View Full Version : Silent Hunter 5 Tactics & Tips - "How do I?" & FAQ! READ IF YOU ARE STUCK
Nicolai_Clausen
03-01-15, 02:18 AM
Okay mates. Those of you that have been in SH5 for a while, hopefully you are able to assist. I have found the up grade version of SH5 to ver 1.2. When I get back into the game I noticed I no longer can see a the screens for CREW Management (g) System Page (h) Torpedo management (j) and Status Report (enter). These buttons no longer work. How to I get them to reactivate?
On another note, How to I get a watch crew to the bridge when surfaced? I must be missing something here.
Thanks!:Kaleun_Periskop:
Please advise on the keyboard keys for turning the inner disks in the Attack Disk (front and back sides). I'm using the Mangum Opus Mod.
Thanks !
i'm searchin for a while but i can't found any actual walktrough on subsim. It's forbidden or nobody interested to make one? if approved maybe i would like to make 1 already.
THEBERBSTER
05-15-15, 05:56 PM
A Warm Welcome To The Subsim Community > reesha :subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119) :yeah:
Tonnage Bar Fix Here > Tutorial Post #188 Not Needed If Using TWOS & sobers Latest Mods List :/\\!! (http://www.subsim.com/radioroom/showpost.php?p=2284492&postcount=188)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos :ping: (http://www.subsim.com/radioroom/showpost.php?p=2185189&postcount=24)
Kamlong00
10-22-16, 10:52 PM
How do i target enemy planes? or do i need to learn how to lead.
Aktungbby
10-25-16, 07:11 PM
Kamlong00!:Kaleun_Salute:
THEBERBSTER
10-26-16, 04:57 AM
A Warm Welcome To The Subsim Community > Kamlong00
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)
If you are new to SH5 look > > HERE (http://www.subsim.com/radioroom/showpost.php?p=2391239&postcount=1) <<
Highly Recommended SH5 > The Wolves Of Steel Mega Mod (http://www.subsim.com/radioroom/showpost.php?p=2165720&postcount=1)> Includes KSDCommander And Working Enigma M4 Machine
Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod (http://www.subsim.com/radioroom/showthread.php?t=220285) > Full Tutorials And Much More In My Signature
Highly Recommended SH4 > Webster’s GFO (Mini Mega Mod) (http://www.subsim.com/radioroom/downloads.php?do=file&id=1196)
Steam Installation Instructions By ValoWay (http://www.subsim.com/radioroom/showpost.php?p=2418373&postcount=614)
SH4 <> TUTORIALS <> HOW TO DO IT <> INFO <> DOWNLOAD LINKS (http://www.subsim.com/radioroom/showpost.php?p=2297818&postcount=1)
Use the in game tutorial to practice or leave it to your crew to fire the gun. (http://www.subsim.com/radioroom/showpost.php?p=2418373&postcount=614)
Jimbuna
10-26-16, 07:07 AM
Welcome to SubSim Kamlong :Kaleun_Salute:
Da-Gman
08-14-17, 10:36 AM
Ahoy fellow commanders, i'd like to know how do i change the movement keys from the WASD keys to the Arrow keys for movement about the sub???
THEBERBSTER
08-14-17, 12:10 PM
Hi DG
Replaces the stock keyboards W-A-S-D keys with arrow keys.
F1 help shows you the key board layout in the game + documentation also.
Church's SHV 1.01 Keyboard Commands > Enable JSGME (http://www.mediafire.com/download/nvkvf6sz4t96h4i/Church%27s+SHV+1.01+Keyboard+Commands+v1.1.7z)
Peter
No name
09-30-17, 07:10 PM
Sounds like a stupid one I never got around lol.
How do I navigate the Kiel canal on max time warp? I keep planning out the route before I get underway yet somehow I just "skip" on to land. Is that part of it naturally buggy? I've ran into the bloody sub pens once from outside Denmark lol.
(Could just be me and my old PC though :hmmm:)
Pionier
01-02-18, 10:38 AM
If I do not obey to the BDU order and do not send any radio about my status and location, is there any penalty for me? I do not want to risk my sub and crew for a stupid order! :hmmm:
Aktungbby
01-02-18, 12:23 PM
PIONIER!:Kaleun_Salute:
THEBERBSTER
01-02-18, 03:26 PM
A Warm Welcome To The Subsim Community > Pionier
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Tutorials And Other Information Links In My Signature Below
XenonSurf
01-02-18, 08:05 PM
If I do not obey to the BDU order and do not send any radio about my status and location, is there any penalty for me? I do not want to risk my sub and crew for a stupid order! :hmmm:
Welcome Pionier,
I play with TWoS which is much improved compared to vanilla, so i can't exactly report how you succeed in vanilla game.
