View Full Version : [REL] Stormy`s DBSM collection SH5
bstanko6
04-12-19, 03:06 AM
Ok. I will look into it. Thanks.
bstanko6
04-12-19, 04:17 AM
Ok so far it works great, no change to key bindings, but the crew changed! Well, Dobenacher changed. He is a younger guy without an eyepatch. Is this correct??? How do I change it back?
I want my pirate back!
Without Stormy Cfg/Commands file, your crew has changed? :doh:
Can’t tell you...currently on SH4 OM mod, sorry mate.
THEBERBSTER
04-12-19, 05:37 AM
Hi B
Your crew can be found here.
Silent Hunter 5\data\menu\skins\German\gui\crew\
If you disable Stormy's mod check what XO is now showing.
When you enable a mod JSGME writes away the original settings and then restores them again when the mod is disabled.
If it is with the eye patch copy and paste to Stormy's mod replacing the existing one.
If that does not work then let me know and I will up load the picture for you.
If by chance you made a copy of the TWoS cfg/commands file before deleting it then you can take the picture from there.
It is always a good practice to make a copy as a backup before making any changes.
Peter
XenonSurf
04-12-19, 08:40 AM
Here is how to make the DBSM mod compatible with TWoS. I'm currently playing with it in v.2.2.10 of TWoS. My modification will remove all keyboard settings of DBSM, only retaining the sounds, speech and scripts of the crew.
This adjustment will both work with TWoS and a modded SH5 game v.1.2. Just follow exactly the install instructions!
-----------------------------------------------------------------------------------
Stormy's Das Boot Sound Mod (DBSM) v.1.3 adjusted for TWoS 2.1.0 - 2.2.10 and the stock SH5 v.1.2 game
************************************************** ************************************************** ***
Will add some awesome new speech sound taken from the movie Das Boot as well as some other sounds inside and outside the sub. Changes the crew appearance in the sub to be somewhat similar to what you see in Das Boot.
I have adjusted Stormy's DBSM mod to be used in TWoS 2.1.0 - 2.2.10. I wanted to have only the new Speech, new sound, new crew appearance. I didn't want to have any new keyboard setting.
This adjusted mod can be used both in TWoS and as part of a modlist for SH5 v.1.2. In a personal modlist it will require MightyFine Crew Mod 1.21 for best results. In all install variations (see below) the crew will move more realistically and naturally inside the boat, and will climb up and down the ladder when appropriate.
What I did and what is replaced/adjusted/deleted:
------------------------------------------------
I have taken these original mod files:
- Stormys_DBSM_SH5_v1.3 Basemod
- Stormys_DBSM_SH5_v.13_additional_crew_sounds_beta6
and I have removed the following:
- Deleted all files for the new keyboard command settings, thus deleting the Menu, Library and Cfg folder (Basemod).
- Keeping only the Scripts and Sound folder, which is the new crew (Basemod).
- Deleted the sh.sdl file (thanks vdr1981) in both packages above to make the mod compatible with TWoS. (Important!)
- Taken the beta6 folders and files as is but removing the sh.sdl file. (beta6)
Note:
Go to subsim.com to download the 2 ORIGINAL Stormy mods, also the mod MightyFine Crew Mod 1.21, and do the changes mentioned above.
Installation:
-------------
You can play Stormy's adjusted mod with the stock crew appearance, or with the crew appearance of 'Das Boot', your choice. And you can install it as part of a stock game modlist or in TWoS. However, the NewUI crew icons (used for giving orders) will only look like the stock crew.
a) Installing in TWoS with the crew 'Das Boot':
Do NOT install anything from MightyFine Crew Mod 1.21, it's already contained in TWoS.
Install this adjusted mod as explained above in JSGME, AFTER the entire TWoS mod and its optional additions.
Install first the adjusted basemod, then the adjusted beta6 package allowing overwrite.
b) Installing in TWoS with the stock crew only:
Do NOT install anything from MightyFine Crew Mod 1.21, it's already contained in TWoS.
Additionally to the instructions above, remove the Scripts folder in both packages (Basemod + beta6).
Install this adjusted mod in JSGME, AFTER the entire TWoS mod and its optional additions.
Install first the adjusted basemod, then the adjusted beta6 package allowing overwrite.
c) Installing in SH5 v.1.2 with the crew 'Das Boot':
Install 'MightyFine Crew Mod 1.2.1 Stock faces' taken from the zip folder in the package MightyFine Crew Mod 1.21.
Immediately after in JSGME, install this adjusted mod with the changes made as explained above.
Install first the adjusted basemod, then the adjusted beta6 package allowing overwrite.
d) Installing in SH5 v.1.2 with the stock crew only:
Install 'MightyFine Crew Mod 1.2.1 Stock faces' taken from the zip folder in the package MightyFine Crew Mod 1.21.
Additionally to the instructions above, remove the Scripts folder in both packages (Basemod + beta6).
Install this adjusted mod in JSGME immediately after the 'MightyFine Crew Mod 1.2.1 Stock faces'.
Install first the adjusted basemod, then the adjusted beta6 package allowing overwrite.
Important:
I have tested this adjustment mod in TWoS 2.1.0 and TWoS 2.2.10, as well as in my personal stock game modlist, it's ok, but this doesn't mean that I have found and eliminated all possible clashes and inconsistencies with TWoS, also for future versions of TWoS I don't know if it's still wise to use, you must follow additions to TWoS in the future and eventually stop using this adjusted mod if some better sounds are added in TWoS.
Warning:
If something doesn't work anymore after you have installed this, then remove it from JSGME and go to see if all has turned 'normal' again. You are at your own risk when using this!
Credits:
Many thanks for the original DBSM mod go to Stormfly who has added really immersive sounds and speeches to the game.
Many thanks for the MightyFine Crew mod go to Heretic, his added crew behavior is really awesome!
Many thanks also to Veko (vdr1981) for his tip about compatibility with TWoS and for his constant work on his megamod.
XenonS
-----------------------------------------------------------------------------------
bstanko6
04-12-19, 11:34 AM
HeyTHEBERBSTER, Xenon.
I removed the SDL file in the sound file.
I removed the command.cfg file in the CFG file... do I remove The Whole CFG file?
