunter 5 полностью на русском языке. Версия 1.2.0. Устанавливаю мод The Wolves Of Steel 2.2.24. Игра становится на английском языке. Что делать? Как исправить на русский с модом?
Strannik 84
08-20-22, 01:03 PM
Пожалуйста подскажите как исправить плиз
StasSche
08-20-22, 03:00 PM
Пожалуйста подскажите как исправить плиз
Идешь в папку ...\Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0
Открываешь файл GenericPatcher.cfg (тот что размером 1 Кб) с помощью Блокнота
Последняя строчка там будет типа:
LanguagePackInUse=C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0\LanguagePacks\Eng lish
Вот там последнее слово меняешь с English на Russian
Сохраняешь изменение и закрываешь файл.
Mad Mardigan
08-20-22, 05:33 PM
:Kaleun_Cheers:
Strannik 84.! :Kaleun_Salute:
StasSche
08-20-22, 05:54 PM
Пожалуйста подскажите как исправить плиз
Надо изменить файл "GenericPatcher.cfg"
https://i.ibb.co/RDDdBt1/001.jpg (https://ibb.co/x77dfwy)
https://i.ibb.co/MfndTGC/002.jpg (https://ibb.co/FX6pv0D)
Aktungbby
08-20-22, 07:43 PM
Strannik 84!:Kaleun_Salute:
Strannik 84
08-21-22, 01:49 AM
Спасибо большое за информацию
StasSche
08-21-22, 02:30 PM
The smokes (both from the ship engines and fires due to damage) disappear at some distances, when the external camera is used. And in weird way: when you are close to the ships, you can see the smokes, you are getting far away they disappear suddenly, but if you continue to move away they start being rendered again. The "no-render" distance is very narrow actually, no reason for that. So it is definitely a bug. I have all graphical settings on Max, Radeon RX 6600M. The video of the bug "in action":
https://1drv.ms/v/s!Auj7waf-njNTtlIK...rLq8F?e=3O7Y0V
The smokes (both from the ship engines and fires due to damage) disappear at some distances, when the external camera is used. And in weird way: when you are close to the ships, you can see the smokes, you are getting far away they disappear suddenly, but if you continue to move away they start being rendered again. The "no-render" distance is very narrow actually, no reason for that. So it is definitely a bug. I have all graphical settings on Max, Radeon RX 6600M. The video of the bug "in action":
https://1drv.ms/v/s!Auj7waf-njNTtlIK...rLq8F?e=3O7Y0V
I'm done yesterday a test of this behavior in the campaign (August 1943) where I have a convoy with more as 30 ship + 8 or 10 escort ship in front of me and I do not have this issue/bug with the smoke.
StasSche
08-22-22, 09:01 AM
I'm done yesterday a test of this behavior in the campaign (August 1943) where I have a convoy with more as 30 ship + 8 or 10 escort ship in front of me and I do not have this issue/bug with the smoke.
Strange, could it be hardware related? I have a relatively seldom video card -- Radeon RX 6700M (laptop version).
I try to play with the video settings as well -- for now they all at max, I'll see if any reduction will effect the issue.
Strange, could it be hardware related? I have a relatively seldom video card -- Radeon RX 6700M (laptop version).
I try to play with the video settings as well -- for now they all at max, I'll see if any reduction will effect the issue.
I have a Radeon RX 5600XT (OC) but you one have more power.
I have, since 1 or 2 years the issue that I do not have exhaust smoke on the sub or just can't see it. So far I haven't been able to determine what's causing it, because it worked in past. I think this could be an issue the driver or a driver update from AMD in past.
rainbowjose
09-11-22, 08:42 AM
What's with ammo, when crew shooting airplanes? It doesn't decrease.
Rosco74
09-12-22, 11:01 AM
I have sunk a ship today, a british merchant around Narvik. I couldn't find it in the recognition manual, his name was a bit strange... something like NCFG_CS
Not sure if it comes from a mod or not but anyone know them ?
I have sunk a ship today, a british merchant around Narvik. I couldn't find it in the recognition manual, his name was a bit strange... something like NCFG_CS
Not sure if it comes from a mod or not but anyone know them ?
There's no ship in Sea folder named NCFG, so can't help you here. _CS at the end denotes version of the ship that is used for coastal shipping (some ships can sail both in atlantic and coastal convoys, but because they need to be part of different ship classes for this, they are "cloned" (duplicated).
Has anyone else encountered this problem. When first person everything is fine. When I do the initial exterior view I can see the boat chugging away with out me. When I click the button to center the view on my boat the screen goes black and I get the message camera out of sector.
How do I fix this? I know many don't play with the exterior view but I enjoy watching the boat whether on the surface or underwater.
Has anyone else encountered this problem. When first person everything is fine. When I do the initial exterior view I can see the boat chugging away with out me. When I click the button to center the view on my boat the screen goes black and I get the message camera out of sector.
How do I fix this? I know many don't play with the exterior view but I enjoy watching the boat whether on the surface or underwater.
Which mods do you use and in which order?
Generic Mod Enabler - v2.6.0.157
[F:\Steam\steamapps\common\Silent Hunter 5\TWoS_Parts]
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Full unlimited underwater view
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Officer Icons as Stations
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
TWoS SM Interior_Food Stocks
TWoS Wooden Lifeboats
TWOS restore captain's icon 5 by JCWolf
fitzcarraldo
09-13-22, 03:58 PM
Generic Mod Enabler - v2.6.0.157
[F:\Steam\steamapps\common\Silent Hunter 5\TWoS_Parts]
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Full unlimited underwater view
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Officer Icons as Stations
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
TWoS SM Interior_Food Stocks
TWoS Wooden Lifeboats
TWOS restore captain's icon 5 by JCWolf
Interior Food Stocks does not work well with external cams active and causes the out of sectors issue. Disable that mod and you will solve the problem, or play without ext. cams.
Recommended: use the GrenSo Environment mod and you will not have any problem.
Best regards.
Fitzcarraldo :salute:
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