What counts for your career is both the tonnage you sink and that you succeed in your first mission objectives (no need to do any secondary missions, it's optional). You can see your progress in the 'Captain's Log'. If you read 'on-going' you still need to work, if you reed 'Finished' the event is over, even if you did not personally sink anything: All events are TIME-DRIVEN if you play with TWoS, meaning events will be over at a specific time frame to respect historical events. If you play the vanilla game then AFAIK you need an amount of tonnage sunk to succeed. New missions can only be obtained in the Bunker at port.
I hope this helps you,
Pionier
01-03-18, 06:06 AM
XenonSurf , thanks!
Of course, i play WOS only. As i understood from your message, there are no penalties to the player, if he don't respond to BDU order about location and status.
The main thing for awards and renown is finishing of the grid patrolling and some tonnage...
This is a good thing from one side for a player, but it is unrealistic - as i know, german commanders were obliged to intencive radio speaking. So why they were destroyed so often...
My first goal in the game is to SURVIVE, not tonnage or awards. I still dream to see the sunrise at 09 05 1945 in my periscope...
:Kaleun_Salute:
vdr1981
01-03-18, 08:21 AM
XenonSurf , thanks!
Of course, i play WOS only. As i understood from your message, there are no penalties to the player, if he don't respond to BDU order about location and status.
The main thing for awards and renown is finishing of the grid patrolling and some tonnage...
This is a good thing from one side for a player, but it is unrealistic - as i know, german commanders were obliged to intencive radio speaking. So why they were destroyed so often...
My first goal in the game is to SURVIVE, not tonnage or awards. I still dream to see the sunrise at 09 05 1945 in my periscope...
:Kaleun_Salute:
You wont receive any direct penalties but also, BdU wont inform You about potentially spotted units in your vicinity (occasional "yellow" radio report) so, it's up to You...:yep:
https://s6.postimg.org/58ae27isx/SH5_Img_2015-03-21_22.42.43.jpg
Happy hunting!:salute:
XenonSurf
01-03-18, 08:30 AM
There is a sort of penalty, but not very severe:
By sinking ships inside your patrol area, or succeeding secondary missions you get points to distribute at the bunker afterwards for improving your sub and crew performance. Everytime you put the crew in 'Battle Stations level 2' they act according to their performance which can be seen if you fire-up the crew window and click on a crew image to see his details. You need to manually distribute a crewman's points (until you read 0 points), don't forget that, especially for sonar man, or they act sub-optimal.
If you skip your orders and patrol elsewhere, then you won't get these crew points or points for your sub, that's it I think.
Also in SH5 there is the quirk that once you enter your patrol zone, you should not leave it early because the time counter to decide if you are successful will be reset if you save the game inside the zone. To avoid that, stay in your zone in 1 go and only save once you leave the zone. Not patrolling the ordered time will also 'only' get you as a penalty no points for your sub and crew. (sorry for my English, this makes it a long text...)
The sticky post for TWoS is a long one, but it's worth to read because it contains many finesses about the game and how you play TWoS, so I recommend to read it.
Cheers,
Pionier
01-03-18, 11:16 AM
vdr1981, XenonSurf, many thanks!
You wont receive any direct penalties but also, BdU wont inform You about potentially spotted units in your vicinity (occasional "yellow" radio report) so, it's up to You...:yep:
I didn't know that BDU in WOS really follow me... :oops:
You need to manually distribute a crewman's points (until you read 0 points), don't forget that, especially for sonar man, or they act sub-optimal.
Hmmm...
So i should upgrade my radio guy too, the ability "SAFE COMMUNICATION"??!
The sticky post for TWoS is a long one, indeed, but it seems there is nothing about the radio problem...
When i see an option in a game, i never know that the option is really a working one. And how it works...
OK, it's all clear now :yep:
Cheers! :Kaleun_Cheers:
TakeTheBody
04-16-18, 06:09 AM
Good morning,
I'm playing SH5 WOS. Fantastic experience. In past played a bunch of vanilla SH3 some time ago.