Sounds like I need more work here.
bstanko6
04-12-19, 12:36 PM
@ THEBERBSTER...
I went to the location yo gave me and that is the officer icon picture which is still the eyepatch. I was talking about the actual avatar walking around the boat! the actual crew member is different. I also noticed Emile looks like Joseph now!
I wonder what is this mod changed it?
bstanko6
04-12-19, 01:49 PM
Ok further testing shows that DBSM does in fact change the crew for whatever purpose.
As soon as I remove the mod, the original crew comes back.
With the mod I get: a young Dobenecher with no eyepactch, and Emile (navigator is a chief copy) the Chief stays the same! So now i have two chiefs!
Strange. I removed the SDL file, and the MENU and CFG files that came with this mod so it works with TWoS.
So now the sound works great, just the crew is different. HMMMM!
XenonSurf
04-12-19, 02:30 PM
HeyTHEBERBSTER, Xenon.
I removed the SDL file in the sound file.
I removed the command.cfg file in the CFG file... do I remove The Whole CFG file?
Sounds like I need more work here.
Hi bstanko6,
my description above only applies if you want to install DBSM but don't want the additional features of the new keyboard commands and its new features (which in my personal opinion do not fit to this mod). My 'Adjustment' takes them away only keeping the sounds, speech, and crew appearance (and their way to move inside the sub). My adjustment also takes away most compatibility problems with other mods and the modded stockgame.
HOWEVER, if you want *ALL* DBSM features in TWoS, then follow THEBERBSTER's instructions that you can find in his sticky tip collections above.
2 chiefs ?? One is stucked probably which will cause problems, this is caused by not removing the folders I mention. Repeat exactly my procedure above!
This is how your mod should look like:
TWoS_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod:
Folders:
Data\scripts
Data\Sounds << removed sh.sdl file
TWoS_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6:
Folders:
Data\scripts
Data\Sounds << removed sh.sdl file
In case of a modded stock game: you remove all 'scripts' folders.
I hope this helps!
XS
bstanko6
04-12-19, 04:32 PM
It was the scripts!
As soon as I removed it my crew came back!
Thank you problem resolved!
Hi bstanko6, work with your change the special commands such as "boarding" or attack sound U-96? It is indeed installed in the cfg. Regards
bstanko6
04-16-19, 12:06 AM
This is actually a pretty good mod!
XenonSurf
04-28-19, 07:32 PM
Hi Peter THEBERBSTER!
I have updated my post above that is also in your guide section, due to new improvements in the usage of the adjusted mod. Now, all scripts of Stormy's mod will work perfectly if my install instructions are met.
Best greetings!
XenonS
:Kaleun_Cheers:
THEBERBSTER
04-29-19, 05:09 AM
Hi XS
Thanks for the info.
Your post #1005 is automatically updated so players will always have the latest information.
One big advantage with using Stormy's keyboard is the use of the "Z" key for players using Real Navigation.
The "Z" key gives the contacts bearing from the hydrophone station in the message box each time the key is pressed.
Peter
XenonSurf
04-29-19, 09:57 AM
Hi XS
Thanks for the info.
Your post #1005 is automatically updated so players will always have the latest information.
One big advantage with using Stormy's keyboard is the use of the "Z" key for players using Real Navigation.
The "Z" key gives the contacts bearing from the hydrophone station in the message box each time the key is pressed.
Peter
Yes, in fact I'm looking at an install where you can use the complete mod of Stormy's DBSM. I think there is another guide for that, but I will do some tests in TWoS and my stockgame modlist, and if it works I'll update my guide to also include the install with Stormy's new keyboard commands. This may be more difficult because IIRC, I failed in the past and it's why I did an 'adjusted' install.
Spuky05
06-17-20, 10:36 AM
Hey,
I'm curious if this mod is still working with Sh5 and twos. The download links at the first site don't work for me (both) and do you Need to install the Mighty fine Crew mod and the multiple UIs mod? I heard the mod in bstanko6 Videos and really liked it (i hope this was this mod here lol)
If you can help me pls do so...
Greetings Spuky05
MALASANGRE
09-03-20, 07:41 PM
I would love to play again this amazing game with my old mods list, one of the fews lefts is this one, thank you.
Aktungbby
09-03-20, 10:26 PM
MALASANGRE!:Kaleun_Salute:
Hey,
I'm curious if this mod is still working with Sh5 and twos. The download links at the first site don't work for me (both) and do you Need to install the Mighty fine Crew mod and the multiple UIs mod? I heard the mod in bstanko6 Videos and really liked it (i hope this was this mod here lol)
If you can help me pls do so...
Greetings Spuky05
I can confirm that following XenonSurf's instructions (removing all folders except for the sounds and removing the sh.sdl files in the basemod and additional crew sounds), I was able to get the sounds working with TWOS version 2.2.24.
However, I tried adding in the navmap babbling using the same procedure and it doesn't seem to be working. Maybe it's not part of the original stock sounds so the game doesn't know to call for that sound file?
Deepslick
09-14-21, 03:51 PM
Hi. I found a link for stormys 1.3 base but I cant find one for
Stormys_DBSM_SH5_v.13_additional_crew_sounds_beta6 .
Could anyone help out with this. I think there should be one for additional map room sounds but cant find that either. Thanks.
fitzcarraldo
09-14-21, 07:40 PM
I can confirm that following XenonSurf's instructions (removing all folders except for the sounds and removing the sh.sdl files in the basemod and additional crew sounds), I was able to get the sounds working with TWOS version 2.2.24.
However, I tried adding in the navmap babbling using the same procedure and it doesn't seem to be working. Maybe it's not part of the original stock sounds so the game doesn't know to call for that sound file?
True. The nav map.babbeling addon doesn't work with TWoS.
Fitzcarraldo :salute:
Stormfly
09-14-21, 08:41 PM
am testing a TWoS compatible version of Stormy`s DBSM for a while now, need to get all the new files together :k_confused: :D
Angelis
09-15-21, 06:33 AM
am testing a TWoS compatible version of Stormy`s DBSM for a while now, need to get all the new files together :k_confused: :D
This is really wonderful news, sir!:Kaleun_Applaud:
Did not think that this will ever happen. I am absolutely sure that many Kaleuns will be very happy about this. Can't wait to see it.