During my SH3 time, I used the fully assisted targeting. Now I'm going full manual thanks to wonderful youtubers providing tutorials. I am in crawl phase of skill development. I have a saved game at a point hunting a lonely freighter on my first mission in game where I'm practicing RAOFB.
One thing I did not see clearly (or failed to detect) in all the demonstrations, is once all firing solution data input to TDC manually, when to pull the trigger. I turn on TDC once data is entered and track target and am not sure where sight picture should be to fire.
Some youtubers mention panning sight picture till the gyro reads 0, then fire. I've tried that with mixed results. My last shot last night was 3900 meters and I fired a medium speed torp with my sight picture center mass on target without gyro at 0 and achieved a hit.
With the mixed results, I am not sure what is a consistent way to place sight picture so I can work towards mastery.
Also, what are the parameters for setting speed of torp as it relates to speed of target and distance. during my "practice" runs against the freighter in my saved game, my fast torps over shot, while mediums struck. Target was at 3900m. I had a few shots at greater distances and I'm pretty sure my torps overshot when I used fast setting as well.
Thank you for any suggestions and apologies if this is posted somewhere else.
Good morning,
I'm playing SH5 WOS. Fantastic experience. In past played a bunch of vanilla SH3 some time ago.
During my SH3 time, I used the fully assisted targeting. Now I'm going full manual thanks to wonderful youtubers providing tutorials. I am in crawl phase of skill development. I have a saved game at a point hunting a lonely freighter on my first mission in game where I'm practicing RAOFB.
One thing I did not see clearly (or failed to detect) in all the demonstrations, is once all firing solution data input to TDC manually, when to pull the trigger. I turn on TDC once data is entered and track target and am not sure where sight picture should be to fire.
Some youtubers mention panning sight picture till the gyro reads 0, then fire. I've tried that with mixed results. My last shot last night was 3900 meters and I fired a medium speed torp with my sight picture center mass on target without gyro at 0 and achieved a hit.
With the mixed results, I am not sure what is a consistent way to place sight picture so I can work towards mastery.
Also, what are the parameters for setting speed of torp as it relates to speed of target and distance. during my "practice" runs against the freighter in my saved game, my fast torps over shot, while mediums struck. Target was at 3900m. I had a few shots at greater distances and I'm pretty sure my torps overshot when I used fast setting as well.
Thank you for any suggestions and apologies if this is posted somewhere else.
3900m is way far from target to get accurate hit IMHO.
I always try to fire within 1000m radius or even closer :yep:
This way, target has little to no way chance to avoid your torpedos.
italianmarine
01-08-19, 06:06 AM
There is a sort of penalty, but not very severe:
By sinking ships inside your patrol area, or succeeding secondary missions you get points to distribute at the bunker afterwards for improving your sub and crew performance. Everytime you put the crew in 'Battle Stations level 2' they act according to their performance which can be seen if you fire-up the crew window and click on a crew image to see his details. You need to manually distribute a crewman's points (until you read 0 points), don't forget that, especially for sonar man, or they act sub-optimal.
If you skip your orders and patrol elsewhere, then you won't get these crew points or points for your sub, that's it I think.
Also in SH5 there is the quirk that once you enter your patrol zone, you should not leave it early because the time counter to decide if you are successful will be reset if you save the game inside the zone. To avoid that, stay in your zone in 1 go and only save once you leave the zone. Not patrolling the ordered time will also 'only' get you as a penalty no points for your sub and crew. (sorry for my English, this makes it a long text...)
The sticky post for TWoS is a long one, but it's worth to read because it contains many finesses about the game and how you play TWoS, so I recommend to read it.
Cheers,
one question: If I am on the way to the patrol point and sink ships on the way there, will I get also crew points? Of course the tonnages sunk I can see, but I am wondering if I get the xp.
If I report those contacts I get replies from BdU like:
-act on your own
-Attack contact
reignofdeath
02-01-20, 09:38 PM
Hi guys. So playing TWOS I have a few more things I am trying to iron out.
First is in the top right, when those various buttons are yellowish does that mean I am DISABLING that feature? IE I don't want to drop to TC1 on a random radio messsage, do I make sure its yellow? Or grey?
Second is even though I have map update contacts on in both the realism settings and show xyz in map mode from TDW's patcher, I am still failing to see anything. Multiple times I have gotten spottings from my men to see no visual representation on the map.