Thank you so much!:Kaleun_Cheers:
fitzcarraldo
09-15-21, 11:48 AM
This is really wonderful news, sir!:Kaleun_Applaud:
Did not think that this will ever happen. I am absolutely sure that many Kaleuns will be very happy about this. Can't wait to see it.
Thank you so much!:Kaleun_Cheers:
+1. Can't wait.
Many thanks for the job.
Fitzcarraldo :salute:
After installation Stormys DBSM SH5 v1.3 do I need to install Stormys DBSM SH5 v1.3 HOTFIX 3?
This is great news, I hope it will work. thanks
After installation Stormys DBSM SH5 v1.3 do I need to install Stormys DBSM SH5 v1.3 HOTFIX 3?
That's how I installed it, greetings
Stormfly
09-15-21, 03:42 PM
...thats correct !
...and seams i have to refresh the old dl links too... have uploded all already :Kaleun_Salute:
...thats correct !
...and seams i have to refresh the old dl links too... have uploded all already :Kaleun_Salute:
https://www.mediafire.com/folder/1637p1s855ukz/Silent_Hunter_Mod_Collection#k6cvbaac95tpc
Stormfly
09-18-21, 10:36 PM
...would need some testers regarding customized SDBSM for TWoS, but this will have
- Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a (this wont have a menu.txt, you may add one entry by yourself)
(reworked dive behavior including sending deck crew below deck before dive using new additional sounds regarding dive preparation and so on).
...would need some testers regarding customized SDBSM for TWoS, but this will have
- Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a (this wont have a menu.txt, you may add one entry by yourself)
(reworked dive behavior including sending deck crew below deck before dive using new additional sounds regarding dive preparation and so on).
Please send me the full package of your SDBSM and I will test it in my Mega Mod. I'm a little confused about your old files.
Angelis
09-19-21, 02:58 AM
Can help too. At your service, Stormfly! :salute:
fitzcarraldo
09-19-21, 08:21 AM
Can help too. At your service, Stormfly! :salute:
+ 1. Here I am...
Fitzcarraldo :salute:
Stormfly
09-20-21, 06:05 AM
uploading, link via pm...
Stormfly
09-20-21, 06:21 AM
Please send me the full package of your SDBSM and I will test it in my Mega Mod. I'm a little confused about your old files.
https://c.tenor.com/h7zY3-jV1-8AAAAC/dude-white-russian.gif
must be related to the page number here, but ive added some chars regarding enabeling order...
https://c.tenor.com/h7zY3-jV1-8AAAAC/dude-white-russian.gif
must be related to the page number here, but ive added some chars regarding enabeling order...
:) :up:
fitzcarraldo
09-21-21, 12:06 PM
uploading, link via pm...
Could you send me the mod for test, please?
Many thanks!
Fitzcarraldo :salute:
Angelis
09-21-21, 01:38 PM
Could you send me the mod for test, please?
Many thanks!
Fitzcarraldo :salute:
Yes, would like testing the mod as well.:salute:
Kal_Maximus_U669
09-21-21, 02:54 PM
Hey stormfly :Kaleun_Cheers:
I will also be interested in your work which I find brings a real atmosphere on board :yep: ... I have been using it for a long time now and I look forward to your update ... Greetings & Respect KM_U669 :up:
:Kaleun_Salute:
Stormfly
09-21-21, 05:48 PM
sorry guys,
just did not realized that there is a forced waiting time in between sending private messages...:k_confused:
...you should got your dl links for testing now. :o
Stormfly
09-21-21, 06:00 PM
...dont forget installing SH5 german voice pack first (custom sh5 install option, useable with english text, should also be aviable as a mod somewhere).
commands so far: (US keyb layout, should work for all)
G Send bridge crew below deck and prepare for diving ("Auf Tauchstationen...")
shift+G Send bridge crew back on bridge (Seewache auf Brücke) just in case if you dont want to dive ;)
U Snorkel dept (but different callout`s are used (good for dangerous situations regarding diving to deep, or to deep for the OBS scope, depend on situation)), (Unstock via icon possible)
shift+HOME Toggle OBS scope (for 3d scope sound)
shift+END Toggle attack scope (for 3d scope sound)
shift+F1 Flood tube 1 (sound only)
shift+F4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shift+P Sonar, normal sweep
Would highly recommend enabeling my TDW options file as i adjusted some things regarding diesel startup sequence timing after surfacing and so on.
Options file is setup for SH3 style and minimalistic HUD visibility (all mouse over slide in), use the "L" key for the message box.
Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.
Changes on menu.txt:
-Make these changes if you like:
;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.
As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).
Known issues:
it may happen sometimes that keyboard commands arent executed. I think this occours if the keypress wasnt long enough, simply try again then.
It happened 1 time that the diesel startup sequence played after diving, couldnt reproduce it so far, have to be disabled maybe not shure. (It should also play on surface after setting both engines back on the prop`s), could be that i have to change a script if not hard coded.
fitzcarraldo
09-21-21, 06:57 PM
sorry guys,
just did not realized that there is a forced waiting time in between sending private messages...:k_confused:
...you should got your dl links for testing now. :o
Many thanks! Downloading now...
Best regards.
Fitzcarraldo :Kaleun_Salute:
Angelis
09-22-21, 12:17 PM
Hey Stormy, I just had some time to take a first look at your mod. I have to say I am thrilled!
Playing with almost all the optional additions including your TDW options file and Rubini's CD fix.
Everything runs without any problems, it's an insanely great atmosphere and immersion!
This "Prepare for dive" thing is so cool!:up: Kudos sir!
I haven't had any enemy contact yet and still have to check everything under combat conditions, but the first impression is absolutely great! Heard so much new content.
To be fair, I am German and of course I understand every word. Therefore some soundfiles are a bit strange to listen to. But I'm sure we'll get it right together. I think that as soon as I find some time, I'll record some sounds from the movie and put them together again. I'll send you the stuff then if there's interest.
Thank you very much for your efforts and dedication! I'll keep on testing and will report back later.:Kaleun_Salute:
Stormfly
09-22-21, 06:33 PM
Oh ich verstehe,
noch einer der deutsch lesen, schreiben, verstehen und auch noch sprechen kann, das könnte interessant werden. :wah::arrgh!:
...glaub mir, das ist alles so gewollt !
Angelis
09-23-21, 02:59 AM
Oh ich verstehe,
noch einer der deutsch lesen, schreiben, verstehen und auch noch sprechen kann, das könnte interessant werden. :wah::arrgh!:
...glaub mir, das ist alles so gewollt !
Oh, sorry!
Vergiß es einfach. Wollte nur behilflich sein.
fitzcarraldo
09-23-21, 04:19 PM
All working fine in my TWoS 2.2.24. No combat condition yet.
Navigating to the Arctic, Arctic convoys chapter.
Many thanks, it is a must have!
Fitzcarraldo :Kaleun_Salute:
Kal_Maximus_U669
09-23-21, 05:00 PM
ditto all seems to go! ... I am at the beginning because I had to uninstall sh5 I am going to w10 a little while ago ... no combat condition for the moment ..
Thank you your work really exudes an atmosphere .... like i have been looking for a long time .... i'm delighted. good luck I will keep you informed ... ...... :03: ...:har: ...
:Kaleun_Wink: big thank"s :Kaleun_Cheers::Kaleun_Cheers:
Stormfly
09-23-21, 08:22 PM
Oh, sorry!
Vergiß es einfach. Wollte nur behilflich sein.
come on,
shure had to do compromises but there is enough potential for additional work, what we could need is variation... nobody want to hear the same content again and again.
SH5 crew voices for ex. have 3 different stages (normal, tension and whisper). Am pretty shure that there is still enough what no one touched before or use the same files, so contributing in that area could help even more. :Kaleun_Wink:
Kal_Maximus_U669
10-01-21, 01:31 PM
come on,
shure had to do compromises but there is enough potential for additional work, what we could need is variation... nobody want to hear the same content again and again.
SH5 crew voices for ex. have 3 different stages (normal, tension and whisper). Am pretty shure that there is still enough what no one touched before or use the same files, so contributing in that area could help even more. :Kaleun_Wink:
Do we have to play with the sh3 interface ...! can we program sh5style without breaking your mod? thank you for your patience with me ...
TWoS - OptionsFileEditorViewer can be programmed at will without breaking your mod?. :har::salute::up:
Stormfly
10-03-21, 05:54 PM
Do we have to play with the sh3 interface ...! can we program sh5style without breaking your mod? thank you for your patience with me ...
TWoS - OptionsFileEditorViewer can be programmed at will without breaking your mod?. :har::salute::up:
sh3 style is only my taste, you may use sh5 style without a problem. :salute:
Kal_Maximus_U669
10-03-21, 07:24 PM
sh3 style is only my taste, you may use sh5 style without a problem. :salute:
Thank"s for this
do you plan any new work ... I find that the ambient ventilation sound is a little too loud in the command room ..
Lugermann
10-04-21, 03:26 PM
Someone have the file for louder engine sounds of the first post? Thanks.
Stormfly
10-07-21, 03:22 PM
Thank"s for this
do you plan any new work ... I find that the ambient ventilation sound is a little too loud in the command room ..
youre the first one moaning about that, it took a lot of my time and energy creating it as close as possible to Das Boot movie...:timeout:
Stormfly
10-07-21, 03:28 PM
Someone have the file for louder engine sounds of the first post? Thanks.
thanks to THEBERBSTER we have it here: http://www.mediafire.com/file/zu449cuda96teze/Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s.rar/file
Lugermann
10-08-21, 03:45 PM
thanks to THEBERBSTER we have it here: http://www.mediafire.com/file/zu449cuda96teze/Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s.rar/file
Great! Thank you! :Kaleun_Applaud:
les green01
10-09-21, 10:34 PM
wouldnt mind testing
Kal_Maximus_U669
10-11-21, 08:22 AM
youre the first one moaning about that, it took a lot of my time and energy creating it as close as possible to Das Boot movie...:timeout:
I am aware of the work you have done but I find that this sound will be better less loud .. now it only commits me and thank you for your work which I have used for a long time so much it brings a plus ..:Kaleun_Cheers:
:Kaleun_Thumbs_Up: :Kaleun_Salute:
Is the download updated yet? Has anyone got it working with TwoS or a working order?
Stormfly
02-24-22, 08:18 AM
Good question... Today, i got at least 1 answer from Fitzcarraldo that it would work well with TWOS and some ppl would request it. He ask sending it to Neal so it can be added to the DL-section.
One answer is a bit sparse but I give permission for that now.
Muckenberg
02-24-22, 11:18 AM
:Kaleun_Salute::Kaleun_Salute:
Stormfly
03-01-22, 09:02 AM
Neal put it into the dl section, so i updated the new`s ticker (1.st post)
missing new readme:
commands so far: (US keyb layout, should work for all)
G Send bridge crew below deck and prepare for diving
shift+G Send bridge crew back on bridge if you dont want to dive
U Snorkel dept (diff callout used (good regarding diving to deep))
shiftHOME Toggle OBS scope (for 3d scope sound)
shiftEND Toggle attack scope (for 3d scope sound)
shiftF1 Flood tube 1 (sound only)
shiftF4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shiftP Sonar, normal sweep
Would highly recommend editing TDW options file regarding diesel startup sequence timing after surfacing and so on.
Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.
Changes on menu.txt:
-Make these changes if you like:
;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.
As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).
...am shure i forgot something
fitzcarraldo
03-01-22, 10:56 AM
Neal put it into the dl section, so i updated the new`s ticker (1.st post)
missing new readme:
commands so far: (US keyb layout, should work for all)
G Send bridge crew below deck and prepare for diving
shift+G Send bridge crew back on bridge if you dont want to dive
U Snorkel dept (diff callout used (good regarding diving to deep))
shiftHOME Toggle OBS scope (for 3d scope sound)
shiftEND Toggle attack scope (for 3d scope sound)
shiftF1 Flood tube 1 (sound only)
shiftF4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shiftP Sonar, normal sweep
Would highly recommend editing TDW options file regarding diesel startup sequence timing after surfacing and so on.
Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.
Changes on menu.txt:
-Make these changes if you like:
;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.
As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).
...am shure i forgot something
Many thanks Stormy. All these commands work fine in my TWoS.
Best regards.
Fitzcarraldo :salute:
Fatrider
03-10-22, 06:22 PM
Installed easy and sounds great. It did slow my frame rates down big time when I had all the optional bits installed but I backed a couple of them out and it works like a champ. GOOD JOB!
:Kaleun_Cheers:
Neal put it into the dl section, so i updated the new`s ticker (1.st post)
missing new readme:
commands so far: (US keyb layout, should work for all)
G Send bridge crew below deck and prepare for diving
shift+G Send bridge crew back on bridge if you dont want to dive
U Snorkel dept (diff callout used (good regarding diving to deep))
shiftHOME Toggle OBS scope (for 3d scope sound)
shiftEND Toggle attack scope (for 3d scope sound)
shiftF1 Flood tube 1 (sound only)
shiftF4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shiftP Sonar, normal sweep
Would highly recommend editing TDW options file regarding diesel startup sequence timing after surfacing and so on.
Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.
Changes on menu.txt:
-Make these changes if you like:
;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.
As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).
...am shure i forgot something
Everything works fine, but I have to change, if I have the time, the complete key settings to my own and German one.
I wrote a German change. I can upload if I know how
I wrote a German change. I can upload if I know how
You can use a sharehoster like mediafire.com if you have not the right to upload something here in subsim.
is anyone experiencing crash to desktops with the TWoS version? I seem to be getting CTD only when I receive damage to the sub or crew at random.
is anyone experiencing crash to desktops with the TWoS version? I seem to be getting CTD only when I receive damage to the sub or crew at random.
Not until now. On my side works the DBSM version for TWoS stable like without it.
Which mode do you have next to TWoS and DBSM active and in which order?
Kal_Maximus_U669
05-04-22, 07:06 AM
:ping::ping:
There is no problem with this mod... the problem comes from your list I think... because not long ago I saw some list here... which was not good...
Hungo... the last time I seem to have helped you on the forum and via Pm on several occasions...
the least of it is a 'thank you' which I didn't get so the help will stop here... :yep: have you not received any education? :timeout:
now at 880-5
I'm like GrenSo I'll be interested in your work uploader via mediafire... it's very easy or contact us via Pm.. thank you... :up::salute:
:ping::ping:
There is no problem with this mod... the problem comes from your list I think... because not long ago I saw some list here... which was not good...
Hungo... the last time I seem to have helped you on the forum and via Pm on several occasions...
the least of it is a 'thank you' which I didn't get so the help will stop here... :yep: have you not received any education? :timeout:
now at 880-5
I'm like GrenSo I'll be interested in your work uploader via mediafire... it's very easy or contact us via Pm.. thank you... :up::salute:
Kal_Maximus,
You are incorrect. I have not received any reply from you via DM, I can even screenshot it if you desire. I assumed you never got them. No need to be bitter, there's a technical issue at play here. And I have thanked you in posts.
Not until now. On my side works the DBSM version for TWoS stable like without it.
Which mode do you have next to TWoS and DBSM active and in which order?
This is current w/o DBSM
TWoS Encrypted BdU Orders
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Glass Covered GUI Dials
TWoS Remove Map Plastic Cover
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - No Underwater Impurity Patch
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
Critical hits v 1.2
EQuaTool 01.01 by AvM - Large Style
Dark_Interior_V1
TWoS Env Settings - Brighter Nights
DynEnv v2.9 - 4.b Camera Filters - Vivid Colors
DynEnv v2.9 - 12. Sounds
German U-Boat Crew Language Pack
Pascal_recognition handbook_for_NewsUIs_TDC
TWoS Real Navigation
Critical hits 1.1 Torpedos
Visible Date of Awards for TWoS v1.2
TWOS restore captain's icon by Torpedo
TWoS Ship Auto Recognition
If I install DBSM TWoS it is last on this list, but real navigation is put after that or else I do not get any visible nav amrks (even if checked in nav map options).
Once I took DBSM out, I have no more crashes. I tried each mod separately one at a time to find the culprit.
Thanks
Kal_Maximus_U669
05-04-22, 08:44 AM
Kal_Maximus,
You are incorrect. I have not received any reply from you via DM, I can even screenshot it if you desire. I assumed you never got them. No need to be bitter, there's a technical issue at play here. And I have thanked you in posts.
Good very well I am willing to accept your claims... but this is strange... let's move on for this time... this mod must be activated before please refer to my list or that of fitz... now during assembly take your time and take a good look at the files that crash via JSGME moreover with all the previously known annoyances I will be with you I will reinstall all as it should be. Good luck to you for the future..
Good very well I am willing to accept your claims... but this is strange... let's move on for this time... this mod must be activated before please refer to my list or that of fitz... now during assembly take your time and take a good look at the files that crash via JSGME moreover with all the previously known annoyances I will be with you I will reinstall all as it should be. Good luck to you for the future..
Your mod list order is the one I started with :). I have tried the exact order that you had and still crash. I have reinstalled the whole game and TWoS as well (I assumed corrupt file of some sort) but still...when sub or crew is hurt...random crash. Perhaps it is the TWoS verison?
I've tried reading most of this thread to see what is reason for TWoS specific version. I may try vanilla DBSM. I love this mod, its just not the same without...sounds are very boring now.
Btw I'm going to reach out to mods to see why i can't receive dm replies! Youre not the only one I have not gotten a reply from...very strange.
I‘m not realy sure, because I do not use and test it but it can be DynEnv v2.9 - 12. Sounds and German U-Boat Crew Language Pack. But I used other mods and done for me some changes in the DBSM version for TWoS.
Kal_Maximus_U669
05-04-22, 04:00 PM
Your mod list order is the one I started with :). I have tried the exact order that you had and still crash. I have reinstalled the whole game and TWoS as well (I assumed corrupt file of some sort) but still...when sub or crew is hurt...random crash. Perhaps it is the TWoS verison?
I've tried reading most of this thread to see what is reason for TWoS specific version. I may try vanilla DBSM. I love this mod, its just not the same without...sounds are very boring now.