Third is which setting (if it is not default) in TDW's patcher do I need to enable to be able to VISUALLY get to see radio contact reports on the map? Like in GWX where you could hover and get the approx. course, speed, and size. It seems here you must manually plot those. Addendum to that question is x1 TC button fro that the one for "On Radio Cntct Rcvd" ??
Thanks!
-USNSR
vdr1981
02-03-20, 10:17 AM
Hi guys. So playing TWOS I have a few more things I am trying to iron out.
First is in the top right, when those various buttons are yellowish does that mean I am DISABLING that feature? IE I don't want to drop to TC1 on a random radio messsage, do I make sure its yellow? Or grey?
Second is even though I have map update contacts on in both the realism settings and show xyz in map mode from TDW's patcher, I am still failing to see anything. Multiple times I have gotten spottings from my men to see no visual representation on the map.
Third is which setting (if it is not default) in TDW's patcher do I need to enable to be able to VISUALLY get to see radio contact reports on the map? Like in GWX where you could hover and get the approx. course, speed, and size. It seems here you must manually plot those. Addendum to that question is x1 TC button fro that the one for "On Radio Cntct Rcvd" ??
Thanks!
-USNSR
I assume that you have activated optional "Real Navigation" add-on?
Mathias Kaiser
02-23-20, 12:31 PM
You can't run a Silent hunter game 5. Hello, I'm supposed to run the problem roughly .When loaded, see the picture. The game is downloaded from Steam, reading at Uplay Mum. Thank you in advance.http://https://i.postimg.cc/fRShn3y4/sh5-Screenshot-2020-02-15-12-45-40-43.png
[sh5-Screenshot-2020-02-15-12-45-40-43.png](https://postimg.cc/rDTH5w5g)
Tindahbawx
04-06-20, 06:23 PM
Hi guys, I've somehow managed to drag the bottom of my minimap off the bottom of the screen and cannot seem to make it reset position vto where it was above the wee controls on the bottom left, does anyone know how to do this?
is it possible to lower the flag on an uboat? i think i was doing that in sh3 but cant find it here?
Also speaking of flags, i just sinked two neutral ships, one because i didnt look at the flag (my bad lol), but the other one looked like British, but apparently it was New Zealand. He did have some funny lights, green and red, is that something i should look for? I think i met Spanish ship before who was illuminating his flag too..
(TWoS mod)
Aktungbby
04-23-20, 10:13 AM
Mathias Kaiser!:Kaleun_Salute: somewhat belatedly: my bad. Nice 11 year silent run!:up:
Jimbuna
04-23-20, 10:16 AM
:haha:
Von Rono
04-30-20, 02:56 AM
I start to play sh5 and megamod installet. I have uplay offline, when I start game. Where I can take off auto save in game?
0303.2010 someone write that:
" Turning off online saves.
It's not in any of the game screens. You have to click the little gear icon in the upper right of the Uplay launcher that comes up before the game."
1. he.heh...10 years ago:) Time goes fast....
2. I don t see that Uplay launcher...when I launch game? Megamod mayby is reason or what? Must I edit something inside sh5 ?
tararira
10-31-20, 04:03 PM
Hi everyone,
A question for experts here, i habe installed TWOA megamod, but i cannot play in full realistic navigation, i mean: i see in navigation map everytime sub position marked as a silouette, but checking out some youtubers, there is another way in wich you need to find out you real position by ordering navigation officer to calculate it. How do can i set to play like that? i think i screw up when setting mods, if some can enligth me, it will be fantastic!
tararira
tararira
11-01-20, 03:28 PM
Already figure it our, looks like it happens when you activates officer aspect mod, i disabled it and now i can say i can enjoy a really real navigation sub sim, no more sub icon on map, just crosses and marks, like it has to be...
greetings
tararira
u crank
01-28-21, 07:43 AM
komal is a spammer. Reported.
Jakktup22
10-15-21, 05:23 PM
Well im a nub when it comes down to manual torpedo fire, but even if i have everything off, and realism = 0% i still have to manually input data or the watch officer says: Unknown contact, fire on my bearing. (I cant find German voices on my disk anywhere please help me!)
You don't want to use the TDC on arcade mode, you need to have your minimap open in the bottom left corner while you're using a persicope or the UZO. And you can see a line coming from your sub on the map. The line has a one a two and a three. Those numbers correspond to the torpedo speed, so if the target your lining the numbers up with on the map is sitting on the number two, and you set the torpedo to number 3, you're going to overshoot the target. Anyway hope that helps.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.