Btw I'm going to reach out to mods to see why i can't receive dm replies! Youre not the only one I have not gotten a reply from...very strange.
As I told you, I'm not angry... with the mail problems, I've already had the blow... reassembling the clean game is not touching any option of the TWoS - OptionsFileEditorViewer and running the list like this is trying your game next tomorrow because it's getting late see you soon..
[MODS]
TWoS Campaign Advance Verifier_Testing=1
TWoS FX_Incr. Flooding via Zones=2
TWoS Missing Nav Map Coordinates_Fix=3
TWoS Remove Map Plastic Cover=4
TWoS Officer Icons as Stations=5
TWoS SM Interior_Food Stocks=6
TWoS Wooden Lifeboats=7
Critical hits 1.1 Torpedos=8
Critical hits v 1.2=9
DynEnv v2.9 - 10.I Seafloor (high resolution)=10
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11
gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16
gap - The SH5 EcoMod v0.2.1 - Testing missions=17
TDW Round Fire Button v12 by Torpedo=18
I‘m not realy sure, because I do not use and test it but it can be DynEnv v2.9 - 12. Sounds and German U-Boat Crew Language Pack. But I used other mods and done for me some changes in the DBSM version for TWoS.
I will try without the 12. sounds. Thanks.
I thought it was necessary to install german language pack as per instructions from first post?
I thought it was necessary to install german language pack as per instructions from first post?
Good question, because I do not know. I already have the German version of SH5 and so I didn't pay attention to it.
Kal_Maximus_U669
05-05-22, 09:24 AM
I will try without the 12. sounds. Thanks.
I thought it was necessary to install german language pack as per instructions from first post?
Yes install your games with the voices in German if you have a problem see the sticks of THEBERBSTER https://www.subsim.com/radioroom/showpost.php?p=2182950&postcount=1 besides you will find all on all... the veterans broke the "bolt" for you and I thanked him but alas it is not read or useless questions all year..
Find the subject in order to put the voices back in German..
these submariners must have German and not English voices. We are here in the Krieg marine... So no English, just the menu if you wish... then install everything by respecting the procedure described by vdr1981 and do not modify anything in option TWoS - OptionsFileEditorViewer for the moment...
collect all the mods you will need
my list here
[MODS]
TWoS Campaign Advance Verifier_Testing=1
TWoS FX_Incr. Flooding via Zones=2
TWoS Missing Nav Map Coordinates_Fix=3
TWoS Remove Map Plastic Cover=4
TWoS Officer Icons as Stations=5
TWoS SM Interior_Food Stocks=6
TWoS Wooden Lifeboats=7
Critical hits 1.1 Torpedos=8
Critical hits v 1.2=9
DynEnv v2.9 - 10.I Seafloor (high resolution)=10
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11
gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16
gap - The SH5 EcoMod v0.2.1 - Testing missions=17
TDW Round Fire Button v12 by Torpedo=18
_1_Stormys DBSM_TWos SH5 v1.3 Basemod=19
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3=20
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6=22
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy=23
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling=24
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz=25
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks=27
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0=28
_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0=29
DynEnv v2.9 - 6. Sleet for Winter Campaigns=30
Grossdeutscher Rundfunk=31
Gramophone_Skin=32
Radio_Skin=33
Nauticalwolf's_Torpedo_Textures_v1.2=34
Air Force for TWoS 2224_re-saved=35
No Rusted Mines and Subnets=36
TWoS Glass Covered GUI Dials=37
TWOS restore captain's icon 3 by JCWolf=38
Dark_Interior_V1=39
RUSTED GLORY SH5 (NO EXTERIOR)=40
Floor Black=41
Nauticalwolf's_Poster_Mod_v1.0=42
BritishAsdicMkIFinal=43
Dunkelgrau Kriegsmarine Colores v2.0=44
sobers rusty deck pack SH5=45
DynEnv v2.9 - 4.b Camera Filters - Vivid Colors=46
Once all is together place them in the TWoS_Parts folder...
there are also other mods for more realism for purists, it's up to you
TWoS Campaign Start_VIIB_UFlaK for a UFlaK campaign.
_TWoS Encrypted BdU Orders _ message encrypt Enigma for exact realism..
_TWoS Real Navigation _this one and for seasoned mathematicians a push work that we owe to Alpheratz... congratulations for this push work which gives the possibility of having a total experience...
good when you have all that you are ready let GrenSo or me know the direction to follow see you soon friendly Kal Maximus U669
look at me this magnificent variety of clouds as well as the brilliant reflection on the chassis of the UBoat
https://image.noelshack.com/fichiers/2022/18/4/1651761202-sh5img-2021-10-24-03-11-41.png
:ping::ping:
There is no problem with this mod... the problem comes from your list I think... because not long ago I saw some list here... which was not good...
Hungo... the last time I seem to have helped you on the forum and via Pm on several occasions...
the least of it is a 'thank you' which I didn't get so the help will stop here... :yep: have you not received any education? :timeout:
now at 880-5
I'm like GrenSo I'll be interested in your work uploader via mediafire... it's very easy or contact us via Pm.. thank you... :up::salute:
Hi, sorry I didn't have much time but I will upload it over the weekend. PS I saw your screenshot. How do I get the bottom flag removed. Regards
Kal_Maximus_U669
05-05-22, 02:34 PM
which bottom flag...? I don't use two flags...
now it may be that you in your mod list you use it without your knowledge..!! I think you use the uflack campaign mod I seem to have had that but I don't remember because I tried a lot of things and don't remember them all..
otherwise go to the official THEBERBSTER Sitter stycky above you must find an answer to your problem... I'm almost sure that the flag theme is covered there.. :salute:
Yes install your games with the voices in German if you have a problem see the sticks of THEBERBSTER https://www.subsim.com/radioroom/showpost.php?p=2182950&postcount=1 besides you will find all on all... the veterans broke the "bolt" for you and I thanked him but alas it is not read or useless questions all year..
Find the subject in order to put the voices back in German..
these submariners must have German and not English voices. We are here in the Krieg marine... So no English, just the menu if you wish... then install everything by respecting the procedure described by vdr1981 and do not modify anything in option TWoS - OptionsFileEditorViewer for the moment...
collect all the mods you will need
my list here
[MODS]
TWoS Campaign Advance Verifier_Testing=1
TWoS FX_Incr. Flooding via Zones=2
TWoS Missing Nav Map Coordinates_Fix=3
TWoS Remove Map Plastic Cover=4
TWoS Officer Icons as Stations=5
TWoS SM Interior_Food Stocks=6
TWoS Wooden Lifeboats=7
Critical hits 1.1 Torpedos=8
Critical hits v 1.2=9
DynEnv v2.9 - 10.I Seafloor (high resolution)=10
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11
gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16
gap - The SH5 EcoMod v0.2.1 - Testing missions=17
TDW Round Fire Button v12 by Torpedo=18
_1_Stormys DBSM_TWos SH5 v1.3 Basemod=19
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3=20
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6=22
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy=23
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling=24
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz=25
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks=27
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0=28
_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0=29
DynEnv v2.9 - 6. Sleet for Winter Campaigns=30
Grossdeutscher Rundfunk=31
Gramophone_Skin=32
Radio_Skin=33
Nauticalwolf's_Torpedo_Textures_v1.2=34
Air Force for TWoS 2224_re-saved=35
No Rusted Mines and Subnets=36
TWoS Glass Covered GUI Dials=37
TWOS restore captain's icon 3 by JCWolf=38
Dark_Interior_V1=39
RUSTED GLORY SH5 (NO EXTERIOR)=40
Floor Black=41
Nauticalwolf's_Poster_Mod_v1.0=42
BritishAsdicMkIFinal=43
Dunkelgrau Kriegsmarine Colores v2.0=44
sobers rusty deck pack SH5=45
DynEnv v2.9 - 4.b Camera Filters - Vivid Colors=46
Once all is together place them in the TWoS_Parts folder...
there are also other mods for more realism for purists, it's up to you
TWoS Campaign Start_VIIB_UFlaK for a UFlaK campaign.
_TWoS Encrypted BdU Orders _ message encrypt Enigma for exact realism..
_TWoS Real Navigation _this one and for seasoned mathematicians a push work that we owe to Alpheratz... congratulations for this push work which gives the possibility of having a total experience...
good when you have all that you are ready let GrenSo or me know the direction to follow see you soon friendly Kal Maximus U669
look at me this magnificent variety of clouds as well as the brilliant reflection on the chassis of the UBoat
https://image.noelshack.com/fichiers/2022/18/4/1651761202-sh5img-2021-10-24-03-11-41.png
Thanks Kal.
I did ask you via DM about these files that dont seem to be in the TWoS version:
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21
do you know where i can locate these?
also, I tried to copy your mod list exactly but there other mods on your list I cannot seem to find these to download as well
BritishAsdicMkIFinal=43
Dunkelgrau Kriegsmarine Colores v2.0=44
many thanks
How do I get the bottom flag removed. Regards
I'm not at home today and the next days too and cannot tell you exact the file where you can change it.
If I remember correctly, it is just the .eqp file in submarine folder of your current used sub and the there you just have to change the StartDate and EndDate of the second flag to a date in the future after war. So you can also exchange the flag you will use, like you can see it here at my sub.
https://i.postimg.cc/256B2qF6/SH5-Img-2022-03-13-15-41-46.png
Kal_Maximus_U669
05-06-22, 07:47 AM
[QUOTE=GrenSo;2807340]I'm not at home today and the next days too and cannot tell you exact the file where you can change it.
If I remember correctly, it is just the .eqp file in submarine folder of your current used sub and the there you just have to change the StartDate and EndDate of the second flag to a date in the future after war. So you can also exchange the flag you will use, like you can see it here at my sub.
Superb, I like it when it flatters the retina like that... bravo GrenSo
we are perfectly in tune here I also own them NAUZORIOS
I repeat nothing better than the "taff" of veterans .. :yep:
Greeting Kal Maximus U669...
https://image.noelshack.com/fichiers/2022/18/5/1651841237-sh5img-2021-12-11-16-33-59.png
:yep::salute:
fitzcarraldo
05-06-22, 08:04 AM
Not until now. On my side works the DBSM version for TWoS stable like without it.
Which mode do you have next to TWoS and DBSM active and in which order?
Same here. No problems with this mod. Using the base and all the addons.
Regards.
Fitzcarraldo :salute:
Kal_Maximus_U669
05-06-22, 08:23 AM
Thanks Kal.
I did ask you via DM about these files that dont seem to be in the TWoS version:
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21
do you know where i can locate these?
also, I tried to copy your mod list exactly but there other mods on your list I cannot seem to find these to download as well
BritishAsdicMkIFinal=43
Dunkelgrau Kriegsmarine Colores v2.0=44
many thanks
Hey
hungo :salute:
I haven't received anything from you indeed you must have a problem with your mailbox... so this confirms your words... I'm delighted...!
I made you this little link optionally but know that it will not stay more than 2 days..
:Kaleun_Wink:
https://www.mediafire.com/file/rgkdhni7moew0i9/K_M_U669_mods.7z/file
to overcome the problem of your box .. now you should use Edge I recommend it to you ... Onkel Neal himself recommends it .... :yep:
ok then you put it all together in your jsgme mod file.. when it's done. don't start yet.. you have to set your TWoS - OptionsFileEditorViewer to the hud sh3 style view the mods to use... the settings you want to use. .but don't do anything...!!! If you do not know, ask...!!! to me or GrenSo I recommend you to do a lap then...!! appreciate the filthy atmosphere the "Das boot" atmosphere the Stormys sound... the job of Gap..vdr1951..vickers..xenomerv..etc.. I forget so much it's famous..the veterans strike again ... so keep calm .. :yep::yep::har:
Greeting Kal_Maximus_U669 :salute::salute:
Kal_Maximus_U669
05-06-22, 08:32 AM
Same here. No problems with this mod. Using the base and all the addons.
Regards.
Fitzcarraldo :salute:
:Kaleun_Cheers::Kaleun_Cheers:
hey Fitz.. :salute:
Hey
hungo :salute:
I haven't received anything from you indeed you must have a problem with your mailbox... so this confirms your words... I'm delighted...!
I made you this little link optionally but know that it will not stay more than 2 days..
:Kaleun_Wink:
https://www.mediafire.com/file/rgkdhni7moew0i9/K_M_U669_mods.7z/file
to overcome the problem of your box .. now you should use Edge I recommend it to you ... Onkel Neal himself recommends it .... :yep:
ok then you put it all together in your jsgme mod file.. when it's done. don't start yet.. you have to set your TWoS - OptionsFileEditorViewer to the hud sh3 style view the mods to use... the settings you want to use. .but don't do anything...!!! If you do not know, ask...!!! to me or GrenSo I recommend you to do a lap then...!! appreciate the filthy atmosphere the "Das boot" atmosphere the Stormys sound... the job of Gap..vdr1951..vickers..xenomerv..etc.. I forget so much it's famous..the veterans strike again ... so keep calm .. :yep::yep::har:
Greeting Kal_Maximus_U669 :salute::salute:
Kal, just tried edge browser...still nothing :hmmm:
Thanks for the link!! Ok got those two, not as for the two TWoS Version I mentioned, are these available? They are not included in the mod pack link. I'd like to resemble your mod list as close as possible.
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21
:Kaleun_Cheers:
Kal_Maximus_U669
05-07-22, 09:39 AM
Kal, just tried edge browser...still nothing :hmmm:
Thanks for the link!! Ok got those two, not as for the two TWoS Version I mentioned, are these available? They are not included in the mod pack link. I'd like to resemble your mod list as close as possible.
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21
:Kaleun_Cheers:
:Kaleun_Wink:
https://www.subsim.com/radioroom/downloads.php?do=file&id=5417
Again have a look here..
https://www.subsim.com/radioroom/showpost.php?p=2182950&postcount=1
I have given you several indications .... you have to make an effort my friends .. otherwise I could not do anything for you ...
what do you want this game is ruthless!!! it is necessary to suffer a little cerebrally and to read well to carry out research is not to ask without stopping
do you think it's worth it... you will judge it once the assembly is finished when you play it... if you take this step and I think you won't regret...:yep:
Here change my keyboard to German. Use it as you like. Enhance it as you like. Greetings:Kaleun_Cheers:
https://www.mediafire.com/file/zna4snbe7e48z1y/TWoS%2526DBSM_DE.7z/file
Kal_Maximus_U669
05-07-22, 03:12 PM
Hungo :D
your box does not work because I just exchanged today .. with others here without problem ... :yep:
I hope your machine is not optimized like your mailbox...
otherwise we won't get out... :hmmm: :ping:
greeting Kal_Maximus_U669 :salute:
Here change my keyboard to German. Use it as you like. Enhance it as you like. Greetings:Kaleun_Cheers:
https://www.mediafire.com/file/zna4snbe7e48z1y/TWoS%2526DBSM_DE.7z/file
Is this just the command.cfg or do you edit more?
I ask, because I can‘t test, because I‘m not at home for the next two weeks.
Hungo :D
your box does not work because I just exchanged today .. with others here without problem ... :yep:
I hope your machine is not optimized like your mailbox...
otherwise we won't get out... :hmmm: :ping:
greeting Kal_Maximus_U669 :salute:
I am trying to get it fixed.
Is this just the command.cfg or do you edit more?
I ask, because I can‘t test, because I‘m not at home for the next two weeks.
Command.cfg and keyboard. Nothing special.
Kal_Maximus_U669
05-08-22, 06:54 AM
I am trying to get it fixed.
you have pm.. :yep::up: :salute:
Tenebrae
06-12-22, 07:28 PM
Hey, mod sounds great except the part where it probably collides with the Enigma machine shortcut whilst used in tandem with TWOS.
I did have a look through the thread but couldn't see anything. To put it simply: with all the mod parts on pressing the little Enigma machine "E" icon in-game does nothing. With it off it works as intended.
Thought I'd let you know. :salute:
Stormfly
06-17-22, 05:09 PM
Hey, mod sounds great except the part where it probably collides with the Enigma machine shortcut whilst used in tandem with TWOS.
I did have a look through the thread but couldn't see anything. To put it simply: with all the mod parts on pressing the little Enigma machine "E" icon in-game does nothing. With it off it works as intended.
Thought I'd let you know. :salute:
do you use the new version for TWOS, can someone comfirm that problem ?
Tenebrae
06-18-22, 08:14 AM
do you use the new version for TWOS, can someone comfirm that problem ?
Hi,
Sorry I forgot to go into detail: I am on TWOS 2.2.24 and SH5 v1.2, uconnect version (well, it was a DVD version but I don't think anyone uses those anymore so I just got a digital copy from ubisoft).
I will try to see if I can narrow down the actual "part" from the mod that is disabling it or if it's just the whole thing that is disabling the Enigma.
Also, here's my JSGME mod soup in case someone more experienced can spot another probable conflict:
TWoS Campaign Advance Verifier_Testing
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Officer Icons as Stations
TWoS SM Interior_Food Stocks
TWoS Wooden Lifeboats
TWoS Real Navigation
TWoS Ship Auto Recognition
TWOS restore captain's icon 8 by JCWolf
TWoS Campaign Start_VIIB_UFlaK
TWoS Harbors Chimney Smoke
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
Dunkelgrau Kriegsmarine Colores v2.0
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
TWoS Encrypted BdU Orders
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
Radio
Gramophone
TDW Round Fire Button v12 by Torpedo
TWoS Glass Covered GUI Dials
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
EDIT: Nevermind, I had "_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0" enabled when that behaviour happened. I disabled it and voila, habemus Enigmam!
Thanks,
Tenebrae
michaeljcaboose9
06-11-24, 11:54 PM
Hello, I recently made a new modlist for a new campaign and noticed a few problems and was hoping to figure out if I did anything wrong. One is my full stop key doesnt match the F1 keyboard layout I see (its ' instead of 0), and two sometimes my boat won't go to periscope depth when I order and have to click the button a second time, lastly I hear this annoying mechanical clicking noise sometimes when looking thru sights like the uzo binoculars or periscope.
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